load up until command pool creation
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@@ -12,7 +12,7 @@ VkShaderStageFlagBits vkGryphnShaderModuleStage(gnShaderModuleStage stage) {
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return outStage;
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}
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gnReturnCode gnCreateShaderModuleFn(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo) {
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gnReturnCode createShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo) {
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module->shaderModule = malloc(sizeof(struct gnPlatformShaderModule_t));
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VkShaderModuleCreateInfo createInfo = {
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@@ -34,6 +34,6 @@ gnReturnCode gnCreateShaderModuleFn(gnShaderModule module, gnDevice device, gnSh
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return GN_SUCCESS;
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}
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void gnDestroyShaderModuleFn(struct gnShaderModule_t* module) {
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void destroyShaderModule(gnShaderModule module) {
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vkDestroyShaderModule(module->device->outputDevice->device, module->shaderModule->shaderModule, NULL);
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}
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