remove some useless stuff
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@@ -110,13 +110,6 @@ GN_EXPORT void gnCommandPushConstantFn(gnCommandBuffer& commandBuffer, const gnG
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GN_EXPORT void gnCommandEndRenderPassFn(const gnCommandBuffer& commandBuffer) {
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GN_EXPORT void gnCommandEndRenderPassFn(const gnCommandBuffer& commandBuffer) {
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vkCmdEndRenderPass(commandBuffer.commandBuffer->commandBuffer);
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vkCmdEndRenderPass(commandBuffer.commandBuffer->commandBuffer);
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}
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}
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void gnCommandBindShader(const gnCommandBuffer& commandBuffer, const gnShader& shader) {
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// vkCmdBindShadersEXT(
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// commandBuffer.commandBuffer->commandBuffer,
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// 2,
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// VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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// const VkShaderEXT* pShaders);
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}
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GN_EXPORT gnReturnCode gnCommandBufferEndFn(const gnCommandBuffer& commandBuffer) {
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GN_EXPORT gnReturnCode gnCommandBufferEndFn(const gnCommandBuffer& commandBuffer) {
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if (vkEndCommandBuffer(commandBuffer.commandBuffer->commandBuffer) != VK_SUCCESS) {
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if (vkEndCommandBuffer(commandBuffer.commandBuffer->commandBuffer) != VK_SUCCESS) {
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return GN_FAILED;
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return GN_FAILED;
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