finish the most basic rendering pipeline
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@@ -14,11 +14,11 @@ gnCommandFunctions loadOpenGLCommandFunctions() {
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._gnCommandBeginRenderPass = openglBeginRenderPass,
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._gnCommandEndRenderPass = openglEndRenderPass,
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._gnCommandBindGraphicsPipeline = NULL,
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._gnCommandSetViewport = NULL,
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._gnCommandSetScissor = NULL,
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._gnCommandBindUniform = NULL,
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._gnCommandPushConstant = NULL,
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._gnCommandBindGraphicsPipeline = openglBindGraphicsPipeline,
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._gnCommandSetViewport = openglSetViewport,
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._gnCommandSetScissor = openglSetScissor,
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._gnCommandBindUniform = openglBindUniform,
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._gnCommandPushConstant = openglPushConstant,
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._gnCommandBindBuffer = openglBindBuffer,
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._gnCommandDraw = openglDraw,
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