finally get stuff to present
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@@ -9,6 +9,7 @@ gnUniform* openglAllocateUniforms(gnUniformPool pool, const gnUniformAllocationI
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for (int i = 0; i < allocInfo.setCount; i++) {
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uniforms[i] = malloc(sizeof(struct gnUniform_t));
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uniforms[i]->uniform = malloc(sizeof(struct gnPlatformUniform_t));
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for (int c = 0; c < MAX_OPENGL_BINDINGS; c++) uniforms[i]->uniform->bindings[c].isUpdated = GN_FALSE;
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}
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return uniforms;
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}
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