start texture binding
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@@ -23,6 +23,10 @@ CAMetalLayer* gnCreateCAMetalLayer(NSWindow* window) {
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[layer setFramebufferOnly:YES];
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[view setLayer:layer];
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[view setWantsLayer:YES];
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CGSize viewSize = view.bounds.size;
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CGFloat scale = view.window.screen.backingScaleFactor;
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layer.drawableSize = CGSizeMake(viewSize.width * scale,
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viewSize.height * scale);
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return layer;
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}
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