OpenGL framebuffer API

This commit is contained in:
Gregory Wells
2025-08-18 21:13:40 -04:00
parent 5db32f367a
commit 916df68f06
3 changed files with 49 additions and 2 deletions

View File

@@ -8,6 +8,7 @@
#include "commands/pool/opengl_command_pool.h" #include "commands/pool/opengl_command_pool.h"
#include "buffer/opengl_buffer.h" #include "buffer/opengl_buffer.h"
#include "textures/opengl_texture.h" #include "textures/opengl_texture.h"
#include "framebuffer/opengl_framebuffer.h"
gnDeviceFunctions loadOpenGLDeviceFunctions() { gnDeviceFunctions loadOpenGLDeviceFunctions() {
return (gnDeviceFunctions){ return (gnDeviceFunctions){
@@ -24,8 +25,8 @@ gnDeviceFunctions loadOpenGLDeviceFunctions() {
._gnCreateGraphicsPipeline = NULL, ._gnCreateGraphicsPipeline = NULL,
._gnDestroyGraphicsPipeline = NULL, ._gnDestroyGraphicsPipeline = NULL,
._gnCreateFramebuffer = NULL, ._gnCreateFramebuffer = openglCreateFramebuffer,
._gnDestroyFramebuffer = NULL, ._gnDestroyFramebuffer = openglDestroyFramebuffer,
._gnCreateCommandPool = openglCreateCommandPool, ._gnCreateCommandPool = openglCreateCommandPool,
._gnDestroyCommandPool = openglDestroyCommandPool, ._gnDestroyCommandPool = openglDestroyCommandPool,

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@@ -0,0 +1,35 @@
#include "opengl_framebuffer.h"
#include "stdlib.h"
#include "renderpass/opengl_render_pass_descriptor.h"
#include "textures/opengl_texture.h"
#include "stdio.h"
#include "core/src/output_device/gryphn_output_device.h"
#include "core/src/instance/gryphn_instance.h"
gnReturnCode openglCreateFramebuffer(gnFramebuffer framebuffer, gnDevice device, gnFramebufferInfo info) {
framebuffer->framebuffer = malloc(sizeof(struct gnPlatformFramebuffer_t));
framebuffer->framebuffer->framebufferCount = info.renderPassDescriptor->renderPassDescriptor->subpassCount;
framebuffer->framebuffer->framebuffers = malloc(sizeof(GLuint) * info.renderPassDescriptor->renderPassDescriptor->subpassCount);
for (int i = 0; i < info.renderPassDescriptor->renderPassDescriptor->subpassCount; i++) {
glCreateFramebuffers(1, &framebuffer->framebuffer->framebuffers[i]);
for (int c = 0; c < info.renderPassDescriptor->renderPassDescriptor->subpasses[i].colorAttachmentCount; c++)
glNamedFramebufferTexture(framebuffer->framebuffer->framebuffers[i], GL_COLOR_ATTACHMENT0 + c, info.attachments[info.renderPassDescriptor->renderPassDescriptor->subpasses[i].colorAttachments[c].attachmentIndex]->texture->id, 0);
if (info.renderPassDescriptor->renderPassDescriptor->subpasses[i].depthAttachment.index >= 0)
glNamedFramebufferTexture(framebuffer->framebuffer->framebuffers[i], GL_DEPTH_STENCIL_ATTACHMENT, info.attachments[info.renderPassDescriptor->renderPassDescriptor->subpasses[i].depthAttachment.index]->texture->id, 0);
if (glCheckNamedFramebufferStatus(framebuffer->framebuffer->framebuffers[i], GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
char string[500];
snprintf(string, 500, "Failed to create OpenGL framebuffer: 0x%x\n", glCheckNamedFramebufferStatus(framebuffer->framebuffer->framebuffers[i], GL_FRAMEBUFFER));
gnDebuggerSetErrorMessage(framebuffer->device->instance->debugger, (gnMessageData){
.message = gnCreateString(string)
});
return GN_FAILED_CREATE_OBJECT;
}
}
return GN_SUCCESS;
}
void openglDestroyFramebuffer(gnFramebuffer framebuffer) {
for (int i = 0; i < framebuffer->framebuffer->framebufferCount; i++)
glDeleteFramebuffers(1, &framebuffer->framebuffer->framebuffers[i]);
free(framebuffer->framebuffer);
}

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@@ -0,0 +1,11 @@
#pragma once
#include "glad/glad.h"
#include "core/src/framebuffer/gryphn_framebuffer.h"
typedef struct gnPlatformFramebuffer_t {
uint32_t framebufferCount;
GLuint* framebuffers;
} gnPlatformFramebuffer_t;
gnReturnCode openglCreateFramebuffer(gnFramebuffer framebuffer, gnDevice device, gnFramebufferInfo info);
void openglDestroyFramebuffer(gnFramebuffer framebuffer);