add support for storage buffers in vulkan
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@@ -24,6 +24,26 @@ void updateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
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vkUpdateDescriptorSets(uniform->pool->device->outputDevice->device, 1, &write, 0, NULL);
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}
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void updateVulkanStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
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VkDescriptorBufferInfo bufferInfo = {
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.buffer = info->buffer->buffer->buffer.buffer,
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.offset = info->offset,
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.range = info->size
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};
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VkWriteDescriptorSet write = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = 1,
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.pBufferInfo = &bufferInfo,
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.dstSet = uniform->uniform->set,
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.dstBinding = info->binding,
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.dstArrayElement = 0
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};
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vkUpdateDescriptorSets(uniform->pool->device->outputDevice->device, 1, &write, 0, NULL);
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}
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void updateImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
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VkDescriptorImageInfo imageInfo = {
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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@@ -7,4 +7,5 @@ typedef struct gnPlatformUniform_t {
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} gnPlatformUniform;
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void updateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);
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void updateVulkanStorageUniform(gnUniform uniform, gnStorageUniformInfo* info);
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void updateImageUniform(gnUniform uniform, gnImageUniformInfo* info);
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@@ -50,26 +50,26 @@ gnUniform* allocateUniforms(gnUniformPool pool, gnUniformAllocationInfo allocInf
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};
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// TODO: redo this, its not warning me IDK why cuz its totally wrong
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VkDescriptorPoolSize poolSizes[GN_UNIFORM_TYPE_MAX];
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for (int i = 0; i < allocInfo.setCount; i++) {
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for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++) {
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VkDescriptorPoolSize poolSizes[GN_UNIFORM_TYPE_MAX] = { };
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for (int i = 0; i < allocInfo.setCount; i++)
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for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++)
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poolSizes[allocInfo.sets[i].uniformBindings[c].type].descriptorCount++;
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}
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}
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uint32_t count = 0;
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VkDescriptorPoolSize realPoolSize[GN_UNIFORM_TYPE_MAX] = {};
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VkDescriptorPoolSize realPoolSizes[GN_UNIFORM_TYPE_MAX] = {};
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for (int i = 0; i < GN_UNIFORM_TYPE_MAX; i++) {
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if (poolSizes[i].descriptorCount <= 0) continue;
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realPoolSize[count] = poolSizes[i];
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count++;
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poolSizes[i].type = vkGryphnUniformType(i);
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if (poolSizes[i].descriptorCount > 0) {
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realPoolSizes[count] = poolSizes[i];
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count++;
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}
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}
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VkDescriptorPoolCreateInfo poolInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.poolSizeCount = count,
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.pPoolSizes = realPoolSize,
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.pPoolSizes = realPoolSizes,
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.maxSets = allocInfo.setCount
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};
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