metal depth stencil state or something
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@@ -33,6 +33,7 @@ void endMetalRenderPass(gnCommandBuffer buffer) {
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void bindMetalGraphicsPipeline(gnCommandBuffer buffer, struct gnGraphicsPipeline_t* graphicsPipeline) {
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id<MTLRenderCommandEncoder> encoder = (id<MTLRenderCommandEncoder>)buffer->commandBuffer->encoder;
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[encoder setRenderPipelineState:graphicsPipeline->graphicsPipeline->graphicsPipeline];
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[encoder setDepthStencilState:graphicsPipeline->graphicsPipeline->depthState];
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if (graphicsPipeline->info.cullMode.face == GN_CULL_FACE_BACK)
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[encoder setCullMode:MTLCullModeBack];
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@@ -6,11 +6,11 @@
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#include "output_device/gryphn_output_device.h"
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gnBool isDepthFormat(gnImageFormat format) {
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return gnFalse;
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return (format == GN_FORMAT_D24S8_UINT) || (format == GN_FORMAT_D32S8_UINT);
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}
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gnBool isStencilFormat(gnImageFormat format) {
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return gnFalse;
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return (format == GN_FORMAT_D24S8_UINT) || (format == GN_FORMAT_D32S8_UINT);
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}
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MTLLoadAction mtlGryphnLoadOperation(gnLoadOperation loadOperation) {
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@@ -45,9 +45,11 @@ gnReturnCode createMetalFramebuffer(gnFramebuffer framebuffer, gnOutputDevice de
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for (int i = 0; i < info.renderPassDescriptor->info.attachmentCount; i++) {
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gnBool wasDepthStencil = gnFalse;
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if (isDepthFormat(info.renderPassDescriptor->info.attachmentInfos[i].format)) {
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gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
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.message = gnCreateString("Depth attachments are not currently supported in metal (get on this)")
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});
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MTLRenderPassDepthAttachmentDescriptor* depthAttachment = framebuffer->framebuffer->framebuffer.depthAttachment;
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depthAttachment.texture = info.attachments[i]->texture->texture;
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depthAttachment.loadAction = mtlGryphnLoadOperation(info.renderPassDescriptor->info.attachmentInfos[i].loadOperation);
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depthAttachment.storeAction = mtlGryphnStoreOperation(info.renderPassDescriptor->info.attachmentInfos[i].storeOperation);
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depthAttachment.clearDepth = 1.0f;
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wasDepthStencil = gnTrue;
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}
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if (isStencilFormat(info.renderPassDescriptor->info.attachmentInfos[i].format)) {
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@@ -5,6 +5,7 @@
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typedef struct gnPlatformGraphicsPipeline_t {
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id<MTLRenderPipelineState> graphicsPipeline;
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id<MTLDepthStencilState> depthState;
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metalBindingMaps vertexShaderMaps, fragmentShaderMaps;
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} gnPlatformGraphicsPipeline;
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@@ -28,6 +28,19 @@ MTLVertexFormat mtlGryphnVertexFormat(gnVertexFormat format) {
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}
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}
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MTLCompareFunction mtlGrypnCompareOperation(gnCompareOperation operation) {
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switch(operation) {
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case GN_COMPARE_NEVER: return MTLCompareFunctionNever;
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case GN_COMPARE_LESS: return MTLCompareFunctionLess;
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case GN_COMPARE_EQUAL: return MTLCompareFunctionEqual;
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case GN_COMPARE_LESS_OR_EQUAL: return MTLCompareFunctionLessEqual;
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case GN_COMPARE_GREATER: return MTLCompareFunctionGreater;
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case GN_COMPARE_NOT_EQUAL: return MTLCompareFunctionNotEqual;
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case GN_COMPARE_GREATER_OR_EQUAL: return MTLCompareFunctionGreaterEqual;
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case GN_COMPARE_ALWAYS: return MTLCompareFunctionAlways;
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}
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}
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gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info) {
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graphicsPipeline->graphicsPipeline = malloc(sizeof(struct gnPlatformGraphicsPipeline_t));
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MTLRenderPipelineDescriptor* descriptor = [[MTLRenderPipelineDescriptor alloc] init];
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@@ -75,10 +88,6 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
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MTLVertexAttributeDescriptorArray* attributes = vertexDescriptor.attributes;
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MTLVertexBufferLayoutDescriptorArray* buffers = vertexDescriptor.layouts;
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// layout(location = 0) in vec3 inPosition;
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// layout(location = 1) in vec2 inUV;
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// layout(location = 2) in vec3 inColor;
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int k = 0;
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for (int i = 0; i < info.shaderInputLayout.bufferCount; i++) {
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[[buffers objectAtIndexedSubscript:info.shaderInputLayout.bufferAttributes[i].binding] setStride:info.shaderInputLayout.bufferAttributes[i].size];
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@@ -90,6 +99,13 @@ gnReturnCode createMetalGraphicsPipeline(gnGraphicsPipeline graphicsPipeline, gn
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}
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}
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MTLDepthStencilDescriptor* depthStencilDesc = [[MTLDepthStencilDescriptor alloc] init];
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depthStencilDesc.depthWriteEnabled = info.depthStencil.depthWriteEnable,
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depthStencilDesc.depthCompareFunction = info.depthStencil.depthWriteEnable,
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depthStencilDesc.depthCompareFunction = mtlGrypnCompareOperation(info.depthStencil.operation),
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graphicsPipeline->graphicsPipeline->depthState = [device->outputDevice->device newDepthStencilStateWithDescriptor:depthStencilDesc];
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[descriptor setVertexDescriptor:vertexDescriptor];
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NSError* error = nil;
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graphicsPipeline->graphicsPipeline->graphicsPipeline = [device->outputDevice->device newRenderPipelineStateWithDescriptor:descriptor error:&error];
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