finish the most basic rendering pipeline
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@@ -4,6 +4,9 @@
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typedef struct gnPlatformGraphicsPipeline_t {
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GLuint program;
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GLuint vertexArrayObject;
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GLsizei stride;
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} gnPlatformGraphicsPipeline;
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gnReturnCode openglCreateGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info);
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