updating uniforms
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@@ -92,6 +92,7 @@ void gnLoadDeviceFunctions(struct gnDynamicLibrary_t* lib, struct gnDeviceFuncti
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gnLoadDLLFunction(lib, functions->_gnCreateUniformPool, "gnCreateUniformPoolFn");
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gnLoadDLLFunction(lib, functions->_gnUniformPoolAllocateUniforms, "gnUniformPoolAllocateUniformsFn");
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gnLoadDLLFunction(lib, functions->_gnDestroyUniformPool, "gnDestroyUniformPoolFn");
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gnLoadDLLFunction(lib, functions->_gnUpdateBufferUniform, "gnUpdateBufferUniformFn");
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gnLoadDLLFunction(lib, functions->_gnCreateFence, "gnCreateFenceFn");
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gnLoadDLLFunction(lib, functions->_gnSignalFence, "gnSignalFenceFn");
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gnLoadDLLFunction(lib, functions->_gnWaitForFence, "gnWaitForFenceFn");
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