rgba textures and binding the decriptor sets

This commit is contained in:
Gregory Wells
2025-06-14 22:08:29 -04:00
parent 012e842e1d
commit 7071d01835
10 changed files with 44 additions and 7 deletions

View File

@@ -93,6 +93,7 @@ void gnLoadDeviceFunctions(struct gnDynamicLibrary_t* lib, struct gnDeviceFuncti
gnLoadDLLFunction(lib, functions->_gnUniformPoolAllocateUniforms, "gnUniformPoolAllocateUniformsFn");
gnLoadDLLFunction(lib, functions->_gnDestroyUniformPool, "gnDestroyUniformPoolFn");
gnLoadDLLFunction(lib, functions->_gnUpdateBufferUniform, "gnUpdateBufferUniformFn");
gnLoadDLLFunction(lib, functions->_gnUpdateImageUniform, "gnUpdateImageUniformFn");
gnLoadDLLFunction(lib, functions->_gnCreateTexture, "gnCreateTextureFn");
gnLoadDLLFunction(lib, functions->_gnTextureData, "gnTextureDataFn");
gnLoadDLLFunction(lib, functions->_gnDestroyTexture, "gnDestroyTextureFn");