finish new loader structure for vulkan
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@@ -3,7 +3,7 @@
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#include "utils/math/gryphn_vec2.h"
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#include "gryphn_handles.h"
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typedef struct gnRenderPassInfo_t {
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typedef struct gnRenderPassInfo {
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gnRenderPassDescriptorHandle renderPassDescriptor;
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gnFramebuffer framebuffer;
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gnUInt2 offset;
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@@ -1,5 +1,5 @@
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#include "gryphn_render_pass_descriptor.h"
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#include "gryphn_platform_functions.h"
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#include "output_device/gryphn_output_device.h"
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gnReturnCode gnCreateRenderPassDescriptor(gnRenderPassDescriptorHandle* renderPass, gnOutputDeviceHandle device, gnRenderPassDescriptorInfo info) {
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*renderPass = malloc(sizeof(struct gnRenderPassDescriptor_t));
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