finish removing the Queue API
This commit is contained in:
@@ -8,7 +8,7 @@ gnInstanceFunctions loadMetalInstanceFunctions() {
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._gnCreateInstance = createMetalInstance,
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._gnDestroyInstance = destroyMetalInstance,
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._gnGetPhysicalDevices = getMetalDevices,
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._gnQueueCanPresentToSurface = metalCanQueuePresentToSurface,
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._gnPhysicalDeviceCanPresentToSurface = metalCanDevicePresent,
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._gnCreateOutputDevice = createMetalOutputDevice,
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._gnDestroyOutputDevice = destroyMetalOutputDevice,
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._gnCreateMacOSWindowSurface = createMetalSurface,
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@@ -17,7 +17,7 @@ struct gnPlatformOutputDevice_t {
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} gnPlatformOutputDevice;
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gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCount);
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gnBool metalCanQueuePresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface);
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gnBool metalCanDevicePresent(gnPhysicalDevice device, gnWindowSurface windowSurface);
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gnReturnCode createMetalOutputDevice(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo);
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void waitForMetalDevice(gnOutputDeviceHandle device);
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@@ -45,6 +45,6 @@ gnPhysicalDevice* getMetalDevices(gnInstanceHandle instance, uint32_t* deviceCou
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return devicesList;
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}
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gnBool metalCanQueuePresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface) {
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gnBool metalCanDevicePresent(gnPhysicalDevice device, gnWindowSurface windowSurface) {
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return gnTrue; // I belive that a window should always be able to present to a surface in metal
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}
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@@ -10,7 +10,7 @@ gnInstanceFunctions loadVulkanInstanceFunctions() {
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._gnDestroyInstance = destroyInstance,
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._gnGetPhysicalDevices = getPhysicalDevices,
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._gnQueueCanPresentToSurface = queueCanPresentToSurface,
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._gnPhysicalDeviceCanPresentToSurface = deviceCanPresentToSurface,
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._gnCreateOutputDevice = createOutputDevice,
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._gnDestroyOutputDevice = destroyOutputDevice,
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@@ -16,7 +16,7 @@ typedef struct gnPlatformPhysicalDevice_t {
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} gnPlatformPhysicalDevice;
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gnPhysicalDevice* getPhysicalDevices(gnInstanceHandle instance, uint32_t* deviceCount);
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gnBool queueCanPresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurfaceHandle windowSurface);
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gnBool deviceCanPresentToSurface(gnPhysicalDevice device, gnWindowSurface surface);
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gnMultisampleCountFlags vkSampleCountToGryphn(VkSampleCountFlags counts);
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@@ -8,55 +8,47 @@ gnPhysicalOutputDeviceHandle* gnGetPhyscialDevices(gnInstanceHandle instance, ui
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return devices;
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}
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gnBool gnQueueCanPresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurfaceHandle windowSurface) {
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// if (queueIndex >= device.queueProperties.queueCount) {
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// gnDebuggerSetErrorMessage(device.instance->debugger,
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// (gnMessageData){
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// .message = gnCreateString("gnQueueCanPresentToSurface queue index passed in is large then queueProperties.queueCount")
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// }
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// );
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// return gnFalse;
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// }
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return device->instance->callingLayer->instanceFunctions._gnQueueCanPresentToSurface(device, queueIndex, windowSurface);
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gnBool gnPhysicalDeviceCanPresentToSurface(gnPhysicalOutputDeviceHandle device, gnWindowSurfaceHandle windowSurface) {
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return device->instance->callingLayer->instanceFunctions._gnPhysicalDeviceCanPresentToSurface(device, windowSurface);
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}
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gnBool gnHasGraphicsQueue(gnPhysicalDevice device) {
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for (int i = 0; i < device->queueProperties.queueCount; i++) {
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if ((device->queueProperties.queueProperties[i].queueType & GN_QUEUE_GRAPHICS) == GN_QUEUE_GRAPHICS) {
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return gnTrue;
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}
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}
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return gnFalse;
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}
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gnBool gnHasPresentQueue(gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface) {
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for (int i = 0; i < device->queueProperties.queueCount; i++) {
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if (gnQueueCanPresentToSurface(device, i, windowSurface)) {
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return gnTrue;
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}
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}
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return gnFalse;
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}
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int gnGetGraphicsQueueIndex(gnPhysicalDevice device) {
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for (int i = 0; i < device->queueProperties.queueCount; i++) {
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if ((device->queueProperties.queueProperties[i].queueType & GN_QUEUE_GRAPHICS) == GN_QUEUE_GRAPHICS) {
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return i;
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break;
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}
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}
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return -1;
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}
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int gnGetPresentQueueIndex(gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface) {
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for (int i = 0; i < device->queueProperties.queueCount; i++) {
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if (gnQueueCanPresentToSurface(device, i, windowSurface)) {
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return i;
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break;
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}
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}
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return -1;
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}
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gnPhysicalDeviceProperties gnGetPhysicalDeviceProperties(gnPhysicalOutputDeviceHandle device) { return device->properties; }
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gnPhysicalDeviceFeatures gnGetPhysicalDeviceFeatures(gnPhysicalOutputDeviceHandle device) { return device->features; }
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// gnBool gnHasGraphicsQueue(gnPhysicalDevice device) {
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// for (int i = 0; i < device->queueProperties.queueCount; i++) {
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// if ((device->queueProperties.queueProperties[i].queueType & GN_QUEUE_GRAPHICS) == GN_QUEUE_GRAPHICS) {
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// return gnTrue;
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// }
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// }
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// return gnFalse;
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// }
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// gnBool gnHasPresentQueue(gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface) {
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// for (int i = 0; i < device->queueProperties.queueCount; i++) {
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// if (gnQueueCanPresentToSurface(device, i, windowSurface)) {
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// return gnTrue;
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// }
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// }
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// return gnFalse;
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// }
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// int gnGetGraphicsQueueIndex(gnPhysicalDevice device) {
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// for (int i = 0; i < device->queueProperties.queueCount; i++) {
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// if ((device->queueProperties.queueProperties[i].queueType & GN_QUEUE_GRAPHICS) == GN_QUEUE_GRAPHICS) {
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// return i;
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// break;
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// }
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// }
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// return -1;
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// }
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// int gnGetPresentQueueIndex(gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface) {
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// for (int i = 0; i < device->queueProperties.queueCount; i++) {
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// if (gnQueueCanPresentToSurface(device, i, windowSurface)) {
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// return i;
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// break;
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// }
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// }
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// return -1;
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// }
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// gnPhysicalDeviceQueueProperties gnGetPhysicalDeviceQueueProperties(gnPhysicalOutputDeviceHandle device) { return device->queueProperties; }
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@@ -57,14 +57,14 @@ typedef struct gnPhysicalOutputDevice_t {
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#endif
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gnPhysicalOutputDeviceHandle* gnGetPhyscialDevices(gnInstanceHandle instance, uint32_t* count);
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gnBool gnQueueCanPresentToSurface(gnPhysicalOutputDeviceHandle device, uint32_t queueIndex, gnWindowSurfaceHandle windowSurface);
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gnBool gnPhysicalDeviceCanPresentToSurface(gnPhysicalOutputDeviceHandle device, gnWindowSurfaceHandle windowSurface);
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gnPhysicalDeviceProperties gnGetPhysicalDeviceProperties(gnPhysicalOutputDeviceHandle device);
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gnPhysicalDeviceFeatures gnGetPhysicalDeviceFeatures(gnPhysicalOutputDeviceHandle device);
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// gnPhysicalDeviceProperties gnGetPhysicalDeviceProperties(gnPhysicalOutputDeviceHandle device);
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// gnPhysicalDeviceFeatures gnGetPhysicalDeviceFeatures(gnPhysicalOutputDeviceHandle device);
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// gnPhysicalDeviceQueueProperties gnGetPhysicalDeviceQueueProperties(gnPhysicalOutputDeviceHandle device);
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gnBool gnHasGraphicsQueue(gnPhysicalOutputDeviceHandle device);
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gnBool gnHasPresentQueue(gnPhysicalOutputDeviceHandle device, gnWindowSurfaceHandle windowSurface);
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// gnBool gnHasGraphicsQueue(gnPhysicalOutputDeviceHandle device);
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// gnBool gnHasPresentQueue(gnPhysicalOutputDeviceHandle device, gnWindowSurfaceHandle windowSurface);
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int gnGetGraphicsQueueIndex(gnPhysicalOutputDeviceHandle device);
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int gnGetPresentQueueIndex(gnPhysicalOutputDeviceHandle device, gnWindowSurfaceHandle windowSurface);
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// int gnGetGraphicsQueueIndex(gnPhysicalOutputDeviceHandle device);
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// int gnGetPresentQueueIndex(gnPhysicalOutputDeviceHandle device, gnWindowSurfaceHandle windowSurface);
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@@ -23,7 +23,7 @@ typedef struct gnInstanceFunctions {
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void (*_gnDestroyInstance)(gnInstanceHandle instance);
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gnPhysicalDevice* (*_gnGetPhysicalDevices)(gnInstanceHandle instance, uint32_t* count);
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gnBool (*_gnQueueCanPresentToSurface)(gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurfaceHandle windowSurface);
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gnBool (*_gnPhysicalDeviceCanPresentToSurface)(gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface);
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gnReturnCode (*_gnCreateOutputDevice)(gnOutputDeviceHandle device, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo);
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void (*_gnDestroyOutputDevice)(gnOutputDeviceHandle device);
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@@ -10,7 +10,7 @@ gnInstanceFunctions loadFunctionLoaderInstanceFunctions() {
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._gnDestroyInstance = checkDestroyInstance,
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._gnGetPhysicalDevices = checkGetPhysicalDevices,
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._gnQueueCanPresentToSurface = checkQueueCanPresentToSurface,
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._gnPhysicalDeviceCanPresentToSurface = checkCanDevicePresent,
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._gnCreateOutputDevice = checkCreateOutputDevice,
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._gnDestroyOutputDevice = checkDestroyOutputDevice,
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@@ -15,8 +15,8 @@ void checkDestroyInstance(gnInstance instance) {
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gnPhysicalDevice* checkGetPhysicalDevices(gnInstanceHandle instance, uint32_t* count) {
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CHECK_RETURNED_FUNCTION(instance, _gnGetPhysicalDevices, instanceFunctions, NULL, instance, count);
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}
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gnBool checkQueueCanPresentToSurface(gnPhysicalDevice device, uint32_t queueIndex, const gnWindowSurfaceHandle windowSurface) {
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CHECK_RETURNED_FUNCTION(device->instance, _gnQueueCanPresentToSurface, instanceFunctions, gnFalse, device, queueIndex, windowSurface);
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gnBool checkCanDevicePresent(gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface) {
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CHECK_RETURNED_FUNCTION(device->instance, _gnPhysicalDeviceCanPresentToSurface, instanceFunctions, gnFalse, device, windowSurface);
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}
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gnReturnCode checkCreateOutputDevice(gnOutputDeviceHandle device, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo) {
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@@ -6,7 +6,7 @@ gnReturnCode checkCreateInstance(gnInstanceHandle instance, gnInstanceInfo info)
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void checkDestroyInstance(gnInstance instance);
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gnPhysicalDevice* checkGetPhysicalDevices(gnInstanceHandle instance, uint32_t* count);
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gnBool checkQueueCanPresentToSurface(const gnPhysicalDevice device, uint32_t queueIndex, const gnWindowSurfaceHandle windowSurface);
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gnBool checkCanDevicePresent(gnPhysicalDevice device, gnWindowSurfaceHandle windowSurface);
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gnReturnCode checkCreateOutputDevice(gnOutputDeviceHandle device, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo);
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void checkDestroyOutputDevice(gnOutputDeviceHandle device);
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