buffer creation and binding

This commit is contained in:
Greg Wells
2025-06-06 13:10:42 -04:00
parent 585be0c6b0
commit 64a12b5d42
8 changed files with 34 additions and 10 deletions

View File

@@ -49,6 +49,12 @@ gnReturnCode gnCreateBufferFn(gnBufferHandle buffer, gnOutputDeviceHandle device
vkBindBufferMemory(device->outputDevice->device, buffer->buffer->buffer, buffer->buffer->bufferMemory, 0);
return GN_SUCCESS;
}
void gnBufferDataFn(gnBufferHandle buffer, size_t dataSize, void* data) {
void* bufferData;
vkMapMemory(buffer->device->outputDevice->device, buffer->buffer->bufferMemory, 0, dataSize, 0, &bufferData);
memcpy(bufferData, data, dataSize);
vkUnmapMemory(buffer->device->outputDevice->device, buffer->buffer->bufferMemory);
}
void gnDestroyBufferFn(gnBufferHandle buffer) {
vkDestroyBuffer(buffer->device->outputDevice->device, buffer->buffer->buffer, NULL);
vkFreeMemory(buffer->device->outputDevice->device, buffer->buffer->bufferMemory, NULL);

View File

@@ -4,6 +4,7 @@
#include "framebuffers/vulkan_framebuffer.h"
#include "commands/command_buffer/vulkan_command_buffer.h"
#include "pipelines/graphics_pipeline/vulkan_graphics_pipeline.h"
#include "buffers/vulkan_buffer.h"
void gnCommandBeginRenderPassFn(struct gnCommandBuffer_t* buffer, struct gnRenderPassInfo_t passInfo) {
VkClearValue* values = malloc(sizeof(VkClearValue) * passInfo.clearValueCount);
@@ -54,6 +55,11 @@ void gnCommandSetScissorFn(struct gnCommandBuffer_t* buffer, struct gnScissor_t
};
vkCmdSetScissor(buffer->commandBuffer->buffer, 0, 1, &vkScissor);
}
VkDeviceSize offsets[] = {0};
void gnCommandBindBufferFn(gnCommandBufferHandle buffer, gnBufferHandle bufferToBind, gnBufferType type) {
if (type == GN_VERTEX_BUFFER)
vkCmdBindVertexBuffers(buffer->commandBuffer->buffer, 0, 1, &bufferToBind->buffer->buffer, offsets);
}
void gnCommandDrawFn(struct gnCommandBuffer_t* buffer, int vertexCount, int firstVertex, int instanceCount, int firstInstance) {
vkCmdDraw(buffer->commandBuffer->buffer, vertexCount, instanceCount, firstVertex, firstInstance);
}