finish new loader structure for vulkan

This commit is contained in:
Gregory Wells
2025-06-24 14:43:59 -04:00
parent 4ec3d62146
commit 8cc44c709e
40 changed files with 178 additions and 93 deletions

View File

@@ -2,7 +2,7 @@
#include "commands/command_pool/vulkan_command_pool.h"
#include "output_device/vulkan_output_devices.h"
gnReturnCode gnCommandPoolAllocateCommandBuffersFn(gnCommandBufferHandle* commandBuffers, uint32_t count, struct gnCommandPool_t* pool) {
gnReturnCode allocateCommandBuffers(gnCommandBufferHandle* commandBuffers, uint32_t count, gnCommandPool pool) {
VkCommandBufferAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = pool->commandPool->commandPool,
@@ -23,12 +23,12 @@ gnReturnCode gnCommandPoolAllocateCommandBuffersFn(gnCommandBufferHandle* comman
return GN_SUCCESS;
}
void gnResetCommandBufferFn(struct gnCommandBuffer_t* commandBuffer) {
void resetCommandBuffer(gnCommandBufferHandle commandBuffer) {
vkResetCommandBuffer(commandBuffer->commandBuffer->buffer, 0);
}
gnReturnCode gnBeginCommandBufferFn(struct gnCommandBuffer_t* commandBuffer) {
gnReturnCode beginCommandBuffer(gnCommandBufferHandle commandBuffer) {
VkCommandBufferBeginInfo beginInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO
};
@@ -39,7 +39,7 @@ gnReturnCode gnBeginCommandBufferFn(struct gnCommandBuffer_t* commandBuffer) {
return GN_SUCCESS;
}
gnReturnCode gnEndCommandBufferFn(struct gnCommandBuffer_t* commandBuffer) {
gnReturnCode endCommandBuffer(gnCommandBufferHandle commandBuffer) {
if (vkEndCommandBuffer(commandBuffer->commandBuffer->buffer) != VK_SUCCESS)
return GN_FAIELD_TO_END_RECORDING;
return GN_SUCCESS;

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@@ -13,3 +13,9 @@ typedef struct gnPlatformCommandBuffer_t {
VkCommandBuffer VkBeginTransferOperation(VkDevice device, VkCommandPool pool);
void VkEndTransferOperation(VkCommandBuffer transferBuffer, VkCommandPool pool, VkQueue syncQueue, VkDevice device);
gnReturnCode allocateCommandBuffers(gnCommandBufferHandle* commandBuffers, uint32_t count, gnCommandPool pool);
gnReturnCode beginCommandBuffer(gnCommandBufferHandle commandBuffer);
void resetCommandBuffer(gnCommandBufferHandle commandBuffer);
gnReturnCode endCommandBuffer(gnCommandBufferHandle commandBuffer);

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@@ -1,14 +1,6 @@
#include <vulkan/vulkan.h>
#include "command/commands/gryphn_command.h"
#include <renderpass/vulkan_render_pass_descriptor.h>
#include "framebuffers/vulkan_framebuffer.h"
#include "commands/command_buffer/vulkan_command_buffer.h"
#include "pipelines/graphics_pipeline/vulkan_graphics_pipeline.h"
#include "buffers/vulkan_buffer.h"
#include "uniforms/vulkan_uniform.h"
#include "shader_module/vulkan_shader_module.h"
#include "vulkan_commands.h"
void gnCommandBeginRenderPassFn(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
void beginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
VkClearValue* values = malloc(sizeof(VkClearValue) * passInfo.clearValueCount);
for (int i = 0; i < passInfo.clearValueCount; i++) {
values[i] = (VkClearValue){{{
@@ -33,14 +25,14 @@ void gnCommandBeginRenderPassFn(gnCommandBuffer buffer, gnRenderPassInfo passInf
vkCmdBeginRenderPass(buffer->commandBuffer->buffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
}
void gnCommandEndRenderPassFn(gnCommandBuffer buffer) {
void endRenderPass(gnCommandBuffer buffer) {
vkCmdEndRenderPass(buffer->commandBuffer->buffer);
}
void gnCommandBindGraphicsPipelineFn(gnCommandBuffer buffer, gnGraphicsPipeline graphicsPipeline) {
void bindGraphicsPipeline(gnCommandBuffer buffer, gnGraphicsPipeline graphicsPipeline) {
buffer->commandBuffer->boundGraphicsPipeline = graphicsPipeline;
vkCmdBindPipeline(buffer->commandBuffer->buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline->graphicsPipeline->graphicsPipeline);
}
void gnCommandSetViewportFn(gnCommandBuffer buffer, gnViewport viewport) {
void setViewport(gnCommandBuffer buffer, gnViewport viewport) {
VkViewport vkViewport = {
.x = viewport.position.x,
.y = viewport.size.y,
@@ -51,7 +43,7 @@ void gnCommandSetViewportFn(gnCommandBuffer buffer, gnViewport viewport) {
};
vkCmdSetViewport(buffer->commandBuffer->buffer, 0, 1, &vkViewport);
}
void gnCommandSetScissorFn(gnCommandBuffer buffer, gnScissor scissor) {
void setScissor(gnCommandBuffer buffer, gnScissor scissor) {
VkRect2D vkScissor = {
.extent = { scissor.size.x, scissor.size.y },
.offset = { scissor.position.x, scissor.position.y }
@@ -59,7 +51,7 @@ void gnCommandSetScissorFn(gnCommandBuffer buffer, gnScissor scissor) {
vkCmdSetScissor(buffer->commandBuffer->buffer, 0, 1, &vkScissor);
}
VkDeviceSize offsets[] = {0};
void gnCommandBindBufferFn(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type) {
void bindBuffer(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type) {
if (type == GN_VERTEX_BUFFER)
vkCmdBindVertexBuffers(buffer->commandBuffer->buffer, 0, 1, &bufferToBind->buffer->buffer.buffer, offsets);
else if (type == GN_INDEX_BUFFER) {
@@ -67,16 +59,16 @@ void gnCommandBindBufferFn(gnCommandBufferHandle buffer, gnBufferHandle bufferTo
buffer->commandBuffer->boundIndexBuffer = bufferToBind;
}
}
void gnCommandDrawFn(gnCommandBuffer buffer, int vertexCount, int firstVertex, int instanceCount, int firstInstance) {
void draw(gnCommandBuffer buffer, int vertexCount, int firstVertex, int instanceCount, int firstInstance) {
vkCmdDraw(buffer->commandBuffer->buffer, vertexCount, instanceCount, firstVertex, firstInstance);
}
void gnCommandDrawIndexedFn(gnCommandBufferHandle buffer, gnIndexType type, int indexCount, int firstIndex, int vertexOffset, int instanceCount, int firstInstance) {
void drawIndexed(gnCommandBufferHandle buffer, gnIndexType type, int indexCount, int firstIndex, int vertexOffset, int instanceCount, int firstInstance) {
if (buffer->commandBuffer->changedBuffer) vkCmdBindIndexBuffer(buffer->commandBuffer->buffer, buffer->commandBuffer->boundIndexBuffer->buffer->buffer.buffer, 0, (type == GN_UINT32) ? VK_INDEX_TYPE_UINT32 : VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(buffer->commandBuffer->buffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
buffer->commandBuffer->changedBuffer = gnFalse;
}
void gnCommandBindUniformFn(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set) {
void bindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set) {
vkCmdBindDescriptorSets(
buffer->commandBuffer->buffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -85,7 +77,7 @@ void gnCommandBindUniformFn(gnCommandBufferHandle buffer, gnUniform uniform, uin
);
}
void gnCommandPushConstantFn(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data) {
void pushConstant(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data) {
vkCmdPushConstants(
buffer->commandBuffer->buffer,
buffer->commandBuffer->boundGraphicsPipeline->graphicsPipeline->pipelineLayout,

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@@ -0,0 +1,21 @@
#pragma once
#include <vulkan/vulkan.h>
#include "command/commands/gryphn_command.h"
#include <renderpass/vulkan_render_pass_descriptor.h>
#include <framebuffers/vulkan_framebuffer.h>
#include <commands/command_buffer/vulkan_command_buffer.h>
#include <pipelines/graphics_pipeline/vulkan_graphics_pipeline.h>
#include <buffers/vulkan_buffer.h>
#include <uniforms/vulkan_uniform.h>
#include <shader_module/vulkan_shader_module.h>
void beginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo);
void endRenderPass(gnCommandBuffer buffer);
void bindGraphicsPipeline(gnCommandBuffer buffer, gnGraphicsPipeline graphicsPipeline);
void setViewport(gnCommandBuffer buffer, gnViewport viewport);
void setScissor(gnCommandBuffer buffer, gnScissor scissor);
void bindBuffer(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type);
void draw(gnCommandBuffer buffer, int vertexCount, int firstVertex, int instanceCount, int firstInstance);
void drawIndexed(gnCommandBufferHandle buffer, gnIndexType type, int indexCount, int firstIndex, int vertexOffset, int instanceCount, int firstInstance);
void bindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set);
void pushConstant(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data);