add support for storage buffers in vulkan
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@@ -24,6 +24,7 @@ void checkDestroySemaphore(gnSemaphoreHandle semaphore);
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gnReturnCode checkCreateBuffer(gnBufferHandle buffer, gnDeviceHandle device, gnBufferInfo info);
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void checkBufferData(gnBufferHandle buffer, size_t size, void* data);
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void checkBufferSubData(gnBufferHandle buffer, size_t offset, size_t size, void* data);
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void* checkMapBuffer(gnBufferHandle buffer);
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void checkDestroyBuffer(gnBufferHandle buffer);
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@@ -32,6 +33,7 @@ gnUniform* checkUniformPoolAllocateUniforms(gnUniformPool pool, gnUniformAllocat
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void checkDestroyUniformPool(gnUniformPool pool);
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void checkUpdateBufferUniform(gnUniform uniform, gnBufferUniformInfo* bufferInfo);
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void checkUpdateStorageUniform(gnUniform uniform, gnStorageUniformInfo* storageInfo);
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void checkUpdateImageUniform(gnUniform uniform, gnImageUniformInfo* imageInfo);
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gnReturnCode checkCreateTexture(gnTexture texture, gnDevice device, const gnTextureInfo info);
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