begin rewriting metal classes in objective c

This commit is contained in:
Greg Wells
2025-05-24 15:42:48 -04:00
parent 587e68d186
commit 4f6e785317
4 changed files with 53 additions and 37 deletions

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@@ -0,0 +1,9 @@
#include <core/debugger/gryphn_debugger.h>
// these do nothing because I am too lazy to write a debugger for metal at this point in time
gnReturnCode gnCreateDebuggerFn(gnDebugger* debugger, gnInstance* instance, const struct gnDebuggerInfo_t info) {
return GN_SUCCESS;
}
void gnDestroyDebuggerFn(gnDebugger* instance) {
}

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@@ -1,16 +1,15 @@
// #pragma once
// #include <Metal/Metal.hpp>
// #include <MetalKit/MetalKit.hpp>
#pragma once
#include "core/instance/gryphn_instance.h"
#include "core/output_device/gryphn_output_device.h"
#include <Metal/Metal.h>
#include <MetalKit/MetalKit.h>
// struct gnPlatformPhysicalOutputDevice {
// MTL::Device* device;
// };
// struct gnInstance;
struct gnPlatformPhysicalDevice_t {
id<MTLDevice> device;
} gnPlatformPhysicalDevice;
// struct gnPlatformOutputDevice {
// MTL::Device* device;
// MTL::CommandQueue* commandQueue;
// MTK::View* contentView;
// gnInstance* instance;
// };
struct gnPlatformOutputDevice_t {
id<MTLDevice> device;
// MTLCommandQueue* commandQueue;
MTKView* contentView;
} gnPlatformOutputDevice;

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@@ -1,23 +0,0 @@
// #include <core/output_device/gryphn_physical_output_device.h>
// #include <Metal/Metal.hpp>
// #include "metal_output_devices.h"
// GN_EXPORT gnPhysicalOutputDevice* gnGetPhysicalOutputDevicesFn(const gnInstance& instance, uint32_t* count) {
// // gnList<gnPhysicalOutputDevice> physicalOutputDevices = gnCreateList<gnPhysicalOutputDevice>();
// NS::Array *devices = MTL::CopyAllDevices();
// gnPhysicalOutputDevice* devicesList = (gnPhysicalOutputDevice*)malloc(sizeof(gnPhysicalOutputDevice) * devices->count());
// for (int i = 0; i < devices->count(); i++) {
// devicesList[i].outputDeviceName = reinterpret_cast<MTL::Device*>(devices->object(0))->name()->cString(NS::StringEncoding::UTF8StringEncoding);
// devicesList[i].physicalOutputDevice = new gnPlatformPhysicalOutputDevice();
// devicesList[i].physicalOutputDevice->device = reinterpret_cast<MTL::Device*>(devices->object(0));
// }
// *count = devices->count();
// return devicesList;
// }
// GN_EXPORT gnBool gnDeviceSupportsAPIFn(const gnPhysicalOutputDevice& device) {
// // so as far as my understanding goes which is not very far I dont think that the
// // method I am using to ge the devices would return a list of devices that are not supported on
// // metal but idk or really care cuz fuck you for using metal
// return true;
// }

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@@ -0,0 +1,31 @@
#include <core/output_device/gryphn_physical_output_device.h>
#include <Metal/Metal.h>
#include "metal_output_devices.h"
#include "core/window_surface/gryphn_surface.h"
gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstance* instance, uint32_t* deviceCount) {
NSArray *devices = MTLCopyAllDevices();
*deviceCount = [devices count];
gnPhysicalDevice* devicesList = (gnPhysicalDevice*)malloc(sizeof(gnPhysicalDevice) * *deviceCount);
for (int i = 0; i < *deviceCount; i++) {
devicesList[i].physicalDevice = malloc(sizeof(gnPlatformPhysicalDevice));
devicesList[i].physicalDevice->device = [devices objectAtIndex:0];
id<MTLDevice> device = [devices objectAtIndex:0];
devicesList[i].properties.name = gnCreateString([[device name] cStringUsingEncoding:NSUTF8StringEncoding]);
// below I am going to fake that there is one queue that can support graphics, compute, and transfer queues
devicesList[i].queueProperties.queueProperties = malloc(sizeof(gnQueueProperties));
devicesList[i].queueProperties.queueProperties[0] = (gnQueueProperties){
.queueCount = 1,
.queueType = GN_QUEUE_GRAPHICS | GN_QUEUE_COMPUTE | GN_QUEUE_TRANSFER
};
}
[devices release];
return devicesList;
}
gnBool gnQueueCanPresentToSurfaceFn(const struct gnPhysicalDevice_t device, uint32_t queueIndex, const struct gnWindowSurface_t windowSurface) {
return gnTrue; // I belive that a window should always be able to present to a surface in metal
}