add support for storage buffers in vulkan

This commit is contained in:
Greg Wells
2025-07-03 13:30:47 -04:00
parent d9937c2833
commit 665ce6847a
15 changed files with 83 additions and 13 deletions

View File

@@ -41,6 +41,7 @@ gnDeviceFunctions loadVulkanDeviceFunctions() {
._gnCreateBuffer = createBuffer,
._gnBufferData = bufferData,
._gnBufferSubData = vulkanBufferSubData,
._gnMapBuffer = mapBuffer,
._gnDestroyBuffer = destroyBuffer,
@@ -49,6 +50,7 @@ gnDeviceFunctions loadVulkanDeviceFunctions() {
._gnDestroyUniformPool = destroyUniformPool,
._gnUpdateBufferUniform = updateBufferUniform,
._gnUpdateStorageUniform = updateVulkanStorageUniform,
._gnUpdateImageUniform = updateImageUniform,
._gnCreateTexture = createTexture,

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@@ -11,6 +11,7 @@ VkBufferUsageFlags vkGryphnBufferType(gnBufferType type) {
case GN_VERTEX_BUFFER: usageFlags |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; break;
case GN_INDEX_BUFFER: usageFlags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT; break;
case GN_UNIFORM_BUFFER: usageFlags |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; break;
case GN_STORAGE_BUFFER: usageFlags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; break;
}
return usageFlags;
}
@@ -114,6 +115,22 @@ void bufferData(gnBufferHandle buffer, size_t dataSize, void* data) {
vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory);
}
}
void vulkanBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, void* data) {
void* bufferData;
if (buffer->buffer->useStagingBuffer) {
vkMapMemory(buffer->device->outputDevice->device, buffer->buffer->stagingBuffer.memory, 0, dataSize, 0, &bufferData);
memcpy(bufferData + offset, data, dataSize);
vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->stagingBuffer.memory);
VkCopyBuffer(
buffer->buffer->stagingBuffer.buffer, buffer->buffer->buffer.buffer, dataSize,
buffer->device->outputDevice->transferCommandPool, buffer->device->outputDevice->device,
buffer->device->outputDevice->transferQueue);
} else {
vkMapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory, 0, dataSize, 0, &bufferData);
memcpy(bufferData + offset, data, dataSize);
vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory);
}
}
void* mapBuffer(gnBufferHandle buffer) {
void* data;
vkMapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory, 0, buffer->info.size, 0, &data);

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@@ -25,5 +25,6 @@ uint32_t VkMemoryIndex(VkPhysicalDevice device, uint32_t memoryType, VkMemoryPro
gnReturnCode createBuffer(gnBufferHandle buffer, gnOutputDeviceHandle device, gnBufferInfo info);
void bufferData(gnBufferHandle buffer, size_t dataSize, void* data);
void vulkanBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, void* data);
void* mapBuffer(gnBufferHandle buffer);
void destroyBuffer(gnBufferHandle buffer);

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@@ -24,6 +24,26 @@ void updateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
vkUpdateDescriptorSets(uniform->pool->device->outputDevice->device, 1, &write, 0, NULL);
}
void updateVulkanStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
VkDescriptorBufferInfo bufferInfo = {
.buffer = info->buffer->buffer->buffer.buffer,
.offset = info->offset,
.range = info->size
};
VkWriteDescriptorSet write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.pBufferInfo = &bufferInfo,
.dstSet = uniform->uniform->set,
.dstBinding = info->binding,
.dstArrayElement = 0
};
vkUpdateDescriptorSets(uniform->pool->device->outputDevice->device, 1, &write, 0, NULL);
}
void updateImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
VkDescriptorImageInfo imageInfo = {
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,

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@@ -7,4 +7,5 @@ typedef struct gnPlatformUniform_t {
} gnPlatformUniform;
void updateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);
void updateVulkanStorageUniform(gnUniform uniform, gnStorageUniformInfo* info);
void updateImageUniform(gnUniform uniform, gnImageUniformInfo* info);

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@@ -50,26 +50,26 @@ gnUniform* allocateUniforms(gnUniformPool pool, gnUniformAllocationInfo allocInf
};
// TODO: redo this, its not warning me IDK why cuz its totally wrong
VkDescriptorPoolSize poolSizes[GN_UNIFORM_TYPE_MAX];
for (int i = 0; i < allocInfo.setCount; i++) {
for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++) {
VkDescriptorPoolSize poolSizes[GN_UNIFORM_TYPE_MAX] = { };
for (int i = 0; i < allocInfo.setCount; i++)
for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++)
poolSizes[allocInfo.sets[i].uniformBindings[c].type].descriptorCount++;
}
}
uint32_t count = 0;
VkDescriptorPoolSize realPoolSize[GN_UNIFORM_TYPE_MAX] = {};
VkDescriptorPoolSize realPoolSizes[GN_UNIFORM_TYPE_MAX] = {};
for (int i = 0; i < GN_UNIFORM_TYPE_MAX; i++) {
if (poolSizes[i].descriptorCount <= 0) continue;
realPoolSize[count] = poolSizes[i];
count++;
poolSizes[i].type = vkGryphnUniformType(i);
if (poolSizes[i].descriptorCount > 0) {
realPoolSizes[count] = poolSizes[i];
count++;
}
}
VkDescriptorPoolCreateInfo poolInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.poolSizeCount = count,
.pPoolSizes = realPoolSize,
.pPoolSizes = realPoolSizes,
.maxSets = allocInfo.setCount
};

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@@ -11,6 +11,9 @@ gnReturnCode gnCreateBuffer(gnBufferHandle* buffer, gnOutputDeviceHandle device,
void gnBufferData(gnBufferHandle buffer, size_t dataSize, void* data) {
buffer->device->instance->callingLayer->deviceFunctions._gnBufferData(buffer, dataSize, data);
}
void gnBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, gnBufferMemory data) {
buffer->device->instance->callingLayer->deviceFunctions._gnBufferSubData(buffer, offset, dataSize, data);
}
void* gnMapBuffer(gnBufferHandle buffer) {
if (buffer->info.usage == GN_STATIC_DRAW) return NULL;
return buffer->device->instance->callingLayer->deviceFunctions._gnMapBuffer(buffer);

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@@ -11,7 +11,8 @@ typedef enum gnIndexType {
typedef enum gnBufferType {
GN_VERTEX_BUFFER = 0x00000001,
GN_INDEX_BUFFER = 0x00000002,
GN_UNIFORM_BUFFER = 0x00000004
GN_UNIFORM_BUFFER = 0x00000004,
GN_STORAGE_BUFFER = 0x00000008
} gnBufferType;
typedef enum gnBufferUsage {
@@ -37,5 +38,6 @@ GN_ARRAY_LIST(gnBufferMemory);
gnReturnCode gnCreateBuffer(gnBufferHandle* buffer, gnOutputDeviceHandle device, gnBufferInfo info);
void gnBufferData(gnBufferHandle buffer, size_t dataSize, gnBufferMemory data);
void gnBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, gnBufferMemory data);
gnBufferMemory gnMapBuffer(gnBufferHandle buffer);
void gnDestroyBuffer(gnBufferHandle buffer);

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@@ -7,6 +7,10 @@ void gnUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo bufferInfo) {
uniform->pool->device->instance->callingLayer->deviceFunctions._gnUpdateBufferUniform(uniform, &bufferInfo);
}
void gnUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo storageInfo) {
uniform->pool->device->instance->callingLayer->deviceFunctions._gnUpdateStorageUniform(uniform, &storageInfo);
}
void gnUpdateImageUniform(gnUniform uniform, gnImageUniformInfo imageInfo) {
uniform->pool->device->instance->callingLayer->deviceFunctions._gnUpdateImageUniform(uniform, &imageInfo);
}

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@@ -11,6 +11,12 @@ typedef struct gnBufferUniformInfo {
size_t size;
} gnBufferUniformInfo;
typedef struct gnStorageUniformInfo {
gnBuffer buffer;
size_t offset, size;
uint32_t binding;
} gnStorageUniformInfo;
typedef struct gnImageUniformInfo {
uint32_t binding;
gnTexture texture;
@@ -22,7 +28,8 @@ struct gnUniform_t {
gnUniformPool pool;
};
#endif
GN_ARRAY_LIST(gnUniform)
GN_ARRAY_LIST(gnUniform);
void gnUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo bufferInfo);
void gnUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo storageInfo);
void gnUpdateImageUniform(gnUniform uniform, gnImageUniformInfo imageInfo);

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@@ -4,8 +4,8 @@
typedef enum gnUniformType {
GN_UNIFORM_BUFFER_DESCRIPTOR,
GN_SHADER_STORE_BUFFER_DESCRIPTOR,
GN_IMAGE_DESCRIPTOR,
GN_SHADER_STORE_BUFFER_DESCRIPTOR,
GN_UNIFORM_TYPE_MAX
} gnUniformType;

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@@ -13,6 +13,7 @@ typedef struct gnCommandPoolInfo gnCommandPoolInfo;
typedef struct gnBufferInfo gnBufferInfo;
typedef struct gnUniformAllocationInfo gnUniformAllocationInfo;
typedef struct gnBufferUniformInfo gnBufferUniformInfo;
typedef struct gnStorageUniformInfo gnStorageUniformInfo;
typedef struct gnImageUniformInfo gnImageUniformInfo;
typedef struct gnTextureInfo gnTextureInfo;
typedef struct gnSubmitInfo gnSubmitInfo;
@@ -43,6 +44,7 @@ typedef struct gnDeviceFunctions {
gnReturnCode (*_gnCreateBuffer)(gnBufferHandle buffer, gnDeviceHandle device, gnBufferInfo info);
void (*_gnBufferData)(gnBufferHandle buffer, size_t size, void* data);
void (*_gnBufferSubData)(gnBufferHandle buffer, size_t offset, size_t dataSize, void* data);
void* (*_gnMapBuffer)(gnBufferHandle buffer);
void (*_gnDestroyBuffer)(gnBufferHandle buffer);
@@ -51,6 +53,7 @@ typedef struct gnDeviceFunctions {
void (*_gnDestroyUniformPool)(gnUniformPool pool);
void (*_gnUpdateBufferUniform)(gnUniform uniform, gnBufferUniformInfo* bufferInfo);
void (*_gnUpdateStorageUniform)(gnUniform uniform, gnStorageUniformInfo* storageInfo);
void (*_gnUpdateImageUniform)(gnUniform uniform, gnImageUniformInfo* imageInfo);
gnReturnCode (*_gnCreateTexture)(gnTexture texture, gnDevice device, const gnTextureInfo info);

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@@ -63,6 +63,7 @@ gnDeviceFunctions loadFunctionLoaderDeviceFunctions() {
._gnCreateBuffer = checkCreateBuffer,
._gnBufferData = checkBufferData,
._gnBufferSubData = checkBufferSubData,
._gnMapBuffer = checkMapBuffer,
._gnDestroyBuffer = checkDestroyBuffer,
@@ -71,6 +72,7 @@ gnDeviceFunctions loadFunctionLoaderDeviceFunctions() {
._gnDestroyUniformPool = checkDestroyUniformPool,
._gnUpdateBufferUniform = checkUpdateBufferUniform,
._gnUpdateStorageUniform = checkUpdateStorageUniform,
._gnUpdateImageUniform = checkUpdateImageUniform,
._gnCreateTexture = checkCreateTexture,

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@@ -110,6 +110,9 @@ gnReturnCode checkCreateBuffer(gnBufferHandle buffer, gnDeviceHandle device, gnB
void checkBufferData(gnBufferHandle buffer, size_t size, void* data) {
CHECK_VOID_FUNCTION(buffer->device->instance, _gnBufferData, buffer, size, data);
}
void checkBufferSubData(gnBufferHandle buffer, size_t offset, size_t size, void* data) {
CHECK_VOID_FUNCTION(buffer->device->instance, _gnBufferSubData, buffer, offset, size, data);
}
void* checkMapBuffer(gnBufferHandle buffer) {
loaderLayer* nextLayer = loaderGetNextLayer(buffer->device->instance);
if (nextLayer->deviceFunctions._gnMapBuffer == NULL) {
@@ -146,6 +149,9 @@ void checkDestroyUniformPool(gnUniformPool pool) {
void checkUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* bufferInfo) {
CHECK_VOID_FUNCTION(uniform->pool->device->instance, _gnUpdateBufferUniform, uniform, bufferInfo);
}
void checkUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* storageInfo) {
CHECK_VOID_FUNCTION(uniform->pool->device->instance, _gnUpdateStorageUniform, uniform, storageInfo);
}
void checkUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* imageInfo) {
CHECK_VOID_FUNCTION(uniform->pool->device->instance, _gnUpdateImageUniform, uniform, imageInfo);
}

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@@ -24,6 +24,7 @@ void checkDestroySemaphore(gnSemaphoreHandle semaphore);
gnReturnCode checkCreateBuffer(gnBufferHandle buffer, gnDeviceHandle device, gnBufferInfo info);
void checkBufferData(gnBufferHandle buffer, size_t size, void* data);
void checkBufferSubData(gnBufferHandle buffer, size_t offset, size_t size, void* data);
void* checkMapBuffer(gnBufferHandle buffer);
void checkDestroyBuffer(gnBufferHandle buffer);
@@ -32,6 +33,7 @@ gnUniform* checkUniformPoolAllocateUniforms(gnUniformPool pool, gnUniformAllocat
void checkDestroyUniformPool(gnUniformPool pool);
void checkUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* bufferInfo);
void checkUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* storageInfo);
void checkUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* imageInfo);
gnReturnCode checkCreateTexture(gnTexture texture, gnDevice device, const gnTextureInfo info);