finish new loader structure for vulkan
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
#include <gryphn_platform_functions.h>
|
||||
#include "gryphn_shader_module.h"
|
||||
#include "output_device/gryphn_output_device.h"
|
||||
|
||||
gnReturnCode gnCreateShaderModule(gnShaderModuleHandle* module, gnOutputDeviceHandle device, struct gnShaderModuleInfo shaderModuleInfo) {
|
||||
*module = malloc(sizeof(struct gnShaderModule_t));
|
||||
|
||||
Reference in New Issue
Block a user