add support for storage buffers in vulkan

This commit is contained in:
Greg Wells
2025-07-03 13:30:47 -04:00
parent d9937c2833
commit 665ce6847a
15 changed files with 83 additions and 13 deletions

View File

@@ -41,6 +41,7 @@ gnDeviceFunctions loadVulkanDeviceFunctions() {
._gnCreateBuffer = createBuffer,
._gnBufferData = bufferData,
._gnBufferSubData = vulkanBufferSubData,
._gnMapBuffer = mapBuffer,
._gnDestroyBuffer = destroyBuffer,
@@ -49,6 +50,7 @@ gnDeviceFunctions loadVulkanDeviceFunctions() {
._gnDestroyUniformPool = destroyUniformPool,
._gnUpdateBufferUniform = updateBufferUniform,
._gnUpdateStorageUniform = updateVulkanStorageUniform,
._gnUpdateImageUniform = updateImageUniform,
._gnCreateTexture = createTexture,

View File

@@ -11,6 +11,7 @@ VkBufferUsageFlags vkGryphnBufferType(gnBufferType type) {
case GN_VERTEX_BUFFER: usageFlags |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; break;
case GN_INDEX_BUFFER: usageFlags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT; break;
case GN_UNIFORM_BUFFER: usageFlags |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; break;
case GN_STORAGE_BUFFER: usageFlags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; break;
}
return usageFlags;
}
@@ -114,6 +115,22 @@ void bufferData(gnBufferHandle buffer, size_t dataSize, void* data) {
vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory);
}
}
void vulkanBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, void* data) {
void* bufferData;
if (buffer->buffer->useStagingBuffer) {
vkMapMemory(buffer->device->outputDevice->device, buffer->buffer->stagingBuffer.memory, 0, dataSize, 0, &bufferData);
memcpy(bufferData + offset, data, dataSize);
vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->stagingBuffer.memory);
VkCopyBuffer(
buffer->buffer->stagingBuffer.buffer, buffer->buffer->buffer.buffer, dataSize,
buffer->device->outputDevice->transferCommandPool, buffer->device->outputDevice->device,
buffer->device->outputDevice->transferQueue);
} else {
vkMapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory, 0, dataSize, 0, &bufferData);
memcpy(bufferData + offset, data, dataSize);
vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory);
}
}
void* mapBuffer(gnBufferHandle buffer) {
void* data;
vkMapMemory(buffer->device->outputDevice->device, buffer->buffer->buffer.memory, 0, buffer->info.size, 0, &data);

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@@ -25,5 +25,6 @@ uint32_t VkMemoryIndex(VkPhysicalDevice device, uint32_t memoryType, VkMemoryPro
gnReturnCode createBuffer(gnBufferHandle buffer, gnOutputDeviceHandle device, gnBufferInfo info);
void bufferData(gnBufferHandle buffer, size_t dataSize, void* data);
void vulkanBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, void* data);
void* mapBuffer(gnBufferHandle buffer);
void destroyBuffer(gnBufferHandle buffer);

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@@ -24,6 +24,26 @@ void updateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info) {
vkUpdateDescriptorSets(uniform->pool->device->outputDevice->device, 1, &write, 0, NULL);
}
void updateVulkanStorageUniform(gnUniform uniform, gnStorageUniformInfo* info) {
VkDescriptorBufferInfo bufferInfo = {
.buffer = info->buffer->buffer->buffer.buffer,
.offset = info->offset,
.range = info->size
};
VkWriteDescriptorSet write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
.descriptorCount = 1,
.pBufferInfo = &bufferInfo,
.dstSet = uniform->uniform->set,
.dstBinding = info->binding,
.dstArrayElement = 0
};
vkUpdateDescriptorSets(uniform->pool->device->outputDevice->device, 1, &write, 0, NULL);
}
void updateImageUniform(gnUniform uniform, gnImageUniformInfo* info) {
VkDescriptorImageInfo imageInfo = {
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,

View File

@@ -7,4 +7,5 @@ typedef struct gnPlatformUniform_t {
} gnPlatformUniform;
void updateBufferUniform(gnUniform uniform, gnBufferUniformInfo* info);
void updateVulkanStorageUniform(gnUniform uniform, gnStorageUniformInfo* info);
void updateImageUniform(gnUniform uniform, gnImageUniformInfo* info);

View File

@@ -50,26 +50,26 @@ gnUniform* allocateUniforms(gnUniformPool pool, gnUniformAllocationInfo allocInf
};
// TODO: redo this, its not warning me IDK why cuz its totally wrong
VkDescriptorPoolSize poolSizes[GN_UNIFORM_TYPE_MAX];
for (int i = 0; i < allocInfo.setCount; i++) {
for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++) {
VkDescriptorPoolSize poolSizes[GN_UNIFORM_TYPE_MAX] = { };
for (int i = 0; i < allocInfo.setCount; i++)
for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++)
poolSizes[allocInfo.sets[i].uniformBindings[c].type].descriptorCount++;
}
}
uint32_t count = 0;
VkDescriptorPoolSize realPoolSize[GN_UNIFORM_TYPE_MAX] = {};
VkDescriptorPoolSize realPoolSizes[GN_UNIFORM_TYPE_MAX] = {};
for (int i = 0; i < GN_UNIFORM_TYPE_MAX; i++) {
if (poolSizes[i].descriptorCount <= 0) continue;
realPoolSize[count] = poolSizes[i];
count++;
poolSizes[i].type = vkGryphnUniformType(i);
if (poolSizes[i].descriptorCount > 0) {
realPoolSizes[count] = poolSizes[i];
count++;
}
}
VkDescriptorPoolCreateInfo poolInfo = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.poolSizeCount = count,
.pPoolSizes = realPoolSize,
.pPoolSizes = realPoolSizes,
.maxSets = allocInfo.setCount
};