create buffers with VMA
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@@ -9,10 +9,10 @@ typedef enum gnIndexType {
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} gnIndexType;
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typedef enum gnBufferType {
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GN_VERTEX_BUFFER = 0x00000001,
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GN_INDEX_BUFFER = 0x00000002,
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GN_UNIFORM_BUFFER = 0x00000004,
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GN_STORAGE_BUFFER = 0x00000008
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GN_VERTEX_BUFFER = 1 << 0,
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GN_INDEX_BUFFER = 1 << 2,
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GN_UNIFORM_BUFFER = 1 << 3,
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GN_STORAGE_BUFFER = 1 << 4
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} gnBufferType; // I need to support more buffer types
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// i love that OpenGL does this so im stealing it
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