finish new loader structure for vulkan
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@@ -1,5 +1,5 @@
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#include "gryphn_texture.h"
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#include "gryphn_platform_functions.h"
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#include "output_device/gryphn_output_device.h"
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gnReturnCode gnCreateTexture(gnTexture* texture, gnDevice device, const gnTextureInfo info) {
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*texture = malloc(sizeof(struct gnTexture_t));
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