start texture binding

This commit is contained in:
Greg Wells
2025-07-01 11:31:55 -04:00
parent 8211876837
commit 76e80081fb
7 changed files with 40 additions and 15 deletions

View File

@@ -11,7 +11,6 @@ void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
}
}
void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
for (int i = 0; i < uniform->uniform->bindingCount; i++) {
if (uniform->uniform->bindings[i].binding == info->binding) {

View File

@@ -11,6 +11,7 @@ gnUniform* allocateMetalUniforms(gnUniformPool pool, const gnUniformAllocationIn
for (int i = 0; i < allocInfo.setCount; i++) {
uniforms[i] = malloc(sizeof(struct gnUniform_t));
uniforms[i]->uniform = malloc(sizeof(gnPlatformUniform));
uniforms[i]->uniform->bindingCount = allocInfo.sets[i].uniformBindingCount;
uniforms[i]->uniform->bindings = malloc(sizeof(metalUniformBinding) * allocInfo.sets[i].uniformBindingCount);
for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++) {
uniforms[i]->uniform->bindings[c].type = allocInfo.sets[i].uniformBindings[c].type;