start using the dispatcher

This commit is contained in:
Gregory Wells
2025-07-30 21:32:04 -04:00
parent d130fff385
commit 797191c2b6
12 changed files with 51 additions and 22 deletions

View File

@@ -1,9 +1,9 @@
#pragma once
#include "gryphn_instance_functions.h"
#include "gryphn_device_functions.h"
#include "gryphn_command_functions.h"
#include "gryphn_loader_info.h"
#include "utils/lists/gryphn_array_list.h"
#include <Dispatcher/dispatcher.h>
#include "extensions/synchronization/loader/sync_functions.h"
#include "extensions/queues/queues_functions.h"
@@ -12,7 +12,9 @@ typedef struct loaderLayer {
// idk why I sperate these info different classes, I should really shove them in one bit class
// they used to be loaded seperatly but I guess there not anymore
// initlization is hard
gnInstanceFunctions instanceFunctions;
// gnInstanceFunctions instanceFunctions;
gnDeviceFunctions deviceFunctions;
gnCommandFunctions commandFunctions;
@@ -31,3 +33,7 @@ void resetLayer(gnInstance instance);
gnSyncExtFunctions loadAPISyncFunctions(gnRenderingAPI api);
gnQueueExtFunctions loadAPIQueueFunctions(gnRenderingAPI api);
dispatcher_bool loadAPIInstanceFunctions(dispatcher_layer* layer);