remap bindings
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@@ -7,7 +7,7 @@
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typedef struct gnPlatformCommandBuffer_t {
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id<MTLCommandBuffer> commandBuffer;
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id<MTLCommandEncoder> encoder;
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struct gnGraphicsPipeline_t* boundGraphcisPipeline;
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gnGraphicsPipeline boundGraphcisPipeline;
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gnBufferHandle indexBuffer;
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} gnPlatformCommandBuffer;
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@@ -1,4 +1,5 @@
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#include "metal_commands.h"
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#include "shader_module/metal_shader_module.h"
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void metelBeginRenderPass(gnCommandBuffer buffer, gnRenderPassInfo passInfo) {
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int currentColorAttachment = 0;
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@@ -119,8 +120,14 @@ void metalBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t
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atIndex:(info.binding + 1)
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];
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} else if (uniform->uniform->bindings[i].type == GN_IMAGE_DESCRIPTOR) {
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gnImageUniformInfo info = *(gnImageUniformInfo*)uniform->uniform->bindings[i].data;
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[encoder setFragmentTexture:info.texture->texture->texture atIndex:0];
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for (int c = 0; c < buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->fragmentShaderMaps.textureMaps.count; c++) {
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metalBindingMap map = buffer->commandBuffer->boundGraphcisPipeline->graphicsPipeline->fragmentShaderMaps.textureMaps.data[c];
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if (map.set == set && map.binding == uniform->uniform->bindings[i].binding) {
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gnImageUniformInfo info = *(gnImageUniformInfo*)uniform->uniform->bindings[i].data;
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[encoder setFragmentTexture:info.texture->texture->texture atIndex:map.metalBindingIndex];
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break;
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}
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}
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}
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}
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}
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@@ -1,9 +1,11 @@
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#pragma once
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#include "pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
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#include "shader_module/metal_shader_module.h"
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#import <Metal/Metal.h>
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typedef struct gnPlatformGraphicsPipeline_t {
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id<MTLRenderPipelineState> graphicsPipeline;
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metalBindingMaps fragmentShaderMaps;
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} gnPlatformGraphicsPipeline;
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gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info);
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@@ -64,6 +64,7 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
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[descriptor setVertexFunction:info.shaderModules[i]->shaderModule->function];
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} else if (info.shaderModules[i]->info.stage == GN_FRAGMENT_SHADER_MODULE) {
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[descriptor setFragmentFunction:info.shaderModules[i]->shaderModule->function];
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graphicsPipeline->graphicsPipeline->fragmentShaderMaps = info.shaderModules[i]->shaderModule->maps;
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} else {
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return GN_UNSUPPORTED_SHADER_MODULE;
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}
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@@ -77,28 +78,16 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
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// layout(location = 1) in vec2 inUV;
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// layout(location = 2) in vec3 inColor;
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[attributes[0] setFormat:MTLVertexFormatFloat3];
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[attributes[0] setOffset:0];
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[attributes[0] setBufferIndex:0];
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[attributes[1] setFormat:MTLVertexFormatFloat2];
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[attributes[1] setOffset:(sizeof(float) * 3)];
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[attributes[1] setBufferIndex:0];
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[attributes[2] setFormat:MTLVertexFormatFloat3];
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[attributes[2] setOffset:(sizeof(float) * 5)];
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[attributes[2] setBufferIndex:0];
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[buffers[0] setStride:(sizeof(float) * 8)];
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// int k = 0;
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// for (int i = 0; i < info.shaderInputLayout.bufferCount; i++) {
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// [[buffers objectAtIndexedSubscript:info.shaderInputLayout.bufferAttributes[i].binding] setStride:info.shaderInputLayout.bufferAttributes[i].size];
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// for (int j = 0; j < info.shaderInputLayout.bufferAttributes[i].attributeCount; j++) {
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// attributes[k].bufferIndex = i;
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// attributes[k].offset = info.shaderInputLayout.bufferAttributes[i].attributes[j].offset;
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// attributes[k].format = mtlGryphnVertexFormat(info.shaderInputLayout.bufferAttributes[i].attributes[j].format);
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// k++;
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// }
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// }
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int k = 0;
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for (int i = 0; i < info.shaderInputLayout.bufferCount; i++) {
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[[buffers objectAtIndexedSubscript:info.shaderInputLayout.bufferAttributes[i].binding] setStride:info.shaderInputLayout.bufferAttributes[i].size];
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for (int j = 0; j < info.shaderInputLayout.bufferAttributes[i].attributeCount; j++) {
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attributes[k].bufferIndex = i;
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attributes[k].offset = info.shaderInputLayout.bufferAttributes[i].attributes[j].offset;
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attributes[k].format = mtlGryphnVertexFormat(info.shaderInputLayout.bufferAttributes[i].attributes[j].format);
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k++;
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}
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}
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[descriptor setVertexDescriptor:vertexDescriptor];
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NSError* error = nil;
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@@ -1,10 +1,23 @@
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#pragma once
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#include "shader_module/gryphn_shader_module.h"
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#include "utils/lists/gryphn_array_list.h"
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#import <Metal/Metal.h>
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typedef struct metalBindingMap {
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uint32_t set;
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uint32_t binding;
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uint32_t metalBindingIndex;
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} metalBindingMap;
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GN_ARRAY_LIST(metalBindingMap);
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typedef struct metalBindingMaps {
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metalBindingMapArrayList textureMaps;
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} metalBindingMaps;
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typedef struct gnPlatformShaderModule_t {
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id<MTLFunction> function;
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uint32_t pushConstantIndex;
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metalBindingMaps maps;
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} gnPlatformShaderModule;
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gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo);
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@@ -12,6 +12,29 @@ void mtlSpirVErrorCallback(void *userdata, const char *error) {
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});
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}
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metalBindingMapArrayList loadTextureBindingInformation(spvc_resources resources, spvc_compiler compiler) {
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metalBindingMapArrayList bindings = metalBindingMapArrayListCreate();
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const spvc_reflected_resource *list = NULL;
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size_t count;
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spvc_resources_get_resource_list_for_type(resources, SPVC_RESOURCE_TYPE_SAMPLED_IMAGE, &list, &count);
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for (int i = 0; i < count; i++) {
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uint32_t set = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationDescriptorSet),
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binding = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationBinding);
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metalBindingMap map = {
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.set = set, .binding = binding,
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.metalBindingIndex = i
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};
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metalBindingMapArrayListAdd(&bindings, map);
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}
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return bindings;
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}
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gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo) {
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module->shaderModule = malloc(sizeof(struct gnPlatformShaderModule_t));
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@@ -47,6 +70,8 @@ gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnS
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// TODO: get the buffer index
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}
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module->shaderModule->maps.textureMaps = loadTextureBindingInformation(resources, compiler);
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spvc_compiler_create_compiler_options(compiler, &options);
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spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_MSL_VERSION, 200);
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spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING, true);
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@@ -60,8 +85,6 @@ gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnS
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if (res != SPVC_SUCCESS)
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return GN_FAILED_TO_CONVERT_SHADER_CODE;
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printf("Shader Module code: %s\n", result);
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NSError* error = nil;
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MTLCompileOptions* mtloptions = nil;
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NSString* sourceCode = [NSString stringWithCString:result encoding:NSUTF8StringEncoding];
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