start texture binding
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@@ -26,7 +26,8 @@ gnSurfaceDetails getMetalSurfaceDetails(
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surfaceDetails.formats = (gnSurfaceFormat[]){ { GN_FORMAT_BGRA8_SRGB, GN_COLOR_SPACE_SRGB_NONLINEAR } };
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surfaceDetails.minImageCount = 2;
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surfaceDetails.maxImageCount = 3;
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CGSize size = windowSurface->windowSurface->layer.visibleRect.size;
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CGSize size = windowSurface->windowSurface->layer.drawableSize;
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printf("Size: %f %f\n", size.width, size.height);
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surfaceDetails.minImageSize = surfaceDetails.maxImageSize = surfaceDetails.currentSize = (gnUInt2){size.width, size.height};
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return surfaceDetails;
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}
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@@ -35,7 +36,7 @@ MTLPixelFormat mtlGryphnFormatToMetalFormat(gnImageFormat format) {
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switch (format) {
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case GN_FORMAT_NONE: return MTLPixelFormatInvalid;
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case GN_FORMAT_BGRA8_SRGB: return MTLPixelFormatBGRA8Unorm_sRGB;
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case GN_FORMAT_RGBA8_SRGB: return MTLPixelFormatRG8Unorm_sRGB;
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case GN_FORMAT_RGBA8_SRGB: return MTLPixelFormatRGBA8Unorm_sRGB;
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case GN_FORMAT_D24S8_UINT: return MTLPixelFormatDepth24Unorm_Stencil8;
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case GN_FORMAT_D32S8_UINT: return MTLPixelFormatDepth32Float_Stencil8;
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}
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