remap bindings

This commit is contained in:
Greg Wells
2025-07-01 12:06:30 -04:00
parent 76e80081fb
commit 7c5c333fa2
6 changed files with 61 additions and 27 deletions

View File

@@ -7,7 +7,7 @@
typedef struct gnPlatformCommandBuffer_t {
id<MTLCommandBuffer> commandBuffer;
id<MTLCommandEncoder> encoder;
struct gnGraphicsPipeline_t* boundGraphcisPipeline;
gnGraphicsPipeline boundGraphcisPipeline;
gnBufferHandle indexBuffer;
} gnPlatformCommandBuffer;

View File

@@ -1,4 +1,5 @@
#include "metal_commands.h"
#include "shader_module/metal_shader_module.h"
void metelBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
int currentColorAttachment = 0;
@@ -119,8 +120,14 @@ void metalBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t
atIndex:(info.binding + 1)
];
} else if (uniform->uniform->bindings[i].type == GN_IMAGE_DESCRIPTOR) {
gnImageUniformInfo info = *(gnImageUniformInfo*)uniform->uniform->bindings[i].data;
[encoder setFragmentTexture:info.texture->texture->texture atIndex:0];
for (int c = 0; c < buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->fragmentShaderMaps.textureMaps.count; c++) {
metalBindingMap map = buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->fragmentShaderMaps.textureMaps.data[c];
if (map.set == set && map.binding == uniform->uniform->bindings[i].binding) {
gnImageUniformInfo info = *(gnImageUniformInfo*)uniform->uniform->bindings[i].data;
[encoder setFragmentTexture:info.texture->texture->texture atIndex:map.metalBindingIndex];
break;
}
}
}
}
}

View File

@@ -1,9 +1,11 @@
#pragma once
#include "pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
#include "shader_module/metal_shader_module.h"
#import <Metal/Metal.h>
typedef struct gnPlatformGraphicsPipeline_t {
id<MTLRenderPipelineState> graphicsPipeline;
metalBindingMaps fragmentShaderMaps;
} gnPlatformGraphicsPipeline;
gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info);

View File

@@ -64,6 +64,7 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
[descriptor setVertexFunction:info.shaderModules[i]->shaderModule->function];
} else if (info.shaderModules[i]->info.stage == GN_FRAGMENT_SHADER_MODULE) {
[descriptor setFragmentFunction:info.shaderModules[i]->shaderModule->function];
graphicsPipeline->graphicsPipeline->fragmentShaderMaps = info.shaderModules[i]->shaderModule->maps;
} else {
return GN_UNSUPPORTED_SHADER_MODULE;
}
@@ -77,28 +78,16 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
// layout(location = 1) in vec2 inUV;
// layout(location = 2) in vec3 inColor;
[attributes[0] setFormat:MTLVertexFormatFloat3];
[attributes[0] setOffset:0];
[attributes[0] setBufferIndex:0];
[attributes[1] setFormat:MTLVertexFormatFloat2];
[attributes[1] setOffset:(sizeof(float) * 3)];
[attributes[1] setBufferIndex:0];
[attributes[2] setFormat:MTLVertexFormatFloat3];
[attributes[2] setOffset:(sizeof(float) * 5)];
[attributes[2] setBufferIndex:0];
[buffers[0] setStride:(sizeof(float) * 8)];
// int k = 0;
// for (int i = 0; i < info.shaderInputLayout.bufferCount; i++) {
// [[buffers objectAtIndexedSubscript:info.shaderInputLayout.bufferAttributes[i].binding] setStride:info.shaderInputLayout.bufferAttributes[i].size];
// for (int j = 0; j < info.shaderInputLayout.bufferAttributes[i].attributeCount; j++) {
// attributes[k].bufferIndex = i;
// attributes[k].offset = info.shaderInputLayout.bufferAttributes[i].attributes[j].offset;
// attributes[k].format = mtlGryphnVertexFormat(info.shaderInputLayout.bufferAttributes[i].attributes[j].format);
// k++;
// }
// }
int k = 0;
for (int i = 0; i < info.shaderInputLayout.bufferCount; i++) {
[[buffers objectAtIndexedSubscript:info.shaderInputLayout.bufferAttributes[i].binding] setStride:info.shaderInputLayout.bufferAttributes[i].size];
for (int j = 0; j < info.shaderInputLayout.bufferAttributes[i].attributeCount; j++) {
attributes[k].bufferIndex = i;
attributes[k].offset = info.shaderInputLayout.bufferAttributes[i].attributes[j].offset;
attributes[k].format = mtlGryphnVertexFormat(info.shaderInputLayout.bufferAttributes[i].attributes[j].format);
k++;
}
}
[descriptor setVertexDescriptor:vertexDescriptor];
NSError* error = nil;

View File

@@ -1,10 +1,23 @@
#pragma once
#include "shader_module/gryphn_shader_module.h"
#include "utils/lists/gryphn_array_list.h"
#import <Metal/Metal.h>
typedef struct metalBindingMap {
uint32_t set;
uint32_t binding;
uint32_t metalBindingIndex;
} metalBindingMap;
GN_ARRAY_LIST(metalBindingMap);
typedef struct metalBindingMaps {
metalBindingMapArrayList textureMaps;
} metalBindingMaps;
typedef struct gnPlatformShaderModule_t {
id<MTLFunction> function;
uint32_t pushConstantIndex;
metalBindingMaps maps;
} gnPlatformShaderModule;
gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo);

View File

@@ -12,6 +12,29 @@ void mtlSpirVErrorCallback(void *userdata, const char *error) {
});
}
metalBindingMapArrayList loadTextureBindingInformation(spvc_resources resources, spvc_compiler compiler) {
metalBindingMapArrayList bindings = metalBindingMapArrayListCreate();
const spvc_reflected_resource *list = NULL;
size_t count;
spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, &list, &count);
for (int i = 0; i < count; i++) {
uint32_t set = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationDescriptorSet),
binding = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
metalBindingMap map = {
.set = set, .binding = binding,
.metalBindingIndex = i
};
metalBindingMapArrayListAdd(&bindings, map);
}
return bindings;
}
gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo) {
module->shaderModule = malloc(sizeof(struct gnPlatformShaderModule_t));
@@ -47,6 +70,8 @@ gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnS
// TODO: get the buffer index
}
module->shaderModule->maps.textureMaps = loadTextureBindingInformation(resources, compiler);
spvc_compiler_create_compiler_options(compiler, &options);
spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_MSL_VERSION, 200);
spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING, true);
@@ -60,8 +85,6 @@ gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnS
if (res != SPVC_SUCCESS)
return GN_FAILED_TO_CONVERT_SHADER_CODE;
printf("Shader Module code: %s\n", result);
NSError* error = nil;
MTLCompileOptions* mtloptions = nil;
NSString* sourceCode = [NSString stringWithCString:result encoding:NSUTF8StringEncoding];