start to redo metal shader compilation
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@@ -9,7 +9,6 @@ typedef struct gnPresentSyncInfo {
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uint32_t presentationQueueCount;
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gnPresentationQueueHandle* presentationQueues;
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uint32_t* imageIndices;
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uint32_t queueIndex;
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} gnPresentSyncInfo;
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gnReturnCode gnPresentSync(gnOutputDeviceHandle device, gnPresentSyncInfo info);
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@@ -11,7 +11,6 @@ typedef struct gnSubmitSyncInfo {
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gnSemaphoreHandle* signalSemaphores;
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uint32_t commandBufferCount;
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gnCommandBufferHandle* commandBuffers;
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uint32_t queueIndex;
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gnFenceHandle fence;
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} gnSubmitSyncInfo;
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