remap bindings
This commit is contained in:
@@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
#include "pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
|
||||
#include "shader_module/metal_shader_module.h"
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
typedef struct gnPlatformGraphicsPipeline_t {
|
||||
id<MTLRenderPipelineState> graphicsPipeline;
|
||||
metalBindingMaps fragmentShaderMaps;
|
||||
} gnPlatformGraphicsPipeline;
|
||||
|
||||
gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info);
|
||||
|
@@ -64,6 +64,7 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
|
||||
[descriptor setVertexFunction:info.shaderModules[i]->shaderModule->function];
|
||||
} else if (info.shaderModules[i]->info.stage == GN_FRAGMENT_SHADER_MODULE) {
|
||||
[descriptor setFragmentFunction:info.shaderModules[i]->shaderModule->function];
|
||||
graphicsPipeline->graphicsPipeline->fragmentShaderMaps = info.shaderModules[i]->shaderModule->maps;
|
||||
} else {
|
||||
return GN_UNSUPPORTED_SHADER_MODULE;
|
||||
}
|
||||
@@ -77,28 +78,16 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
|
||||
// layout(location = 1) in vec2 inUV;
|
||||
// layout(location = 2) in vec3 inColor;
|
||||
|
||||
|
||||
[attributes[0] setFormat:MTLVertexFormatFloat3];
|
||||
[attributes[0] setOffset:0];
|
||||
[attributes[0] setBufferIndex:0];
|
||||
[attributes[1] setFormat:MTLVertexFormatFloat2];
|
||||
[attributes[1] setOffset:(sizeof(float) * 3)];
|
||||
[attributes[1] setBufferIndex:0];
|
||||
[attributes[2] setFormat:MTLVertexFormatFloat3];
|
||||
[attributes[2] setOffset:(sizeof(float) * 5)];
|
||||
[attributes[2] setBufferIndex:0];
|
||||
[buffers[0] setStride:(sizeof(float) * 8)];
|
||||
|
||||
// int k = 0;
|
||||
// for (int i = 0; i < info.shaderInputLayout.bufferCount; i++) {
|
||||
// [[buffers objectAtIndexedSubscript:info.shaderInputLayout.bufferAttributes[i].binding] setStride:info.shaderInputLayout.bufferAttributes[i].size];
|
||||
// for (int j = 0; j < info.shaderInputLayout.bufferAttributes[i].attributeCount; j++) {
|
||||
// attributes[k].bufferIndex = i;
|
||||
// attributes[k].offset = info.shaderInputLayout.bufferAttributes[i].attributes[j].offset;
|
||||
// attributes[k].format = mtlGryphnVertexFormat(info.shaderInputLayout.bufferAttributes[i].attributes[j].format);
|
||||
// k++;
|
||||
// }
|
||||
// }
|
||||
int k = 0;
|
||||
for (int i = 0; i < info.shaderInputLayout.bufferCount; i++) {
|
||||
[[buffers objectAtIndexedSubscript:info.shaderInputLayout.bufferAttributes[i].binding] setStride:info.shaderInputLayout.bufferAttributes[i].size];
|
||||
for (int j = 0; j < info.shaderInputLayout.bufferAttributes[i].attributeCount; j++) {
|
||||
attributes[k].bufferIndex = i;
|
||||
attributes[k].offset = info.shaderInputLayout.bufferAttributes[i].attributes[j].offset;
|
||||
attributes[k].format = mtlGryphnVertexFormat(info.shaderInputLayout.bufferAttributes[i].attributes[j].format);
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
[descriptor setVertexDescriptor:vertexDescriptor];
|
||||
NSError* error = nil;
|
||||
|
Reference in New Issue
Block a user