multisampling in metal
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@@ -28,6 +28,13 @@ MTLStoreAction mtlGryphnStoreOperation(gnStoreOperation storeOperation) {
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}
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}
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MTLStoreAction mtlGryphnStoreOperationResolve(gnStoreOperation storeOperation) {
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switch (storeOperation) {
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case GN_STORE_OPERATION_STORE: return MTLStoreActionStoreAndMultisampleResolve;
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case GN_STORE_OPERATION_DONT_CARE: return MTLStoreActionDontCare;
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}
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}
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gnReturnCode createMetalFramebuffer(gnFramebuffer framebuffer, gnOutputDevice device, gnFramebufferInfo info) {
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framebuffer->framebuffer = malloc(sizeof(struct gnPlatformFramebuffer_t));
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if (info.attachmentCount != info.renderPassDescriptor->info.attachmentCount) {
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@@ -45,13 +52,20 @@ gnReturnCode createMetalFramebuffer(gnFramebuffer framebuffer, gnOutputDevice de
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[framebuffer->framebuffer->subpasses[i] setRenderTargetWidth:info.size.x];
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[framebuffer->framebuffer->subpasses[i] setRenderTargetHeight:info.size.y];
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gnBool resolve = !(info.renderPassDescriptor->info.subpassInfos[i].resolveAttachments == NULL);
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for (int c = 0; c < info.renderPassDescriptor->info.subpassInfos[i].colorAttachmentCount; c++) {
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uint32_t attachmentIndex = info.renderPassDescriptor->info.subpassInfos[i].colorAttachments[i].index;
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uint32_t attachmentIndex = info.renderPassDescriptor->info.subpassInfos[i].colorAttachments[c].index, resolveAttachemntIndex = 0;
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MTLRenderPassColorAttachmentDescriptor* color = framebuffer->framebuffer->subpasses[i].colorAttachments[c];
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color.texture = info.attachments[attachmentIndex]->texture->texture;
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if (resolve) {
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resolveAttachemntIndex = info.renderPassDescriptor->info.subpassInfos[i].resolveAttachments[c].index;
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color.resolveTexture = info.attachments[resolveAttachemntIndex]->texture->texture;
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color.storeAction = mtlGryphnStoreOperationResolve(info.renderPassDescriptor->info.attachmentInfos[attachmentIndex].storeOperation);
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} else {
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color.storeAction = mtlGryphnStoreOperation(info.renderPassDescriptor->info.attachmentInfos[attachmentIndex].storeOperation);
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}
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color.loadAction = mtlGryphnLoadOperation(info.renderPassDescriptor->info.attachmentInfos[attachmentIndex].loadOperation);
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color.storeAction = mtlGryphnStoreOperation(info.renderPassDescriptor->info.attachmentInfos[attachmentIndex].storeOperation);
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if (color.loadAction == MTLLoadActionClear)
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color.clearColor = MTLClearColorMake(0.0, 0.0, 0.0, 1.0);
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@@ -66,7 +80,7 @@ gnReturnCode createMetalFramebuffer(gnFramebuffer framebuffer, gnOutputDevice de
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depthAttachment.clearDepth = 1.0f;
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MTLRenderPassStencilAttachmentDescriptor* stencilAttachment = framebuffer->framebuffer->subpasses[attachmentIndex].stencilAttachment;
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stencilAttachment.texture = info.attachments[i]->texture->texture;
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stencilAttachment.texture = info.attachments[attachmentIndex]->texture->texture;
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}
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}
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