creating and destroying buffers
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56
rendering_api/vulkan/src/buffers/vulkan_buffer.c
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56
rendering_api/vulkan/src/buffers/vulkan_buffer.c
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#include "vulkan_buffer.h"
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#include "core/buffers/gryphn_buffer.h"
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#include "core/output_device/gryphn_output_device.h"
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#include "output_device/vulkan_output_devices.h"
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#include "output_device/vulkan_physical_device.h"
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VkBufferUsageFlags vkGryphnBufferType(gnBufferType type) {
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switch (type) {
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case GN_VERTEX_BUFFER: return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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}
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}
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gnReturnCode gnCreateBufferFn(gnBufferHandle buffer, gnOutputDeviceHandle device, gnBufferInfo info) {
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buffer->buffer = malloc(sizeof(struct gnPlatformBuffer_t));
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VkBufferCreateInfo bufferInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.size = info.size,
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.usage = vkGryphnBufferType(info.type),
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE
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};
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if (vkCreateBuffer(device->outputDevice->device, &bufferInfo, NULL, &buffer->buffer->buffer) != VK_SUCCESS)
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return GN_FAILED_TO_CREATE_BUFFER;
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VkMemoryRequirements bufferRequirements;
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vkGetBufferMemoryRequirements(device->outputDevice->device, buffer->buffer->buffer, &bufferRequirements);
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VkPhysicalDeviceMemoryProperties memoryProperties;
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vkGetPhysicalDeviceMemoryProperties(device->physicalDevice.physicalDevice->device, &memoryProperties);
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VkMemoryAllocateInfo memoryAllocateInfo = {
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.allocationSize = bufferRequirements.size,
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};
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gnBool foundMemory = gnFalse;
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VkMemoryPropertyFlagBits flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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for (uint32_t i = 0; i < memoryProperties.memoryTypeCount; i++) {
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if ((bufferRequirements.memoryTypeBits & (1 << i)) && (memoryProperties.memoryTypes[i].propertyFlags & flags) == flags) {
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memoryAllocateInfo.memoryTypeIndex = i;
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foundMemory = gnTrue;
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}
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} // this whole thing was adapted from vulkan-tutorial.com
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if (!foundMemory) return GN_FAILED_TO_ALLOCATE_MEMORY;
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if (vkAllocateMemory(device->outputDevice->device, &memoryAllocateInfo, NULL, &buffer->buffer->bufferMemory) != VK_SUCCESS) {
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return GN_FAILED_TO_ALLOCATE_MEMORY;
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}
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vkBindBufferMemory(device->outputDevice->device, buffer->buffer->buffer, buffer->buffer->bufferMemory, 0);
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return GN_SUCCESS;
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}
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void gnDestroyBufferFn(gnBufferHandle buffer) {
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vkDestroyBuffer(buffer->device->outputDevice->device, buffer->buffer->buffer, NULL);
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vkFreeMemory(buffer->device->outputDevice->device, buffer->buffer->bufferMemory, NULL);
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free(buffer->buffer);
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}
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