OpenGL buffers
This commit is contained in:
33
projects/apis/opengl/src/buffer/opengl_buffer.c
Normal file
33
projects/apis/opengl/src/buffer/opengl_buffer.c
Normal file
@@ -0,0 +1,33 @@
|
||||
#include "opengl_buffer.h"
|
||||
|
||||
GLenum gnBufferTypeToGLEnum(gnBufferType type) {
|
||||
switch (type) {
|
||||
case GN_VERTEX_BUFFER: return GL_ARRAY_BUFFER;
|
||||
case GN_INDEX_BUFFER: return GL_ELEMENT_ARRAY_BUFFER;
|
||||
case GN_UNIFORM_BUFFER: return GL_UNIFORM_BUFFER;
|
||||
case GN_STORAGE_BUFFER: return GL_SHADER_STORAGE_BUFFER;
|
||||
}
|
||||
}
|
||||
|
||||
gnReturnCode openglCreateBuffer(gnBufferHandle buffer, gnDevice device, gnBufferInfo info) {
|
||||
buffer->buffer = malloc(sizeof(gnPlatformBuffer));
|
||||
glCreateBuffers(1, &buffer->buffer->id);
|
||||
buffer->buffer->type = gnBufferTypeToGLEnum(info.type);
|
||||
buffer->buffer->usage = (info.usage == GN_DYNAMIC_DRAW) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
|
||||
return GN_SUCCESS;
|
||||
}
|
||||
void openglBufferData(gnBufferHandle buffer, size_t dataSize, void* data) {
|
||||
glNamedBufferData(buffer->buffer->id, dataSize, data, buffer->buffer->usage);
|
||||
}
|
||||
void openglBufferSubData(gnBufferHandle buffer, size_t offset, size_t dataSize, gnBufferMemory data) {
|
||||
glNamedBufferSubData(buffer->buffer->id, offset, dataSize, data);
|
||||
}
|
||||
void* openglMapBuffer(gnBufferHandle buffer) {
|
||||
return glMapNamedBuffer(buffer->buffer->id, GL_READ_WRITE);
|
||||
}
|
||||
void openglUnmapBuffer(gnBufferHandle buffer) {
|
||||
glUnmapNamedBuffer(buffer->buffer->id);
|
||||
}
|
||||
void openglDestroyBuffer(gnBufferHandle buffer) {
|
||||
glDeleteBuffers(1, &buffer->buffer->id);
|
||||
}
|
Reference in New Issue
Block a user