start to redo metal shader compilation
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@@ -9,7 +9,6 @@ typedef struct gnPresentSyncInfo {
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uint32_t presentationQueueCount;
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gnPresentationQueueHandle* presentationQueues;
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uint32_t* imageIndices;
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uint32_t queueIndex;
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} gnPresentSyncInfo;
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gnReturnCode gnPresentSync(gnOutputDeviceHandle device, gnPresentSyncInfo info);
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