add support for storage buffers in vulkan
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@@ -41,6 +41,7 @@ gnDeviceFunctions loadVulkanDeviceFunctions() {
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._gnCreateBuffer = createBuffer,
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._gnBufferData = bufferData,
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._gnBufferSubData = vulkanBufferSubData,
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._gnMapBuffer = mapBuffer,
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._gnDestroyBuffer = destroyBuffer,
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@@ -49,6 +50,7 @@ gnDeviceFunctions loadVulkanDeviceFunctions() {
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._gnDestroyUniformPool = destroyUniformPool,
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._gnUpdateBufferUniform = updateBufferUniform,
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._gnUpdateStorageUniform = updateVulkanStorageUniform,
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._gnUpdateImageUniform = updateImageUniform,
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._gnCreateTexture = createTexture,
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@@ -11,6 +11,7 @@ VkBufferUsageFlags vkGryphnBufferType(gnBufferType type) {
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case GN_VERTEX_BUFFER: usageFlags |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; break;
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case GN_INDEX_BUFFER: usageFlags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT; break;
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case GN_UNIFORM_BUFFER: usageFlags |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; break;
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case GN_STORAGE_BUFFER: usageFlags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; break;
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}
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return usageFlags;
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}
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@@ -114,6 +115,22 @@ void bufferData(gnBufferHandle buffer, size_t dataSize, void* data) {
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vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory);
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}
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}
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void vulkanBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, void* data) {
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void* bufferData;
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if (buffer->buffer->useStagingBuffer) {
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vkMapMemory(buffer->device->outputDevice->device, buffer->buffer->stagingBuffer.memory, 0, dataSize, 0, &bufferData);
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memcpy(bufferData + offset, data, dataSize);
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vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->stagingBuffer.memory);
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VkCopyBuffer(
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buffer->buffer->stagingBuffer.buffer, buffer->buffer->buffer.buffer, dataSize,
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buffer->device->outputDevice->transferCommandPool, buffer->device->outputDevice->device,
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buffer->device->outputDevice->transferQueue);
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} else {
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vkMapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory, 0, dataSize, 0, &bufferData);
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memcpy(bufferData + offset, data, dataSize);
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vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory);
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}
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}
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void* mapBuffer(gnBufferHandle buffer) {
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void* data;
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vkMapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory, 0, buffer->info.size, 0, &data);
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@@ -25,5 +25,6 @@ uint32_t VkMemoryIndex(VkPhysicalDevice device, uint32_t memoryType, VkMemoryPro
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gnReturnCode createBuffer(gnBufferHandle buffer, gnOutputDeviceHandle device, gnBufferInfo info);
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void bufferData(gnBufferHandle buffer, size_t dataSize, void* data);
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void vulkanBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, void* data);
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void* mapBuffer(gnBufferHandle buffer);
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void destroyBuffer(gnBufferHandle buffer);
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@@ -24,6 +24,26 @@ void updateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
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vkUpdateDescriptorSets(uniform->pool->device->outputDevice->device, 1, &write, 0, NULL);
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}
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void updateVulkanStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
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VkDescriptorBufferInfo bufferInfo = {
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.buffer = info->buffer->buffer->buffer.buffer,
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.offset = info->offset,
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.range = info->size
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};
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VkWriteDescriptorSet write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.pBufferInfo = &bufferInfo,
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.dstSet = uniform->uniform->set,
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.dstBinding = info->binding,
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.dstArrayElement = 0
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};
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vkUpdateDescriptorSets(uniform->pool->device->outputDevice->device, 1, &write, 0, NULL);
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}
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void updateImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
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VkDescriptorImageInfo imageInfo = {
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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@@ -7,4 +7,5 @@ typedef struct gnPlatformUniform_t {
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} gnPlatformUniform;
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void updateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);
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void updateVulkanStorageUniform(gnUniform uniform, gnStorageUniformInfo* info);
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void updateImageUniform(gnUniform uniform, gnImageUniformInfo* info);
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@@ -50,26 +50,26 @@ gnUniform* allocateUniforms(gnUniformPool pool, gnUniformAllocationInfo allocInf
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};
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// TODO: redo this, its not warning me IDK why cuz its totally wrong
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VkDescriptorPoolSize poolSizes[GN_UNIFORM_TYPE_MAX];
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for (int i = 0; i < allocInfo.setCount; i++) {
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for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++) {
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VkDescriptorPoolSize poolSizes[GN_UNIFORM_TYPE_MAX] = { };
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for (int i = 0; i < allocInfo.setCount; i++)
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for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++)
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poolSizes[allocInfo.sets[i].uniformBindings[c].type].descriptorCount++;
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}
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}
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uint32_t count = 0;
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VkDescriptorPoolSize realPoolSize[GN_UNIFORM_TYPE_MAX] = {};
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VkDescriptorPoolSize realPoolSizes[GN_UNIFORM_TYPE_MAX] = {};
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for (int i = 0; i < GN_UNIFORM_TYPE_MAX; i++) {
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if (poolSizes[i].descriptorCount <= 0) continue;
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realPoolSize[count] = poolSizes[i];
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count++;
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poolSizes[i].type = vkGryphnUniformType(i);
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if (poolSizes[i].descriptorCount > 0) {
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realPoolSizes[count] = poolSizes[i];
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count++;
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}
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}
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VkDescriptorPoolCreateInfo poolInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.poolSizeCount = count,
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.pPoolSizes = realPoolSize,
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.pPoolSizes = realPoolSizes,
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.maxSets = allocInfo.setCount
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};
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@@ -11,6 +11,9 @@ gnReturnCode gnCreateBuffer(gnBufferHandle* buffer, gnOutputDeviceHandle device,
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void gnBufferData(gnBufferHandle buffer, size_t dataSize, void* data) {
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buffer->device->instance->callingLayer->deviceFunctions._gnBufferData(buffer, dataSize, data);
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}
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void gnBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, gnBufferMemory data) {
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buffer->device->instance->callingLayer->deviceFunctions._gnBufferSubData(buffer, offset, dataSize, data);
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}
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void* gnMapBuffer(gnBufferHandle buffer) {
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if (buffer->info.usage == GN_STATIC_DRAW) return NULL;
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return buffer->device->instance->callingLayer->deviceFunctions._gnMapBuffer(buffer);
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@@ -11,7 +11,8 @@ typedef enum gnIndexType {
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typedef enum gnBufferType {
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GN_VERTEX_BUFFER = 0x00000001,
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GN_INDEX_BUFFER = 0x00000002,
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GN_UNIFORM_BUFFER = 0x00000004
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GN_UNIFORM_BUFFER = 0x00000004,
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GN_STORAGE_BUFFER = 0x00000008
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} gnBufferType;
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typedef enum gnBufferUsage {
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@@ -37,5 +38,6 @@ GN_ARRAY_LIST(gnBufferMemory);
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gnReturnCode gnCreateBuffer(gnBufferHandle* buffer, gnOutputDeviceHandle device, gnBufferInfo info);
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void gnBufferData(gnBufferHandle buffer, size_t dataSize, gnBufferMemory data);
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void gnBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, gnBufferMemory data);
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gnBufferMemory gnMapBuffer(gnBufferHandle buffer);
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void gnDestroyBuffer(gnBufferHandle buffer);
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@@ -7,6 +7,10 @@ void gnUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo bufferInfo) {
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uniform->pool->device->instance->callingLayer->deviceFunctions._gnUpdateBufferUniform(uniform, &bufferInfo);
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}
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void gnUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo storageInfo) {
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uniform->pool->device->instance->callingLayer->deviceFunctions._gnUpdateStorageUniform(uniform, &storageInfo);
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}
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void gnUpdateImageUniform(gnUniform uniform, gnImageUniformInfo imageInfo) {
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uniform->pool->device->instance->callingLayer->deviceFunctions._gnUpdateImageUniform(uniform, &imageInfo);
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}
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@@ -11,6 +11,12 @@ typedef struct gnBufferUniformInfo {
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size_t size;
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} gnBufferUniformInfo;
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typedef struct gnStorageUniformInfo {
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gnBuffer buffer;
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size_t offset, size;
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uint32_t binding;
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} gnStorageUniformInfo;
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typedef struct gnImageUniformInfo {
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uint32_t binding;
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gnTexture texture;
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@@ -22,7 +28,8 @@ struct gnUniform_t {
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gnUniformPool pool;
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};
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#endif
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GN_ARRAY_LIST(gnUniform)
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GN_ARRAY_LIST(gnUniform);
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void gnUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo bufferInfo);
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void gnUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo storageInfo);
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void gnUpdateImageUniform(gnUniform uniform, gnImageUniformInfo imageInfo);
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@@ -4,8 +4,8 @@
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typedef enum gnUniformType {
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GN_UNIFORM_BUFFER_DESCRIPTOR,
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GN_SHADER_STORE_BUFFER_DESCRIPTOR,
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GN_IMAGE_DESCRIPTOR,
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GN_SHADER_STORE_BUFFER_DESCRIPTOR,
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GN_UNIFORM_TYPE_MAX
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} gnUniformType;
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@@ -13,6 +13,7 @@ typedef struct gnCommandPoolInfo gnCommandPoolInfo;
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typedef struct gnBufferInfo gnBufferInfo;
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typedef struct gnUniformAllocationInfo gnUniformAllocationInfo;
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typedef struct gnBufferUniformInfo gnBufferUniformInfo;
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typedef struct gnStorageUniformInfo gnStorageUniformInfo;
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typedef struct gnImageUniformInfo gnImageUniformInfo;
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typedef struct gnTextureInfo gnTextureInfo;
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typedef struct gnSubmitInfo gnSubmitInfo;
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@@ -43,6 +44,7 @@ typedef struct gnDeviceFunctions {
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gnReturnCode (*_gnCreateBuffer)(gnBufferHandle buffer, gnDeviceHandle device, gnBufferInfo info);
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void (*_gnBufferData)(gnBufferHandle buffer, size_t size, void* data);
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void (*_gnBufferSubData)(gnBufferHandle buffer, size_t offset, size_t dataSize, void* data);
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void* (*_gnMapBuffer)(gnBufferHandle buffer);
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void (*_gnDestroyBuffer)(gnBufferHandle buffer);
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@@ -51,6 +53,7 @@ typedef struct gnDeviceFunctions {
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void (*_gnDestroyUniformPool)(gnUniformPool pool);
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void (*_gnUpdateBufferUniform)(gnUniform uniform, gnBufferUniformInfo* bufferInfo);
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void (*_gnUpdateStorageUniform)(gnUniform uniform, gnStorageUniformInfo* storageInfo);
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void (*_gnUpdateImageUniform)(gnUniform uniform, gnImageUniformInfo* imageInfo);
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gnReturnCode (*_gnCreateTexture)(gnTexture texture, gnDevice device, const gnTextureInfo info);
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@@ -63,6 +63,7 @@ gnDeviceFunctions loadFunctionLoaderDeviceFunctions() {
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._gnCreateBuffer = checkCreateBuffer,
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._gnBufferData = checkBufferData,
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._gnBufferSubData = checkBufferSubData,
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._gnMapBuffer = checkMapBuffer,
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._gnDestroyBuffer = checkDestroyBuffer,
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@@ -71,6 +72,7 @@ gnDeviceFunctions loadFunctionLoaderDeviceFunctions() {
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._gnDestroyUniformPool = checkDestroyUniformPool,
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._gnUpdateBufferUniform = checkUpdateBufferUniform,
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._gnUpdateStorageUniform = checkUpdateStorageUniform,
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._gnUpdateImageUniform = checkUpdateImageUniform,
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._gnCreateTexture = checkCreateTexture,
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@@ -110,6 +110,9 @@ gnReturnCode checkCreateBuffer(gnBufferHandle buffer, gnDeviceHandle device, gnB
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void checkBufferData(gnBufferHandle buffer, size_t size, void* data) {
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CHECK_VOID_FUNCTION(buffer->device->instance, _gnBufferData, buffer, size, data);
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}
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void checkBufferSubData(gnBufferHandle buffer, size_t offset, size_t size, void* data) {
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CHECK_VOID_FUNCTION(buffer->device->instance, _gnBufferSubData, buffer, offset, size, data);
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}
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void* checkMapBuffer(gnBufferHandle buffer) {
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loaderLayer* nextLayer = loaderGetNextLayer(buffer->device->instance);
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if (nextLayer->deviceFunctions._gnMapBuffer == NULL) {
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@@ -146,6 +149,9 @@ void checkDestroyUniformPool(gnUniformPool pool) {
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void checkUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* bufferInfo) {
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CHECK_VOID_FUNCTION(uniform->pool->device->instance, _gnUpdateBufferUniform, uniform, bufferInfo);
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}
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void checkUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* storageInfo) {
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CHECK_VOID_FUNCTION(uniform->pool->device->instance, _gnUpdateStorageUniform, uniform, storageInfo);
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}
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void checkUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* imageInfo) {
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CHECK_VOID_FUNCTION(uniform->pool->device->instance, _gnUpdateImageUniform, uniform, imageInfo);
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}
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@@ -24,6 +24,7 @@ void checkDestroySemaphore(gnSemaphoreHandle semaphore);
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gnReturnCode checkCreateBuffer(gnBufferHandle buffer, gnDeviceHandle device, gnBufferInfo info);
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void checkBufferData(gnBufferHandle buffer, size_t size, void* data);
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void checkBufferSubData(gnBufferHandle buffer, size_t offset, size_t size, void* data);
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void* checkMapBuffer(gnBufferHandle buffer);
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void checkDestroyBuffer(gnBufferHandle buffer);
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@@ -32,6 +33,7 @@ gnUniform* checkUniformPoolAllocateUniforms(gnUniformPool pool, gnUniformAllocat
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void checkDestroyUniformPool(gnUniformPool pool);
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void checkUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* bufferInfo);
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void checkUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* storageInfo);
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void checkUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* imageInfo);
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gnReturnCode checkCreateTexture(gnTexture texture, gnDevice device, const gnTextureInfo info);
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