Finish OpenGL support

This commit is contained in:
Gregory Wells
2025-08-20 14:37:39 -04:00
parent 263a8e54fa
commit 4d904557d8
3 changed files with 48 additions and 9 deletions

View File

@@ -1,12 +1,9 @@
#include "opengl_shader_compiler.h"
#include "spirv_glsl.hpp"
typedef struct glCompiler_t {
spirv_cross::CompilerGLSL* glsl;
} glInternalCompiler;
void handle_resources(spirv_cross::CompilerGLSL& compiler, spirv_cross::SmallVector<spirv_cross::Resource>& resources, glSet* setMap) {
for (size_t i = 0; i < resources.size(); i++) {
uint32_t
@@ -40,6 +37,29 @@ GN_CPP_FUNCTION glShader glCompilerCompilerShader(glCompiler compiler, gnUniform
handle_resources(*compiler->glsl, arg_buffers.storage_buffers, shader.sets);
handle_resources(*compiler->glsl, arg_buffers.sampled_images, shader.sets);
// for (auto &pc : arg_buffers.push_constant_buffers) {
// compiler->glsl->set_name(pc.id, "gnPushConstantBlock");
// auto type = compiler->glsl->get_type(pc.type_id);
// // printf("members: %lu\n", type.member_types.size());
// for (uint32_t i = 0; i < type.member_types.size(); ++i) {
// // // std::string name = compiler->glsl->get_member_name(pc.type_id, i);
// // compiler.set_member_name(push_constant_type_id, 0, "myMat4");
// // compiler.set_member_name(push_constant_type_id, 1, "myVec3");
// // compiler.set_member_name(push_constant_type_id, 2, "myInt");
// auto member_type = compiler->glsl->get_type(type.member_types[i]);
// // // Example: check if it's a mat4, vec3, or int
// // if (member_type.columns == 4 && member_type.vecsize == 4)
// // printf("member %s: mat4\n", name.c_str());
// // else if (member_type.vecsize == 3 && member_type.columns == 1)
// // printf("member %s: vec3\n", name.c_str());
// // else if (member_type.basetype == spirv_cross::SPIRType::Int)
// // printf("member %s: int\n", name.c_str());
// }
// }
std::string output = compiler->glsl->compile();
shader.source = (char*)malloc(sizeof(char*) * (output.size() + 1));
strcpy(shader.source, output.c_str());