rgba textures and binding the decriptor sets
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@@ -93,6 +93,7 @@ void gnLoadDeviceFunctions(struct gnDynamicLibrary_t* lib, struct gnDeviceFuncti
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gnLoadDLLFunction(lib, functions->_gnUniformPoolAllocateUniforms, "gnUniformPoolAllocateUniformsFn");
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gnLoadDLLFunction(lib, functions->_gnDestroyUniformPool, "gnDestroyUniformPoolFn");
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gnLoadDLLFunction(lib, functions->_gnUpdateBufferUniform, "gnUpdateBufferUniformFn");
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gnLoadDLLFunction(lib, functions->_gnUpdateImageUniform, "gnUpdateImageUniformFn");
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gnLoadDLLFunction(lib, functions->_gnCreateTexture, "gnCreateTextureFn");
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gnLoadDLLFunction(lib, functions->_gnTextureData, "gnTextureDataFn");
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gnLoadDLLFunction(lib, functions->_gnDestroyTexture, "gnDestroyTextureFn");
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