render pass in OpenGL
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@@ -1,5 +1,6 @@
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#include "opengl_loader.h"
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#include "commands/buffers/opengl_command_buffer.h"
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#include "commands/commands/opengl_commands.h"
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gnCommandFunctions loadOpenGLCommandFunctions() {
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return (gnCommandFunctions) {
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@@ -10,8 +11,8 @@ gnCommandFunctions loadOpenGLCommandFunctions() {
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._gnEndCommandBuffer = openglEndCommandBuffer,
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._gnDestroyCommandBuffer = openglDestroyCommandBuffer,
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._gnCommandBeginRenderPass = NULL,
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._gnCommandEndRenderPass = NULL,
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._gnCommandBeginRenderPass = openglBeginRenderPass,
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._gnCommandEndRenderPass = openglEndRenderPass,
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._gnCommandBindGraphicsPipeline = NULL,
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._gnCommandSetViewport = NULL,
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