shader input layouts
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25
src/core/shader_input/gryphn_shader_layout.h
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25
src/core/shader_input/gryphn_shader_layout.h
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#pragma once
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#include "stdint.h"
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#include "stdlib.h"
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typedef enum gnVertexFormat {
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GN_FLOAT2
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} gnVertexFormat;
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typedef struct gnVertexAttribute {
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uint32_t location;
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gnVertexFormat format;
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size_t offset;
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} gnVertexAttribute;
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typedef struct gnBufferAttribute {
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uint32_t binding;
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size_t size;
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uint32_t attributeCount;
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gnVertexAttribute* attributes;
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} gnBufferAttribute;
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typedef struct gnShaderInputLayout {
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uint32_t bufferCount;
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gnBufferAttribute* bufferAttributes;
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} gnShaderInputLayout;
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