finish the most basic rendering pipeline
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@@ -14,14 +14,16 @@ gnReturnCode openglCreateBuffer(gnBufferHandle buffer, gnDevice device, gnBuffer
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glCreateBuffers(1, &buffer->buffer->id);
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buffer->buffer->type = gnBufferTypeToGLEnum(info.type);
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buffer->buffer->usage = (info.usage == GN_DYNAMIC_DRAW) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
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glNamedBufferData(buffer->buffer->id, info.size, NULL, buffer->buffer->usage);
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glNamedBufferStorage(buffer->buffer->id, info.size, NULL, GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT);
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return GN_SUCCESS;
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}
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void openglBufferData(gnBufferHandle buffer, size_t dataSize, void* data) {
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glNamedBufferData(buffer->buffer->id, dataSize, data, buffer->buffer->usage);
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openglBufferSubData(buffer, 0, dataSize, data);
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}
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#include "stdio.h"
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void openglBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, gnBufferMemory data) {
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glNamedBufferSubData(buffer->buffer->id, offset, dataSize, data);
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glBindBuffer(buffer->buffer->type, buffer->buffer->id);
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glBufferSubData(buffer->buffer->type, 0, dataSize, data);
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}
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void* openglMapBuffer(gnBufferHandle buffer) {
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return glMapNamedBuffer(buffer->buffer->id, GL_READ_WRITE);
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