start to redo metal shader compilation
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@@ -11,7 +11,6 @@ typedef struct gnSubmitSyncInfo {
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gnSemaphoreHandle* signalSemaphores;
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uint32_t commandBufferCount;
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gnCommandBufferHandle* commandBuffers;
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uint32_t queueIndex;
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gnFenceHandle fence;
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} gnSubmitSyncInfo;
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