From 51e68307eb0933283791af6aba47b5d712f2fb8a Mon Sep 17 00:00:00 2001 From: Gregory Wells Date: Sun, 15 Jun 2025 19:16:23 -0400 Subject: [PATCH] Update README.md --- README.md | 23 ++++++++++++++++++----- 1 file changed, 18 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 1b0109f..6bc856a 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,20 @@ ## Gryphn -Cross platform rendering api +Cross platform high performace rendering api -# Info / Code Style -Internal functions you are not supposed to call are titled in snake case
-In most, should be all, cases the internal functions are contained in the .C files -Functions that should be called by the user are titled in camel case and begin with gn +# Info +Gryphn works to abstract away platform API functions (Vulkan, Metal, D3D11/D3D12, OpenGL, Software) with its own API that aims to mimic vulkans API while simplifying it and adding more utils
| +Supported APIs + +- [x] Vulkan +- [x] Metal +- [ ] Direct 3D 11 +- [ ] Direct 3D 12 +- [ ] OpenGL +- [ ] Software + +# Features +Ability to create applications that can leverage Buffers and Textures to render full 3d scenes
+ +# Plans +Improved Validation
+ Currently validation is always run and it discards the messages if you dont have a debugger attached, I plan to support layers like vulkan that can validation certain parts of the API