start texture binding
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@@ -120,12 +120,12 @@ void metalBindUniform(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t
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];
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} else if (uniform->uniform->bindings[i].type == GN_IMAGE_DESCRIPTOR) {
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gnImageUniformInfo info = *(gnImageUniformInfo*)uniform->uniform->bindings[i].data;
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[encoder setFragmentTexture:info.texture->texture->texture atIndex:(info.binding + 1)];
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[encoder setFragmentTexture:info.texture->texture->texture atIndex:0];
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}
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}
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}
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void metalBindVertexBytes(gnCommandBufferHandle buffer, gnPushConstantLayout layout, void* data) {
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id<MTLRenderCommandEncoder> encoder = (id<MTLRenderCommandEncoder>)buffer->commandBuffer->encoder;
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[encoder setVertexBytes:data length:layout.size atIndex:0]; // TODO: fix this
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// [encoder setVertexBytes:data length:layout.size atIndex:0]; // TODO: fix this
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}
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@@ -4,6 +4,8 @@
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#include "shader_module/metal_shader_module.h"
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#include "surface/metal_surface.h"
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#include "utils/math/gryphn_vec3.h"
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MTLBlendFactor mtlGryphnBlendFactor(gnBlendFactor factor) {
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switch (factor) {
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case GN_BLEND_FACTOR_ZERO: return MTLBlendFactorZero;
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@@ -71,16 +73,32 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
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MTLVertexAttributeDescriptorArray* attributes = vertexDescriptor.attributes;
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MTLVertexBufferLayoutDescriptorArray* buffers = vertexDescriptor.layouts;
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int k = 0;
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for (int i = 0; i < info.shaderInputLayout.bufferCount; i++) {
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[[buffers objectAtIndexedSubscript:info.shaderInputLayout.bufferAttributes[i].binding] setStride:info.shaderInputLayout.bufferAttributes[i].size];
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for (int j = 0; j < info.shaderInputLayout.bufferAttributes[i].attributeCount; j++) {
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attributes[k].bufferIndex = i;
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attributes[k].offset = info.shaderInputLayout.bufferAttributes[i].attributes[j].offset;
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attributes[k].format = mtlGryphnVertexFormat(info.shaderInputLayout.bufferAttributes[i].attributes[j].format);
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k++;
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}
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}
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// layout(location = 0) in vec3 inPosition;
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// layout(location = 1) in vec2 inUV;
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// layout(location = 2) in vec3 inColor;
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[attributes[0] setFormat:MTLVertexFormatFloat3];
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[attributes[0] setOffset:0];
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[attributes[0] setBufferIndex:0];
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[attributes[1] setFormat:MTLVertexFormatFloat2];
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[attributes[1] setOffset:(sizeof(float) * 3)];
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[attributes[1] setBufferIndex:0];
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[attributes[2] setFormat:MTLVertexFormatFloat3];
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[attributes[2] setOffset:(sizeof(float) * 5)];
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[attributes[2] setBufferIndex:0];
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[buffers[0] setStride:(sizeof(float) * 8)];
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// int k = 0;
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// for (int i = 0; i < info.shaderInputLayout.bufferCount; i++) {
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// [[buffers objectAtIndexedSubscript:info.shaderInputLayout.bufferAttributes[i].binding] setStride:info.shaderInputLayout.bufferAttributes[i].size];
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// for (int j = 0; j < info.shaderInputLayout.bufferAttributes[i].attributeCount; j++) {
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// attributes[k].bufferIndex = i;
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// attributes[k].offset = info.shaderInputLayout.bufferAttributes[i].attributes[j].offset;
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// attributes[k].format = mtlGryphnVertexFormat(info.shaderInputLayout.bufferAttributes[i].attributes[j].format);
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// k++;
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// }
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// }
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[descriptor setVertexDescriptor:vertexDescriptor];
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NSError* error = nil;
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@@ -60,6 +60,8 @@ gnReturnCode createMetalShaderModule(gnShaderModule module, gnDevice device, gnS
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if (res != SPVC_SUCCESS)
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return GN_FAILED_TO_CONVERT_SHADER_CODE;
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printf("Shader Module code: %s\n", result);
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NSError* error = nil;
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MTLCompileOptions* mtloptions = nil;
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NSString* sourceCode = [NSString stringWithCString:result encoding:NSUTF8StringEncoding];
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@@ -26,7 +26,8 @@ gnSurfaceDetails getMetalSurfaceDetails(
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surfaceDetails.formats = (gnSurfaceFormat[]){ { GN_FORMAT_BGRA8_SRGB, GN_COLOR_SPACE_SRGB_NONLINEAR } };
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surfaceDetails.minImageCount = 2;
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surfaceDetails.maxImageCount = 3;
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CGSize size = windowSurface->windowSurface->layer.visibleRect.size;
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CGSize size = windowSurface->windowSurface->layer.drawableSize;
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printf("Size: %f %f\n", size.width, size.height);
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surfaceDetails.minImageSize = surfaceDetails.maxImageSize = surfaceDetails.currentSize = (gnUInt2){size.width, size.height};
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return surfaceDetails;
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}
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@@ -35,7 +36,7 @@ MTLPixelFormat mtlGryphnFormatToMetalFormat(gnImageFormat format) {
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switch (format) {
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case GN_FORMAT_NONE: return MTLPixelFormatInvalid;
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case GN_FORMAT_BGRA8_SRGB: return MTLPixelFormatBGRA8Unorm_sRGB;
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case GN_FORMAT_RGBA8_SRGB: return MTLPixelFormatRG8Unorm_sRGB;
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case GN_FORMAT_RGBA8_SRGB: return MTLPixelFormatRGBA8Unorm_sRGB;
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case GN_FORMAT_D24S8_UINT: return MTLPixelFormatDepth24Unorm_Stencil8;
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case GN_FORMAT_D32S8_UINT: return MTLPixelFormatDepth32Float_Stencil8;
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}
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@@ -11,7 +11,6 @@ void updateMetalBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
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}
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}
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void updateMetalImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
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for (int i = 0; i < uniform->uniform->bindingCount; i++) {
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if (uniform->uniform->bindings[i].binding == info->binding) {
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@@ -11,6 +11,7 @@ gnUniform* allocateMetalUniforms(gnUniformPool pool, const gnUniformAllocationIn
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for (int i = 0; i < allocInfo.setCount; i++) {
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uniforms[i] = malloc(sizeof(struct gnUniform_t));
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uniforms[i]->uniform = malloc(sizeof(gnPlatformUniform));
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uniforms[i]->uniform->bindingCount = allocInfo.sets[i].uniformBindingCount;
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uniforms[i]->uniform->bindings = malloc(sizeof(metalUniformBinding) * allocInfo.sets[i].uniformBindingCount);
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for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++) {
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uniforms[i]->uniform->bindings[c].type = allocInfo.sets[i].uniformBindings[c].type;
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