multisampling in metal
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@@ -29,6 +29,7 @@ CAMetalLayer* gnCreateCAMetalLayer(NSWindow* window) {
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[view setWantsLayer:YES];
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CGSize viewSize = view.bounds.size;
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CGFloat scale = window.screen.backingScaleFactor;
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layer.pixelFormat = MTLPixelFormatBGRA8Unorm;
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layer.drawableSize = CGSizeMake(viewSize.width * scale,
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viewSize.height * scale);
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return layer;
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@@ -41,7 +42,7 @@ void gnResizeCAMetalLayer(NSWindow* window) {
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CGFloat scale = window.screen.backingScaleFactor;
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layer.drawableSize = CGSizeMake(viewSize.width * scale,
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viewSize.height * scale);
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layer.pixelFormat = MTLPixelFormatBGRA8Unorm;
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}
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// CAMetalLayer* gnGetCAMetalLayer(NSWindow* window) {
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