start texture binding
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@@ -60,6 +60,8 @@ gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnS
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if (res != SPVC_SUCCESS)
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return GN_FAILED_TO_CONVERT_SHADER_CODE;
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printf("Shader Module code: %s\n", result);
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NSError* error = nil;
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MTLCompileOptions* mtloptions = nil;
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NSString* sourceCode = [NSString stringWithCString:result encoding:NSUTF8StringEncoding];
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