finish new loader structure for vulkan
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@@ -1,5 +1,4 @@
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#include "gryphn_graphics_pipeline.h"
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#include "gryphn_platform_functions.h"
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gnReturnCode gnCreateGraphicsPipeline(gnGraphicsPipelineHandle* graphicsPipeline, gnDevice device, gnGraphicsPipelineInfo info) {
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*graphicsPipeline = malloc(sizeof(struct gnGraphicsPipeline_t));
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