get supported surface formats

This commit is contained in:
Greg Wells
2025-05-24 17:16:42 -04:00
parent 38799cb663
commit 410eab007e
118 changed files with 84 additions and 4217 deletions

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#include <core/buffers/gryphn_buffer.h>
#include <core/devices/metal_output_devices.h>
#include "metal_buffer.h"
GN_EXPORT gnErrorCode gnCreateBufferFn(gnBuffer* buffer, const gnOutputDevice& outputDevice) {
if (!buffer->buffer) buffer->buffer = new gnPlatformBuffer();
buffer->buffer->buffer = outputDevice.outputDevice->device->newBuffer(buffer->size, MTL::ResourceStorageModeShared);
return GN_SUCCESS;
}
GN_EXPORT void gnBufferDataFn(gnBuffer& buffer, void* data) {
memcpy(buffer.buffer->buffer->contents(), data, buffer.size);
}
GN_EXPORT void gnBufferSubDataFn(gnBuffer& buffer, gnSize offset, gnSize size, void* data) {
memcpy((char*)buffer.buffer->buffer->contents() + offset, data, size);
}
GN_EXPORT void gnBufferClearDataFn(gnBuffer& buffer) {
memcpy(buffer.buffer->buffer->contents(), 0, buffer.size);
}
GN_EXPORT void gnBufferMapDataFn(gnBuffer& buffer, void** data) {
*data = buffer.buffer->buffer->contents();
}
GN_EXPORT void gnDestroyBufferFn(gnBuffer& buffer) {
buffer.buffer->buffer->release();
}

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#pragma once
#include <Metal/Metal.hpp>
struct gnPlatformBuffer {
MTL::Buffer* buffer;
};

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#include "metal_vertex_description.h"
// MTL::VertexDescriptor* flatVertexDescriptor = MTL::VertexDescriptor::alloc()->init();
// auto attributes = flatVertexDescriptor->attributes();
// attributes->object(0)->setFormat(MTL::VertexFormat::VertexFormatFloat2);
// attributes->object(0)->setOffset(offsetof(Vertex, position));
// attributes->object(0)->setBufferIndex(0);
// attributes->object(1)->setFormat(MTL::VertexFormat::VertexFormatFloat3);
// attributes->object(1)->setOffset(offsetof(Vertex, uv));
// attributes->object(1)->setBufferIndex(0);
// flatVertexDescriptor->layouts()->object(0)->setStride(sizeof(Vertex));
GN_EXPORT void gnVertexDescriptionSetBindingDescriptionFn(gnVertexDescription& vertexDescription, const gnBindingDescription& binding) {
if (!vertexDescription.vertexDescription) vertexDescription.vertexDescription = new gnPlatformVertexDescription();
vertexDescription.vertexDescription->binding = binding.binding;
vertexDescription.vertexDescription->vertexDescriptor = MTL::VertexDescriptor::alloc()->init();
vertexDescription.vertexDescription->vertexDescriptor->layouts()->object(0)->setStride(binding.stride);
// auto attributes = vertexDescriptor->attributes();
// attributes->object(0)->setFormat(MTL::VertexFormat::VertexFormatFloat2);
// attributes->object(0)->setOffset(offsetof(Vertex, position));
// attributes->object(0)->setBufferIndex(0);
}
GN_EXPORT void gnVertexDescriptionSetPropertiesCountFn(gnVertexDescription& vertexDescription, int count) {
if (!vertexDescription.vertexDescription) vertexDescription.vertexDescription = new gnPlatformVertexDescription();
vertexDescription.vertexDescription->descriptorCount = count;
// this does nothing on metal but I guess imma do something with it cuz it exists
}
GN_EXPORT void gnVertexDescriptionSetPropertyFn(gnVertexDescription& vertexDescription, int index, const gnVertexProperty& property) {
if (!vertexDescription.vertexDescription) vertexDescription.vertexDescription = new gnPlatformVertexDescription();
auto attribute = vertexDescription.vertexDescription->vertexDescriptor->attributes()->object(index);
attribute->setBufferIndex(0);
switch(property.format) {
case GN_FLOAT: attribute->setFormat(MTL::VertexFormat::VertexFormatFloat); break;
case GN_FLOAT2: attribute->setFormat(MTL::VertexFormat::VertexFormatFloat2); break;
case GN_FLOAT3: attribute->setFormat(MTL::VertexFormat::VertexFormatFloat3); break;
case GN_FLOAT4: attribute->setFormat(MTL::VertexFormat::VertexFormatFloat4); break;
case GN_UINT: attribute->setFormat(MTL::VertexFormat::VertexFormatUInt); break;
}
attribute->setOffset(property.offset);
}

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#include <core/buffers/vertex_descriptions/gryphn_vertex_description.h>
#include <Metal/Metal.hpp>
struct gnPlatformVertexDescription {
MTL::VertexDescriptor* vertexDescriptor = nullptr;
uint32_t binding;
uint32_t descriptorCount;
};

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#include <core/commands/gryphn_command.h>
#include <core/commands/metal_command_buffer.h>
#include <core/graphics_pipeline/metal_render_pass_frame.h>
#include <core/graphics_pipeline/metal_graphics_pipeline.h>
#include <core/framebuffers/metal_framebuffer.h>
#include <core/textures/metal_texture.h>
#include <core/buffers/metal_buffer.h>
#include <core/metal_instance.h>
#include <core/shaders/metal_shader_module.h>
GN_EXPORT gnReturnCode gnCommandBufferStartFn(gnCommandBuffer& commandBuffer) {
// do absoluetly nothing
return GN_SUCCESS;
}
GN_EXPORT void gnCommandBeginRenderPassFn(gnCommandBuffer& commandBuffer, const gnRenderPassFrame& frame) {
int currentColorAttachment = 0;
for (int i = 0; i < gnListLength(frame.framebuffer->framebufferAttachments); i++) {
if (frame.framebuffer->framebufferAttachments[i].bindPoint == GN_COLOR_ATTACHMENT) {
frame.framebuffer->framebuffer->framebuffer->colorAttachments()->object(currentColorAttachment)->setClearColor(MTL::ClearColor::Make(frame.clearColor.r / 255.0f, frame.clearColor.g / 255.0f, frame.clearColor.b / 255.0f, frame.clearColor.a));
currentColorAttachment++;
}
}
commandBuffer.commandBuffer->renderCommandEncoder = commandBuffer.commandBuffer->commandBuffer->renderCommandEncoder(frame.framebuffer->framebuffer->framebuffer);
MTL::Viewport vp = {(double)frame.offset.x, (double)frame.offset.y, (double)frame.area.x, (double)frame.area.y, 0.0, 1.0};
commandBuffer.commandBuffer->renderCommandEncoder->setViewport(vp);
}
GN_EXPORT void gnCommandSetGraphicsPipelineFn(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline) {
commandBuffer.commandBuffer->renderCommandEncoder->setRenderPipelineState(graphicsPipeline.graphicsPipeline->renderPipelineState);
if (graphicsPipeline.graphicsPipeline->cullMode == GN_CULL_BACKFACE)
commandBuffer.commandBuffer->renderCommandEncoder->setCullMode(MTL::CullMode::CullModeBack);
else if (graphicsPipeline.graphicsPipeline->cullMode == GN_CULL_FRONTFACE)
commandBuffer.commandBuffer->renderCommandEncoder->setCullMode(MTL::CullMode::CullModeFront);
else if (graphicsPipeline.graphicsPipeline->cullMode == GN_CULL_NONE)
commandBuffer.commandBuffer->renderCommandEncoder->setCullMode(MTL::CullMode::CullModeNone);
if (graphicsPipeline.graphicsPipeline->direction == GN_CLOCKWISE)
commandBuffer.commandBuffer->renderCommandEncoder->setFrontFacingWinding(MTL::WindingCounterClockwise);
if (graphicsPipeline.graphicsPipeline->direction == GN_COUNTER_CLOCKWISE)
commandBuffer.commandBuffer->renderCommandEncoder->setFrontFacingWinding(MTL::WindingClockwise);
commandBuffer.commandBuffer->renderCommandEncoder->setDepthStencilState(graphicsPipeline.graphicsPipeline->depthStencilState);
}
GN_EXPORT void gnCommandSetViewportFn(const gnCommandBuffer& commandBuffer, gnViewportDescriptionData data) {
MTL::Viewport viewport = {
data.offset.x, data.offset.y,
data.size.x, data.size.y,
data.depth.x, data.depth.y
};
commandBuffer.commandBuffer->renderCommandEncoder->setViewport(viewport);
}
GN_EXPORT void gnCommandSetScissorFn(const gnCommandBuffer& commandBuffer, gnScissorDescriptionData data) {
MTL::ScissorRect rect = {
data.offset.x, data.offset.y,
data.extent.x, data.extent.y
};
commandBuffer.commandBuffer->renderCommandEncoder->setScissorRect(rect);
}
GN_EXPORT void gnCommandDrawFn(gnCommandBuffer& commandBuffer, int vertexCount, int instanceCount, int firstVertex, int firstInstance) {
commandBuffer.commandBuffer->renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypeTriangle, firstVertex, vertexCount, instanceCount, firstInstance);
}
GN_EXPORT void gnCommandDrawIndexedFn(gnCommandBuffer& commandBuffer, gnUInt indexCount, gnUInt instanceCount, gnUInt firstIndex, gnInt vertexOffset, gnUInt firstInstance) {
commandBuffer.commandBuffer->renderCommandEncoder->drawIndexedPrimitives(MTL::PrimitiveTypeTriangle, indexCount, MTL::IndexTypeUInt16, commandBuffer.commandBuffer->boundIndexBuffer, vertexOffset, instanceCount);
}
GN_EXPORT void gnCommandBindBufferFn(gnCommandBuffer& commandBuffer, const gnBuffer& buffer) {
if (buffer.bufferType == GN_VERTEX_BUFFER)
commandBuffer.commandBuffer->renderCommandEncoder->setVertexBuffer(buffer.buffer->buffer, 0, 0);
else if (buffer.bufferType == GN_INDEX_BUFFER)
commandBuffer.commandBuffer->boundIndexBuffer = buffer.buffer->buffer;
}
GN_EXPORT void gnCommandBindBufferUniformFn(gnCommandBuffer& commandBuffer, gnGraphicsPipeline& graphicsPipeline, gnBufferUniform& uniformBuffer, gnInt set) {
for (int i = 0; i < graphicsPipeline.graphicsPipeline->shaders.size(); i++) {
const mtlShaderRepresentation& repr = graphicsPipeline.graphicsPipeline->shaders[i];
if (repr.module == GN_VERTEX_SHADER_MODULE) {
commandBuffer.commandBuffer->renderCommandEncoder->setVertexBuffer(uniformBuffer.buffer->buffer->buffer, 0, uniformBuffer.binding + repr.uniformBufferBinding);
} else if (repr.module == GN_FRAGMENT_SHADER_MODULE) {
commandBuffer.commandBuffer->renderCommandEncoder->setFragmentBuffer(uniformBuffer.buffer->buffer->buffer, 0, uniformBuffer.binding + repr.pushConstantBinding);
}
}
}
GN_EXPORT void gnCommandBindSamplerUniformFn(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnSamplerUniform& sampler, gnInt set) {
for (int i = 0; i < graphicsPipeline.graphicsPipeline->shaders.size(); i++) {
if (graphicsPipeline.graphicsPipeline->shaders[i].module == GN_FRAGMENT_SHADER_MODULE) {
int binding = graphicsPipeline.graphicsPipeline->shaders[i].textureBindings[{(gnUInt)set, sampler.binding}];
// std::cout << "Binding: " << binding << "\n";
commandBuffer.commandBuffer->renderCommandEncoder->setFragmentTexture(sampler.texture->texture->texture, binding);
commandBuffer.commandBuffer->renderCommandEncoder->setFragmentSamplerState(sampler.texture->texture->sampler, binding);
}
}
}
GN_EXPORT void gnCommandPushConstantFn(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnPushConstant& pushConstant, void* data) {
for (int i = 0; i < graphicsPipeline.graphicsPipeline->shaders.size(); i++) {
const mtlShaderRepresentation& repr = graphicsPipeline.graphicsPipeline->shaders[i];
if (repr.module == GN_VERTEX_SHADER_MODULE) {
commandBuffer.commandBuffer->renderCommandEncoder->setVertexBytes(data, pushConstant.size, repr.pushConstantBinding);
} else if (repr.module == GN_FRAGMENT_SHADER_MODULE) {
commandBuffer.commandBuffer->renderCommandEncoder->setFragmentBytes(data, pushConstant.size, repr.pushConstantBinding);
}
}
}
GN_EXPORT void gnCommandEndRenderPassFn(gnCommandBuffer& commandBuffer) {
commandBuffer.commandBuffer->renderCommandEncoder->endEncoding();
}
GN_EXPORT gnReturnCode gnCommandBufferEndFn(gnCommandBuffer& commandBuffer) {
// commandBuffer.commandBuffer->commandBuffer->commit();
return GN_SUCCESS;
}

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#include "metal_command_buffer.h"
#include <core/devices/metal_output_devices.h>
#include <core/output_device/gryphn_output_device.h>
#include <core/metal_instance.h>
GN_EXPORT gnReturnCode gnCreateCommandBufferFn(gnCommandBuffer* commandBuffer, const gnOutputDevice& outputDevice) {
commandBuffer->commandBuffer = new gnPlatformCommandBuffer();
commandBuffer->commandBuffer->outputDevice = &outputDevice;
commandBuffer->commandBuffer->commandBuffer = outputDevice.outputDevice->commandQueue->commandBuffer();
return GN_SUCCESS;
}
GN_EXPORT gnReturnCode _gnCreateCommandBuffersFn(gnCommandBuffer* commandBuffers, gnUInt commandBufferCount, const gnOutputDevice& outputDevice) {
for (int i = 0; i < commandBufferCount; i++) {
commandBuffers[i].commandBuffer = new gnPlatformCommandBuffer();
commandBuffers[i].commandBuffer->outputDevice = &outputDevice;
commandBuffers[i].commandBuffer->commandBuffer = outputDevice.outputDevice->commandQueue->commandBuffer();
}
return GN_SUCCESS;
}
// so imma just destroy and recreate the command buffer every frame, fuck you
GN_EXPORT void gnCommandBufferResetFn(const gnCommandBuffer& commandBuffer) {
commandBuffer.commandBuffer->commandBuffer->release();
commandBuffer.commandBuffer->commandBuffer = commandBuffer.commandBuffer->outputDevice->outputDevice->commandQueue->commandBuffer();
}
GN_EXPORT void gnDestroyCommandBufferFn(const gnCommandBuffer& commandBuffer) {
commandBuffer.commandBuffer->commandBuffer->release();
}

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#pragma once
#include <core/commands/gryphn_command_buffer.h>
#include <core/graphics_pipeline/gryphn_graphics_pipeline.h>
#include <Metal/Metal.hpp>
struct gnPlatformCommandBuffer {
MTL::CommandBuffer* commandBuffer;
MTL::RenderCommandEncoder* renderCommandEncoder;
MTL::Buffer* boundIndexBuffer = nullptr;
const gnOutputDevice* outputDevice;
};

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#include <core/commands/present_command/gryphn_command_present.h>
#include "core/sync_objects/metal_semaphore.h"
#include "core/presentation_queue/metal_presentation_queue.h"
#include "core/devices/metal_output_devices.h"
#include "core/textures/metal_texture.h"
#include "core/metal_instance.h"
#include "bridge/metal_bridge.h"
GN_EXPORT gnPresentationQueueState gnCommandPresentGetValidPresentationQueueFn(gnCommandPresentData& presentCommandData) {
return GN_VALID;
}
GN_EXPORT gnReturnCode gnCommandPresentFn(gnCommandPresentData& presentCommandData) {
// dispatch_semaphore_wait(presentCommandData.semaphore->semaphore->semaphore, DISPATCH_TIME_FOREVER);
// 2. Create the command buffer
gnOutputDevice* outputDevice = mltGetOutputDevice(presentCommandData.presentationQueue->presentationQueue);
MTL::CommandBuffer* commandBuffer = outputDevice->outputDevice->commandQueue->commandBuffer();
// 3. Add a completed handler to signal the semaphore after the GPU has completed rendering.
__block dispatch_semaphore_t semToSignal = presentCommandData.semaphore->semaphore->semaphore;
commandBuffer->addCompletedHandler(^(MTL::CommandBuffer* buffer) {
// Signal the semaphore after GPU work (drawing) is complete
dispatch_semaphore_signal(semToSignal);
});
gnInstance* instance = outputDevice->outputDevice->instance;
MTK::View* view = outputDevice->outputDevice->contentView;
CA::MetalDrawable* drawable = presentCommandData.presentationQueue->presentationQueue->currentDrawable;
// if (drawable == nullptr) {
// GN_RETURN_ERROR("drawable is null");
// }
MTL::RenderPassDescriptor* desc = MTL::RenderPassDescriptor::alloc()->init();
desc->colorAttachments()->object(0)->setTexture(drawable->texture());
desc->colorAttachments()->object(0)->setLoadAction(MTL::LoadActionClear);
desc->colorAttachments()->object(0)->setStoreAction(MTL::StoreActionStore);
desc->colorAttachments()->object(0)->setClearColor(MTL::ClearColor::Make(1, 0, 0, 1));
auto enc = commandBuffer->renderCommandEncoder(desc);
enc->setRenderPipelineState(instance->instance->framebufferRenderer);
enc->setFragmentTexture(presentCommandData.presentationQueue->images[*presentCommandData.imageIndex].texture->texture, 0);
enc->drawPrimitives(MTL::PrimitiveTypeTriangleStrip, NS::UInteger(0), NS::UInteger(4));
enc->endEncoding();
commandBuffer->presentDrawable(drawable);
// // 5. Commit the command buffer
commandBuffer->commit();
// 6. Wait again on the semaphore to ensure the drawable is presented and the GPU work is complete.
dispatch_semaphore_wait(semToSignal, DISPATCH_TIME_FOREVER);
return GN_SUCCESS;
}

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#include "core/commands/submit_command/gryphn_command_submit.h"
#include "core/sync_objects/metal_semaphore.h"
#include "core/commands/metal_command_buffer.h"
#include <Metal/Metal.hpp>
GN_EXPORT gnPresentationQueueState gnCommandSubmitGetValidPresentationQueueFn(gnCommandSubmitData& presentCommandData) {
return GN_VALID;
}
GN_EXPORT gnErrorCode gnCommandSubmitFn(gnCommandSubmitData& data, const gnFence& fence) {
dispatch_semaphore_wait(data.waitSemaphore->semaphore->semaphore, DISPATCH_TIME_FOREVER);
__block dispatch_semaphore_t semToSignal = data.signalSemaphore->semaphore->semaphore;
data.commandBuffer->commandBuffer->commandBuffer->addCompletedHandler(^void(MTL::CommandBuffer* buffer) {
dispatch_semaphore_signal(semToSignal);
});
data.commandBuffer->commandBuffer->commandBuffer->commit();
return GN_SUCCESS;
}

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#include <core/uniform_descriptor/gryphn_uniform_layout.h>
struct gnPlatformUniformLayout {
};
GN_EXPORT gnReturnCode gnCreateUniformLayoutFn(gnUniformLayout* uniformLayout, gnOutputDevice& device) {
if (uniformLayout->uniformLayout == nullptr) uniformLayout->uniformLayout = new gnPlatformUniformLayout();
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyUniformLayoutFn(gnUniformLayout& uniformLayout) {
}

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#include "metal_framebuffer.h"
#include "core/graphics_pipeline/metal_graphics_pipeline.h"
#include <core/devices/metal_output_devices.h>
#include <core/textures/metal_texture.h>
GN_EXPORT gnReturnCode gnCreateFramebufferAttachmentFn(gnFramebufferAttachment* attachment, gnPresentationQueue& queue) {
attachment->framebufferAttachment = new gnPlatformFramebufferAttachment();
// attachment->framebufferAttachment->framebufferAttachment = MTL::RenderPassAttachmentDescriptor::alloc()->init();
// MTL::RenderPassAttachmentDescriptor* descriptor = attachment->framebufferAttachment->framebufferAttachment;
// attachment->framebufferAttachment->framebufferAttachment->setTexture(attachment->texture->texture->texture->retain());
// descriptor->setLoadAction(MTL::LoadActionClear);
// descriptor->setStoreAction(MTL::StoreActionStore);
return GN_SUCCESS;
}
GN_EXPORT gnReturnCode gnCreateFramebufferFn(gnFramebuffer* framebuffer, const gnRenderPass& renderpass) {
framebuffer->framebuffer = new gnPlatformFramebuffer();
framebuffer->framebuffer->framebuffer = MTL::RenderPassDescriptor::alloc()->init();
framebuffer->framebuffer->framebuffer->setRenderTargetWidth(framebuffer->size.x);
framebuffer->framebuffer->framebuffer->setRenderTargetHeight(framebuffer->size.y);
framebuffer->framebuffer->framebuffer->setDepthAttachment(nullptr);
int currentColorAttachment = 0;
for (int i = 0; i < gnListLength(framebuffer->framebufferAttachments); i++) {
if (framebuffer->framebufferAttachments[i].bindPoint == GN_COLOR_ATTACHMENT) {
MTL::RenderPassColorAttachmentDescriptor* colorAttachment = framebuffer->framebuffer->framebuffer->colorAttachments()->object(currentColorAttachment)->retain();
colorAttachment->setTexture(framebuffer->framebufferAttachments[i].texture->texture->texture);
colorAttachment->setClearColor(MTL::ClearColor::Make(1.0f, 0.0f, 0.0f, 1.0f));
colorAttachment->setLoadAction(MTL::LoadActionClear);
colorAttachment->setStoreAction(MTL::StoreActionStore);
colorAttachment->release();
currentColorAttachment++;
} else if (framebuffer->framebufferAttachments[i].bindPoint == GN_DEPTH_STENCIL_ATTACHMENT) {
MTL::RenderPassDepthAttachmentDescriptor* depthAttachment = framebuffer->framebuffer->framebuffer->depthAttachment()->retain();
depthAttachment->setTexture(framebuffer->framebufferAttachments[i].texture->texture->texture);
depthAttachment->setLoadAction(MTL::LoadActionClear);
depthAttachment->setStoreAction(MTL::StoreActionStore);
depthAttachment->release();
MTL::RenderPassStencilAttachmentDescriptor* stencilAttachment = framebuffer->framebuffer->framebuffer->stencilAttachment()->retain();
stencilAttachment->setTexture(framebuffer->framebufferAttachments[i].texture->texture->texture);
stencilAttachment->setLoadAction(MTL::LoadActionClear);
stencilAttachment->setStoreAction(MTL::StoreActionStore);
stencilAttachment->release();
} else {
return gnReturnError(GN_UNKNOWN_FRAMEBUFFER_ATTACHMENT, "GN_DEPTH_ATTACHMENT and GN_STENCIL_ATTACHMENT are unsupported on metal for now");
}
}
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyFramebufferFn(const gnFramebuffer& framebuffer) {
framebuffer.framebuffer->framebuffer->release();
}

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#include <core/framebuffers/gryphn_framebuffer.h>
#include <Metal/Metal.hpp>
struct gnPlatformFramebuffer {
MTL::RenderPassDescriptor* framebuffer;
};
struct gnPlatformFramebufferAttachment {
MTL::RenderPassAttachmentDescriptor* framebufferAttachment;
};

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#include <core/graphics_pipeline/gryphn_graphics_pipeline.h>
#include "metal_graphics_pipeline.h"
#include <core/devices/metal_output_devices.h>
#include <Metal/Metal.hpp>
#include <core/buffers/vertex_description/metal_vertex_description.h>
#include "core/shaders/metal_shader_module.h"
void mtlInitGraphicsPipeline(gnGraphicsPipeline& pipeline) {
if (pipeline.graphicsPipeline == nullptr) { pipeline.graphicsPipeline = new gnPlatformGraphicsPipeline();
pipeline.graphicsPipeline->renderPipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
}
}
GN_EXPORT void gnGraphicsPipelineSetPrimativeFn(gnGraphicsPipeline& pipeline, gnPrimative primative) {
mtlInitGraphicsPipeline(pipeline);
pipeline.primative = primative;
// this is done at draw time in metal, all this shit it
}
GN_EXPORT void gnGraphicsPipelineEnableDynamicStatesFn(gnGraphicsPipeline& pipeline, const gnBool enable) {
mtlInitGraphicsPipeline(pipeline);
pipeline.graphicsPipeline->dynamicStatesEnabled = enable;
}
GN_EXPORT void gnGraphicsPipelineEnableDynamicStateFn(gnGraphicsPipeline& pipeline, const gnDynamicState state) {
mtlInitGraphicsPipeline(pipeline);
pipeline.graphicsPipeline->dynamicStates.push_back(state);
}
GN_EXPORT void _gnGraphicsPipelineSetViewportFn(gnGraphicsPipeline& pipeline, gnUInt2 position, gnUInt2 size, gnFloat minDepth, gnFloat maxDepth) {
mtlInitGraphicsPipeline(pipeline);
pipeline.graphicsPipeline->position = position;
pipeline.graphicsPipeline->size = size;
pipeline.graphicsPipeline->minDepth = minDepth;
pipeline.graphicsPipeline->maxDepth = maxDepth; // these functions are usless because metal already makes all this shit dynamic
} // minDepth = 0.0f, maxDepth = 1.0f
GN_EXPORT void gnGraphicsPipelineSetCropFn(gnGraphicsPipeline& graphicsPipeline, gnInt2 position, gnUInt2 size) {
mtlInitGraphicsPipeline(graphicsPipeline);
graphicsPipeline.graphicsPipeline->stencil_position = position;
graphicsPipeline.graphicsPipeline->stencil_size = size;
}
GN_EXPORT void gnGraphicsPipelineSetDepthClampFn(gnGraphicsPipeline& graphicsPipeline, gnBool enableDepthClamp) {
mtlInitGraphicsPipeline(graphicsPipeline);
graphicsPipeline.graphicsPipeline->enableDepthClamp = true;
}
GN_EXPORT void gnGraphicsPipelineSetFillModeFn(gnGraphicsPipeline& graphicsPipeline, gnFillMode fillMode) {
mtlInitGraphicsPipeline(graphicsPipeline);
graphicsPipeline.graphicsPipeline->fillMode = fillMode;
// if fill mode is points than fuck you, I have to write a renderer that is going to just draw the points
}
GN_EXPORT void gnGraphicsPipelineSetLineWidthFn(gnGraphicsPipeline& graphicsPipeline, gnFloat lineWidth) {
mtlInitGraphicsPipeline(graphicsPipeline);
graphicsPipeline.graphicsPipeline->lineWidth = lineWidth;
}
GN_EXPORT void gnGraphicsPipelineSetCullModeFn(gnGraphicsPipeline& graphicsPipeline, gnCullMode cullMode, gnFrontFaceDirection direction) {
mtlInitGraphicsPipeline(graphicsPipeline);
graphicsPipeline.graphicsPipeline->cullMode = cullMode;
graphicsPipeline.graphicsPipeline->direction = direction;
}
GN_EXPORT void gnGraphicsPipelineSetMultisamplingFn(gnGraphicsPipeline& graphicsPipeline, gnBool enableMultisampling) {
mtlInitGraphicsPipeline(graphicsPipeline);
if (enableMultisampling) {
std::cout << "Fuck you im not doing multisampling";
}
}
GN_EXPORT void gnGraphicsPipelineEnableDepthTestFn(gnGraphicsPipeline& graphicsPipeline, gnBool depthTest) {
mtlInitGraphicsPipeline(graphicsPipeline);
graphicsPipeline.graphicsPipeline->depthStateDescriptor = MTL::DepthStencilDescriptor::alloc()->init();
if (depthTest) {
graphicsPipeline.graphicsPipeline->depthStateDescriptor->setDepthCompareFunction(MTL::CompareFunctionLess);
graphicsPipeline.graphicsPipeline->depthStateDescriptor->setDepthWriteEnabled(true);
} else {
graphicsPipeline.graphicsPipeline->depthStateDescriptor->setDepthCompareFunction(MTL::CompareFunctionAlways);
graphicsPipeline.graphicsPipeline->depthStateDescriptor->setDepthWriteEnabled(false);
}
}
GN_EXPORT void gnGraphicsPipelineSetColorBlendFn(gnGraphicsPipeline& graphicsPipeline, gnBool colorBlend) {
mtlInitGraphicsPipeline(graphicsPipeline);
graphicsPipeline.graphicsPipeline->colorBlending = colorBlend;
if (colorBlend) {
graphicsPipeline.graphicsPipeline->renderPipelineDescriptor->colorAttachments()->object(0)->setBlendingEnabled(true);
graphicsPipeline.graphicsPipeline->renderPipelineDescriptor->colorAttachments()->object(0)->setRgbBlendOperation(MTL::BlendOperation::BlendOperationAdd);
graphicsPipeline.graphicsPipeline->renderPipelineDescriptor->colorAttachments()->object(0)->setAlphaBlendOperation(MTL::BlendOperation::BlendOperationAdd);
graphicsPipeline.graphicsPipeline->renderPipelineDescriptor->colorAttachments()->object(0)->setSourceRGBBlendFactor(MTL::BlendFactor::BlendFactorSourceAlpha);
graphicsPipeline.graphicsPipeline->renderPipelineDescriptor->colorAttachments()->object(0)->setSourceAlphaBlendFactor(MTL::BlendFactor::BlendFactorSourceAlpha);
graphicsPipeline.graphicsPipeline->renderPipelineDescriptor->colorAttachments()->object(0)->setDestinationRGBBlendFactor(MTL::BlendFactor::BlendFactorOneMinusSourceAlpha);
graphicsPipeline.graphicsPipeline->renderPipelineDescriptor->colorAttachments()->object(0)->setDestinationAlphaBlendFactor(MTL::BlendFactor::BlendFactorOneMinusSourceAlpha);
}
}
GN_EXPORT void gnGraphicsPipelineSetVertexDescriptionFn(gnGraphicsPipeline& graphicsPipeline, const gnVertexDescription& vertexDescription) {
mtlInitGraphicsPipeline(graphicsPipeline);
// this is one of the only things that is not done at runtime in metal, i dont fucking know why
graphicsPipeline.graphicsPipeline->renderPipelineDescriptor->setVertexDescriptor(vertexDescription.vertexDescription->vertexDescriptor);
}
GN_EXPORT void gnGraphicsPipelineBindShaderFn(gnGraphicsPipeline& graphicsPipeline, const gnShader& shader) {
mtlInitGraphicsPipeline(graphicsPipeline);
for (int i = 0; i < gnListLength(shader.shaderModules); i++) {
if (shader.shaderModules[i].shaderType == GN_VERTEX_SHADER_MODULE)
graphicsPipeline.graphicsPipeline->renderPipelineDescriptor->setVertexFunction(shader.shaderModules[i].shaderModule->shaderFunction);
else if (shader.shaderModules[i].shaderType == GN_FRAGMENT_SHADER_MODULE)
graphicsPipeline.graphicsPipeline->renderPipelineDescriptor->setFragmentFunction(shader.shaderModules[i].shaderModule->shaderFunction);
graphicsPipeline.graphicsPipeline->shaders.push_back({
shader.shaderModules[i].shaderType,
shader.shaderModules[i].shaderModule->uniformBufferOffset,
shader.shaderModules[i].shaderModule->pushConstantOffset,
shader.shaderModules[i].shaderModule->texturesSetBindings
});
}
}
GN_EXPORT void gnGraphicsPipelineSetRenderPassFn(gnGraphicsPipeline& graphicsPipeline, gnRenderPass& renderpass) {
}
GN_EXPORT void gnGraphicsPipelineAddUniformLayoutFn(gnGraphicsPipeline& graphicsPipeline, const gnUniformLayout& uniformLayout) {
}
GN_EXPORT void gnGraphicsPipelineAddPushConstantFn(gnGraphicsPipeline& graphicsPipeline, const gnPushConstant& pushConstant) {
}
GN_EXPORT gnReturnCode gnCreateGraphicsPipelineFn(gnGraphicsPipeline* graphicsPipeline, gnOutputDevice& outputDevice) {
if (graphicsPipeline->graphicsPipeline == nullptr) graphicsPipeline->graphicsPipeline = new gnPlatformGraphicsPipeline();
NS::Error* error = nullptr;
graphicsPipeline->graphicsPipeline->renderPipelineDescriptor->colorAttachments()->object(0)->setPixelFormat(MTL::PixelFormatBGRA8Unorm);
graphicsPipeline->graphicsPipeline->renderPipelineState = outputDevice.outputDevice->device->newRenderPipelineState(graphicsPipeline->graphicsPipeline->renderPipelineDescriptor, &error);
if (!graphicsPipeline->graphicsPipeline->renderPipelineState)
return gnReturnError(GN_FAILED_CREATE_GRAPHICS_PIPELINE, error->localizedDescription()->utf8String());
graphicsPipeline->graphicsPipeline->depthStencilState = outputDevice.outputDevice->device->newDepthStencilState(graphicsPipeline->graphicsPipeline->depthStateDescriptor);
graphicsPipeline->graphicsPipeline->outputDevice = &outputDevice;
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyGraphicsPipelineFn(gnGraphicsPipeline& graphicsPipeline) {
}

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@@ -1,37 +0,0 @@
#include <core/graphics_pipeline/gryphn_graphics_pipeline.h>
#include <Metal/Metal.hpp>
struct mtlShaderRepresentation {
gnShaderModuleStage module;
int uniformBufferBinding, pushConstantBinding;
std::unordered_map<gnUInt2, gnUInt> textureBindings;
};
struct gnPlatformGraphicsPipeline {
MTL::RenderPipelineState* renderPipelineState = nullptr;
MTL::RenderPipelineDescriptor* renderPipelineDescriptor = nullptr;
MTL::DepthStencilDescriptor* depthStateDescriptor = nullptr;
gnOutputDevice* outputDevice;
std::vector<mtlShaderRepresentation> shaders = {};
MTL::DepthStencilState* depthStencilState;
gnBool dynamicStatesEnabled = false;
std::vector<gnDynamicState> dynamicStates = {};
// for the viewport
gnUInt2 position = { 0, 0 };
gnUInt2 size = { 100, 100 };
gnFloat minDepth = 0.0f, maxDepth = 1.0f;
// for the stencil
gnInt2 stencil_position;
gnUInt2 stencil_size;
gnBool enableDepthClamp;
gnFillMode fillMode;
gnFloat lineWidth;
gnCullMode cullMode;
gnFrontFaceDirection direction;
gnBool colorBlending;
};

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@@ -1,36 +0,0 @@
#include <core/graphics_pipeline/gryphn_render_pass.h>
#include <Metal/Metal.hpp>
// okay so my understanding is that there is no such thing as a MTL::Subpass or any alternative
// so instread every render pass is instread going to be an array of render passes and
// im going to find a way to implment error handling if the user attempts to to try and access different
// resources or something like that
struct gnPlatformRenderPass {
// MTL::RenderPassDescriptor* renderPassDescriptor = nullptr;
};
struct gnPlatformSubpass {};
struct gnPlatformRenderpassAttachment {};
// all this function is resposible for is making sure that youre whole render pass will be valid when
// created at runtime, I fucking hate you metal more than vulkan, I wish everything was explicit like
// vulkan, can I just define everything at compile time please
GN_EXPORT gnReturnCode gnCreateRenderPassFn(gnRenderPass* renderPass, const gnOutputDevice& outputDevice) {
// renderPass->renderpass = new gnPlatformRenderPass();
// renderPass->renderpass->renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
for (int i = 0; i < renderPass->attachmentCount; i++) {
renderPass->attachments[i].renderpassAttachment = new gnPlatformRenderpassAttachment();
if (renderPass->attachments[i].colorMode == GN_RGBA8) {}
else if (renderPass->attachments[i].colorMode == GN_DEPTH8_STENCIL24) {}
else {
std::string return_code = "GN_RENDERPASS_ATTATCHMENT_(" + std::to_string(i) + ")" + "_UNSUPPORTED_COLOR_MODE";
return gnReturnError(GN_UNKNOWN_COLOR_FORMAT, return_code.c_str());
}
}
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyRenderPassFn(gnRenderPass& renderPass) {
//renderPass.renderpass->renderPassDescriptor->release();
return;
}

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@@ -1,32 +0,0 @@
#include <core/graphics_pipeline/gryphn_render_pass_frame.h>
#include "metal_render_pass_frame.h"
#include <Metal/Metal.hpp>
gnPlatformRenderPassFrame::gnPlatformRenderPassFrame() {
// renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
}
GN_EXPORT void gnRenderPassFrameSetRenderPassFn(gnRenderPassFrame& frame, const gnRenderPass& renderPass) {
if (frame.renderPassFrame == nullptr) frame.renderPassFrame = new gnPlatformRenderPassFrame();
// this is going to do nothing
}
GN_EXPORT void gnRenderPassFrameSetFramebufferFn(gnRenderPassFrame& frame, const gnFramebuffer& framebuffer) {
if (frame.renderPassFrame == nullptr) frame.renderPassFrame = new gnPlatformRenderPassFrame();
std::cout << "gnRenderPassFrameSetFramebufferFn on Metal is not implemented, il do this at some point\n";
// this will do something with setting the attachment descriptions but im kinda lazy
// and by lazy I mean gnFramebuffer_metal_impl has not been created yet
}
GN_EXPORT void gnRenderPassFrameSetOffsetFn(gnRenderPassFrame& frame, const gnUInt2& offset) {
if (frame.renderPassFrame == nullptr) frame.renderPassFrame = new gnPlatformRenderPassFrame();
//frame.renderPassFrame->renderPassDescriptor->
if (offset.x != 0 || offset.y != 0) std::cout << "gnRenderPassFrameOffsetFn offset must be zero on metal\n";
}
GN_EXPORT void gnRenderPassFrameSetRenderAreaFn(gnRenderPassFrame& frame, const gnUInt2& area){
if (frame.renderPassFrame == nullptr) frame.renderPassFrame = new gnPlatformRenderPassFrame();
frame.renderPassFrame->renderPassDescriptor->setRenderTargetWidth(area.x);
frame.renderPassFrame->renderPassDescriptor->setRenderTargetHeight(area.y);
}
GN_EXPORT void gnRenderPassFrameSetClearColorFn(gnRenderPassFrame& frame, gnColor clearColor) {
if (frame.renderPassFrame == nullptr) frame.renderPassFrame = new gnPlatformRenderPassFrame();
std::cout << "gnRenderPassFrameSetClearColorFn does nothing on metal cuz imma bitch\n";
}

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@@ -1,12 +0,0 @@
#include <core/graphics_pipeline/gryphn_render_pass_frame.h>
#include <Metal/Metal.hpp>
struct gnPlatformRenderPassFrame {
// ive been told I can recreate this jazz every frame so im going to do that, screw you
MTL::RenderPassDescriptor* renderPassDescriptor = nullptr;
MTL::RenderCommandEncoder* renderCommandEncoder = nullptr;
gnColor clearColor;
gnPlatformRenderPassFrame();
};

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@@ -1,120 +0,0 @@
#include "metal_shader_module.h"
#include "spirv_msl.hpp"
#include "core/devices/metal_output_devices.h"
#include "core/shaders/gryphn_shader.h"
static uint32_t* chars_to_uint32s(const char* chars, size_t num_chars) {
if (chars == NULL || num_chars == 0) {
return NULL;
}
// Determine the number of uint32_t elements needed.
// Round up in case the number of chars isn't a multiple of 4.
size_t num_uint32s = (num_chars + 3) / 4;
// Allocate memory for the uint32_t array.
uint32_t* uint32s = (uint32_t*)malloc(num_uint32s * sizeof(uint32_t));
if (uint32s == NULL) {
return NULL; // Allocation failed
}
// Initialize the uint32_t array to 0.
for (size_t i = 0; i < num_uint32s; ++i) {
uint32s[i] = 0;
}
// Iterate through the char array and build uint32_t values.
for (size_t i = 0; i < num_chars; ++i) {
size_t uint32_index = i / 4;
int shift = 8 * (i % 4);
uint32s[uint32_index] |= (uint32_t)(unsigned char)chars[i] << shift;
}
return uint32s;
}
GN_EXPORT gnReturnCode gnBuildShaderModuleFn(gnShaderModule* shaderModule, const gnOutputDevice& outputDeviec) {
if (shaderModule->shaderModule == nullptr) shaderModule->shaderModule = new gnPlatformShaderModule();
spirv_cross::CompilerMSL::Options options;
options.enable_decoration_binding = true;
options.pad_argument_buffer_resources = true;
std::string shaderSource;
uint32_t* data = chars_to_uint32s(shaderModule->shaderData, shaderModule->codeSize);
if (shaderModule->shaderType == GN_VERTEX_SHADER_MODULE) {
spirv_cross::CompilerMSL vertexMSL(data, (shaderModule->codeSize + 3) / 4);
vertexMSL.set_msl_options(options);
spirv_cross::ShaderResources resources = vertexMSL.get_shader_resources();
int largestBinding = 0;
for (auto &resource : resources.uniform_buffers) {
unsigned binding = vertexMSL.get_decoration(resource.id, spv::DecorationBinding) + 1;
vertexMSL.unset_decoration(resource.id, spv::DecorationDescriptorSet);
vertexMSL.set_decoration(resource.id, spv::DecorationBinding, binding);
if (binding > largestBinding) largestBinding = binding;
} // bullshit stuff to remap bindings so that metal can not being a whining little baby bitch boy
for (auto &resource : resources.push_constant_buffers) {
unsigned binding = vertexMSL.get_decoration(resource.id, spv::DecorationBinding) + 1;
vertexMSL.unset_decoration(resource.id, spv::DecorationDescriptorSet);
vertexMSL.set_decoration(resource.id, spv::DecorationBinding, largestBinding + binding);
} // bullshit stuff to remap push constants for metal because its being a little baby bitch boy
shaderSource = vertexMSL.compile();
shaderModule->shaderModule->uniformBufferOffset = 1;
shaderModule->shaderModule->pushConstantOffset = largestBinding + 1;
} else if (shaderModule->shaderType == GN_FRAGMENT_SHADER_MODULE) {
spirv_cross::CompilerMSL fragmentMSL(data, (shaderModule->codeSize + 3) / 4);
fragmentMSL.set_msl_options(options);
spirv_cross::ShaderResources resources = fragmentMSL.get_shader_resources();
int largestBinding = 0;
for (auto &resource : resources.uniform_buffers) {
unsigned binding = fragmentMSL.get_decoration(resource.id, spv::DecorationBinding);
if (binding > largestBinding) largestBinding = binding;
}
for (auto &resource : resources.push_constant_buffers) {
unsigned binding = fragmentMSL.get_decoration(resource.id, spv::DecorationBinding);
fragmentMSL.unset_decoration(resource.id, spv::DecorationDescriptorSet);
fragmentMSL.set_decoration(resource.id, spv::DecorationBinding, (largestBinding + 1) + binding);
} // bullshit stuff to remap push constants for metal because its being a little baby bitch boy
int bindingIndex = 0;
for (auto &resource : resources.sampled_images) {
unsigned binding = fragmentMSL.get_decoration(resource.id, spv::DecorationBinding);
unsigned set = fragmentMSL.get_decoration(resource.id, spv::DecorationDescriptorSet);
fragmentMSL.unset_decoration(resource.id, spv::DecorationDescriptorSet);
fragmentMSL.set_decoration(resource.id, spv::DecorationBinding, bindingIndex);
shaderModule->shaderModule->texturesSetBindings[{set, binding}] = bindingIndex;
bindingIndex++;
}
shaderSource = fragmentMSL.compile();
shaderModule->shaderModule->uniformBufferOffset = 0;
shaderModule->shaderModule->pushConstantOffset = largestBinding + 1;
} else {
return gnReturnError(GN_UNKNOWN_SHADER_MODULE, "unknown shader module type (vertex and fragment are the only supported ones for now)");
}
// std::cout << shaderSource << "\n";
NS::Error* error = nullptr;
MTL::CompileOptions* mtloptions = nullptr;
NS::String* sourceCode = NS::String::string(shaderSource.c_str(), NS::StringEncoding::UTF8StringEncoding);
MTL::Library* shaderLib = outputDeviec.outputDevice->device->newLibrary(sourceCode, mtloptions, &error);
if (!shaderLib)
return gnReturnError(GN_SHADER_FAILED_TO_COMPILE, error->localizedDescription()->utf8String());
if (shaderLib->functionNames()->count() > 1)
return gnReturnError(GN_SHADER_FAILED_TO_COMPILE, "More than one shader function in shader");
shaderModule->shaderModule->shaderFunction = shaderLib->newFunction(reinterpret_cast<NS::String*>(shaderLib->functionNames()->object(0)));
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyShaderModuleFn(gnShaderModule& shaderModule) {
shaderModule.shaderModule->shaderFunction->release();
}
GN_EXPORT gnReturnCode gnBuildShaderFn(gnShader* shader) {
return GN_SUCCESS;
}

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@@ -1,4 +0,0 @@
#pragma once
#include <core/shaders/gryphn_shader.h>
struct gnPlatformShader {};

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@@ -1,9 +0,0 @@
#pragma once
#include <core/shaders/gryphn_shader_module.h>
#include <Metal/Metal.hpp>
struct gnPlatformShaderModule {
MTL::Function* shaderFunction;
int uniformBufferOffset = 0, pushConstantOffset = 0;
std::unordered_map<gnUInt2, gnUInt> texturesSetBindings;
};

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@@ -1,34 +0,0 @@
#include <core/sync_objects/gryphn_fence.h>
#include <core/devices/metal_output_devices.h>
#include <Metal/Metal.hpp>
struct gnPlatformFence {
MTL::SharedEvent* fence;
MTL::SharedEventListener* listener;
dispatch_semaphore_t semaphore;
};
GN_EXPORT gnReturnCode gnCreateFenceFn(gnFence* fence, const gnOutputDevice& device) {
fence->fence = new gnPlatformFence();
fence->fence->fence = device.outputDevice->device->newSharedEvent();
fence->fence->listener = MTL::SharedEventListener::alloc()->init();
fence->fence->semaphore = dispatch_semaphore_create(1);
return GN_SUCCESS;
}
GN_EXPORT void gnWaitForFenceFn(const gnFence& fence) {
dispatch_semaphore_wait(fence.fence->semaphore, DISPATCH_TIME_FOREVER);
}
GN_EXPORT void gnResetFenceFn(gnFence& fence) {
dispatch_semaphore_signal(fence.fence->semaphore);
fence.fence->fence->setSignaledValue(0);
fence.fence->fence->notifyListener(
fence.fence->listener,
1,
^(MTL::SharedEvent* ev, uint64_t val) {
dispatch_semaphore_signal(fence.fence->semaphore);
}
);
}
GN_EXPORT void gnDestroyFenceFn(gnFence& fence) {
fence.fence->fence->release();
}

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@@ -1,12 +0,0 @@
#include <core/sync_objects/gryphn_sync_semaphore.h>
#include "metal_semaphore.h"
GN_EXPORT gnReturnCode gnCreateSyncSemaphoreFn(gnSyncSemaphore* semaphore, const gnOutputDevice& device) {
semaphore->semaphore = new gnPlatformSyncSemaphore();
semaphore->semaphore->semaphore = dispatch_semaphore_create(0);
// semaphore->semaphore->semaphore = device.outputDevice->device->newFence();
return GN_SUCCESS;
}
GN_EXPORT void gnDestroySyncSemaphoreFn(const gnSyncSemaphore& semaphore) {
// semaphore.semaphore->semaphore->release();
}

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@@ -1,7 +0,0 @@
#pragma once
#include <Metal/Metal.hpp>
struct gnPlatformSyncSemaphore {
// MTL::Fence* semaphore;
dispatch_semaphore_t semaphore;
};

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@@ -1,84 +0,0 @@
// #include "metal_texture.h"
// GN_EXPORT void gnTextureDataFn(gnTexture& texture, gnSize dataSize, const void* data) {
// if (texture.texture == nullptr) texture.texture = new gnPlatformTexture();
// MTL::Region region = MTL::Region(0, 0, 0, texture.textureExtent.x, texture.textureExtent.y, 1);
// NS::UInteger bytesPerRow = texture.textureExtent.x;
// if (texture.textureColorFormat == GN_RED)
// bytesPerRow *= 1;
// else if (texture.textureColorFormat == GN_RGB8)
// bytesPerRow *= 3;
// else if (texture.textureColorFormat == GN_RGBA8)
// bytesPerRow *= 4;
// else if (texture.textureColorFormat == GN_BGRA8)
// bytesPerRow *= 4;
// else if (texture.textureColorFormat == GN_DEPTH_STENCIL)
// bytesPerRow *= 32; // this number is straight from my ass and may not work
// texture.texture->texture->replaceRegion(region, 0, data, bytesPerRow);
// }
// GN_EXPORT void gnTextureCubeMapDataFn(gnTexture& texture, gnSize imageDataSize, void* face1, void* face2, void* face3, void* face4, void* face5, void* face6) {
// NS::UInteger bytesPerRow = texture.textureExtent.x;
// if (texture.textureColorFormat == GN_RED)
// bytesPerRow *= 1;
// else if (texture.textureColorFormat == GN_RGB8)
// bytesPerRow *= 3;
// else if (texture.textureColorFormat == GN_RGBA8)
// bytesPerRow *= 4;
// else if (texture.textureColorFormat == GN_BGRA8)
// bytesPerRow *= 4;
// else if (texture.textureColorFormat == GN_DEPTH_STENCIL)
// bytesPerRow *= 32; // this number is straight from my ass and may not work
// MTL::Region region = MTL::Region::Make2D(0, 0, texture.textureExtent.x, texture.textureExtent.y);
// texture.texture->texture->replaceRegion(region, 0, 0, face1, bytesPerRow, imageDataSize);
// texture.texture->texture->replaceRegion(region, 0, 1, face2, bytesPerRow, imageDataSize);
// texture.texture->texture->replaceRegion(region, 0, 2, face3, bytesPerRow, imageDataSize);
// texture.texture->texture->replaceRegion(region, 0, 3, face4, bytesPerRow, imageDataSize);
// texture.texture->texture->replaceRegion(region, 0, 4, face5, bytesPerRow, imageDataSize);
// texture.texture->texture->replaceRegion(region, 0, 5, face6, bytesPerRow, imageDataSize);
// }
// GN_EXPORT gnErrorCode gnCreateTextureFn(gnTexture* texture, const gnOutputDevice& outputDevice) {
// if (texture->texture == nullptr) texture->texture = new gnPlatformTexture();
// MTL::TextureDescriptor* textureDescriptor = MTL::TextureDescriptor::alloc()->init();
// if (texture->textureType == GN_TEXTURE_CUBE_MAP) textureDescriptor->setTextureType(MTL::TextureType::TextureTypeCube);
// if (texture->textureColorFormat == GN_RED)
// textureDescriptor->setPixelFormat(MTL::PixelFormatR8Unorm);
// else if (texture->textureColorFormat == GN_RGB8)
// return gnReturnError(GN_UNSUPPORTED_COLOR_FORMAT, "GN_RGB8_UNSUPPORTED");
// else if (texture->textureColorFormat == GN_RGBA8)
// textureDescriptor->setPixelFormat(MTL::PixelFormatRGBA8Unorm);
// else if (texture->textureColorFormat == GN_BGRA8)
// textureDescriptor->setPixelFormat(MTL::PixelFormatBGRA8Unorm);
// else if (texture->textureColorFormat == GN_DEPTH_STENCIL)
// textureDescriptor->setPixelFormat(MTL::PixelFormatDepth32Float_Stencil8);
// else return gnReturnError(GN_UNKNOWN_COLOR_FORMAT, "unknown pixel format");
// textureDescriptor->setWidth(texture->textureExtent.x);
// textureDescriptor->setHeight(texture->textureExtent.y);
// // textureDescriptor->setUsage(MTL::TextureUsageRenderTarget | MTL::TextureUsageShaderRead);
// texture->texture->texture = outputDevice.physicalOutputDevice->physicalOutputDevice->device->newTexture(textureDescriptor);
// MTL::SamplerDescriptor* samplerDescriptor = MTL::SamplerDescriptor::alloc()->init();
// if (texture->minFilter == GN_FILTER_LINEAR)
// samplerDescriptor->setMinFilter(MTL::SamplerMinMagFilter::SamplerMinMagFilterLinear);
// else
// samplerDescriptor->setMinFilter(MTL::SamplerMinMagFilter::SamplerMinMagFilterNearest);
// if (texture->magFilter == GN_FILTER_LINEAR)
// samplerDescriptor->setMagFilter(MTL::SamplerMinMagFilter::SamplerMinMagFilterLinear);
// else
// samplerDescriptor->setMagFilter(MTL::SamplerMinMagFilter::SamplerMinMagFilterNearest);
// texture->texture->sampler = outputDevice.outputDevice->device->newSamplerState(samplerDescriptor);
// textureDescriptor->release();
// samplerDescriptor->release();
// return GN_SUCCESS;
// }
// GN_EXPORT void gnDestroyTextureFn(gnTexture& texture) {
// texture.texture->texture->release();
// }

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@@ -1,9 +0,0 @@
// #pragma once
// #include <core/textures/gryphn_texture.h>
// #include <core/devices/metal_output_devices.h>
// #include <Metal/Metal.hpp>
// struct gnPlatformTexture {
// MTL::Texture* texture;
// MTL::SamplerState* sampler;
// };

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@@ -1,7 +0,0 @@
#include "core/uniform_descriptor/uniform_buffer/gryphn_uniform_buffer.h"
GN_EXPORT void gnUpdateBufferUniformFn(gnBufferUniform& uniformBuffer, const gnOutputDevice& outputDevice) {
if (uniformBuffer.uniform->uniformLayout->bindings[uniformBuffer.binding].type != GN_UNIFORM_BUFFER_DESCRIPTOR) {
std::cout << "uniform layout [" << uniformBuffer.binding << "] is of type GN_SAMPLER_DESCRIPTOR but calling gnUpdateBufferUniform\n";
}
}

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@@ -1,7 +0,0 @@
#include "core/uniform_descriptor/sampler/gryphn_sampler.h"
GN_EXPORT void gnUpdateSamplerUniformFn(gnSamplerUniform& samplerUniform, const gnOutputDevice& outputDevice) {
if (samplerUniform.uniform->uniformLayout->bindings[samplerUniform.binding].type != GN_SAMPLER_DESCRIPTOR) {
std::cout << "uniform layout [" << samplerUniform.binding << "] is of type GN_UNIFORM_BUFFER_DESCRIPTOR but calling gnUpdateSamplerUniform\n";
}
}

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@@ -1,8 +0,0 @@
#include "core/uniform_descriptor/gryphn_uniform.h"
GN_EXPORT gnReturnCode gnCreateUniformFn(gnUniform* uniform, gnOutputDevice& outputDevice) {
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyUniformFn(gnUniform& uniform) {
}

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@@ -1,118 +0,0 @@
#include "gryphn/gryphn_utils.h"
#include "core/commands/gryphn_command.h"
#include "vulkan_command_buffer.h"
#include "../graphics_pipeline/vulkan_renderpass.h"
#include "../graphics_pipeline/vulkan_graphics_pipeline.h"
#include "../vertex_buffers/vulkan_buffers.h"
#include "../push_constant/vulkan_push_constant.h"
#include "core/shaders/gryphn_shader_module.h"
#include "core/uniform_descriptor/uniform_buffer/gryphn_uniform_buffer.h"
#include "../uniform_descriptor/vulkan_uniform.h"
#include <vulkan/vulkan_core.h>
#include "../framebuffers/vulkan_framebuffer.h"
#include <array>
GN_EXPORT gnReturnCode gnCommandBufferStartFn(const gnCommandBuffer& commandBuffer) {
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0; // Optional
beginInfo.pInheritanceInfo = nullptr; // Optional
if (vkBeginCommandBuffer(commandBuffer.commandBuffer->commandBuffer, &beginInfo) != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}
GN_EXPORT void gnCommandBeginRenderPassFn(gnCommandBuffer& commandBuffer, const gnRenderPassFrame& frame) {
gnRenderPassFrame* frameptr = const_cast<gnRenderPassFrame*>(&frame);
if (frame.renderPassFrame == nullptr) frameptr->renderPassFrame = new gnPlatformRenderPassFrame();
frameptr->renderPassFrame->renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
frameptr->renderPassFrame->renderPassInfo.renderPass = frameptr->renderPass->renderpass->renderPass;
frameptr->renderPassFrame->renderPassInfo.framebuffer = frameptr->framebuffer->framebuffer->framebuffer;
frameptr->renderPassFrame->renderPassInfo.renderArea.offset = { (int)frameptr->offset.x, (int)frameptr->offset.y };
frameptr->renderPassFrame->renderPassInfo.renderArea.extent = { frameptr->area.x, frameptr->area.y };
std::array<VkClearValue, 2> clearValues{};
clearValues[0].color = {{frame.clearColor.r / 255.0f, frame.clearColor.g / 255.0f, frame.clearColor.b / 255.0f, frame.clearColor.a}};
clearValues[1].depthStencil = {1.0f, 0};
frame.renderPassFrame->renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
frame.renderPassFrame->renderPassInfo.pClearValues = clearValues.data();
vkCmdBeginRenderPass(commandBuffer.commandBuffer->commandBuffer, &frame.renderPassFrame->renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
}
GN_EXPORT void gnCommandSetGraphicsPipelineFn(const gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline) {
vkCmdBindPipeline(commandBuffer.commandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline.graphicsPipeline->graphicsPipeline);
}
GN_EXPORT void gnCommandSetViewportFn(const gnCommandBuffer& commandBuffer, gnViewportDescriptionData data) {
commandBuffer.commandBuffer->viewport.x = data.offset.x;
commandBuffer.commandBuffer->viewport.y = data.offset.y;
commandBuffer.commandBuffer->viewport.width = data.size.x;
commandBuffer.commandBuffer->viewport.height = data.size.y;
commandBuffer.commandBuffer->viewport.minDepth = data.depth.a;
commandBuffer.commandBuffer->viewport.maxDepth = data.depth.b;
vkCmdSetViewport(commandBuffer.commandBuffer->commandBuffer, 0, 1, &commandBuffer.commandBuffer->viewport);
}
GN_EXPORT void gnCommandSetScissorFn(const gnCommandBuffer& commandBuffer, gnScissorDescriptionData data) {
commandBuffer.commandBuffer->scissor.offset = {(int)data.offset.x, (int)data.offset.y};
commandBuffer.commandBuffer->scissor.extent = { data.extent.x, data.extent.y };
vkCmdSetScissor(commandBuffer.commandBuffer->commandBuffer, 0, 1, &commandBuffer.commandBuffer->scissor);
}
GN_EXPORT void gnCommandBindBufferFn(const gnCommandBuffer& commandBuffer, const gnBuffer& buffer) {
if (buffer.bufferType == GN_VERTEX_BUFFER) {
VkBuffer vertexBuffers[] = {buffer.buffer->buffer};
VkDeviceSize offsets[] = {0};
vkCmdBindVertexBuffers(commandBuffer.commandBuffer->commandBuffer, 0, 1, vertexBuffers, offsets);
} else {
VkIndexType type;
if (buffer.dataType == GN_UINT8) { /* TODO: switch to vulkan 1.4 */ }
if (buffer.dataType == GN_UINT16) { type = VK_INDEX_TYPE_UINT16; /* TODO: switch to vulkan 1.4 */ }
if (buffer.dataType == GN_UINT32) { type = VK_INDEX_TYPE_UINT32; /* TODO: switch to vulkan 1.4 */ }
vkCmdBindIndexBuffer(commandBuffer.commandBuffer->commandBuffer, buffer.buffer->buffer, 0, type);
}
}
GN_EXPORT void gnCommandDrawFn(const gnCommandBuffer& commandBuffer, int vertexCount, int instanceCount, int firstVertex, int firstInstance) {
vkCmdDraw(commandBuffer.commandBuffer->commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance);
}
GN_EXPORT void gnCommandDrawIndexedFn(const gnCommandBuffer& commandBuffer, gnUInt indexCount, gnUInt instanceCount, gnUInt firstIndex, gnInt vertexOffset, gnUInt firstInstance) {
vkCmdDrawIndexed(commandBuffer.commandBuffer->commandBuffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
}
GN_EXPORT void gnCommandBindBufferUniformFn(const gnCommandBuffer& commandBuffer, gnGraphicsPipeline& graphicsPipeline, gnBufferUniform& uniformBuffer, gnInt set) {
vkCmdBindDescriptorSets(
commandBuffer.commandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
graphicsPipeline.graphicsPipeline->pipelineLayout, set, 1,
&uniformBuffer.uniform->uniform->descriptorSets[uniformBuffer.index], 0, nullptr
);
}
GN_EXPORT void gnCommandBindSamplerUniformFn(const gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnSamplerUniform& sampler, gnInt set) {
vkCmdBindDescriptorSets(
commandBuffer.commandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
graphicsPipeline.graphicsPipeline->pipelineLayout, set, 1,
&sampler.uniform->uniform->descriptorSets[sampler.index], 0, nullptr
);
}
GN_EXPORT void gnCommandPushConstantFn(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnPushConstant& pushConstant, void* data) {
int stageBit = 0;
if (gnContainsShaderStage(pushConstant.stage, GN_VERTEX_SHADER_MODULE)) stageBit |= VK_SHADER_STAGE_VERTEX_BIT;
if (gnContainsShaderStage(pushConstant.stage, GN_FRAGMENT_SHADER_MODULE)) stageBit |= VK_SHADER_STAGE_FRAGMENT_BIT;
vkCmdPushConstants(commandBuffer.commandBuffer->commandBuffer,
graphicsPipeline.graphicsPipeline->pipelineLayout,
stageBit, pushConstant.offset, pushConstant.size, data);
}
GN_EXPORT void gnCommandEndRenderPassFn(const gnCommandBuffer& commandBuffer) {
vkCmdEndRenderPass(commandBuffer.commandBuffer->commandBuffer);
}
GN_EXPORT gnReturnCode gnCommandBufferEndFn(const gnCommandBuffer& commandBuffer) {
if (vkEndCommandBuffer(commandBuffer.commandBuffer->commandBuffer) != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}

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@@ -1,143 +0,0 @@
#include "gryphn/gryphn_utils.h"
#include "core/commands/gryphn_command_buffer.h"
#include "../graphics_pipeline/vulkan_renderpass.h"
#include "../presentation_queue/vulkan_queue_families.h"
#include "../instance/vulkan_instance.h"
#include "vulkan_command_buffer.h"
#include "../graphics_pipeline/vulkan_graphics_pipeline.h"
VkCommandBuffer beginSingleTimeCommands(const gnOutputDevice& outputDevice) {
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = outputDevice.outputDevice->commandPool;
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer;
vkAllocateCommandBuffers(outputDevice.outputDevice->device, &allocInfo, &commandBuffer);
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(commandBuffer, &beginInfo);
return commandBuffer;
}
void endSingleTimeCommands(VkCommandBuffer commandBuffer, const gnOutputDevice& outputDevice) {
vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
vkQueueSubmit(outputDevice.outputDevice->graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(outputDevice.outputDevice->graphicsQueue);
vkFreeCommandBuffers(outputDevice.outputDevice->device, outputDevice.outputDevice->commandPool, 1, &commandBuffer);
}
// GN_EXPORT gnReturnCode _gnCreateCommandBuffersFn(gnList<gnCommandBuffer> *commandBuffers, const gnGraphicsPipeline& pipeline) {
// std::vector<VkCommandBuffer> commandBufferList;
// for (int i = 0; i < gnListLength(*commandBuffers); i++) {
// if ((*commandBuffers)[i].commandBuffer == nullptr) (*commandBuffers)[i].commandBuffer = new gnPlatformCommandBuffer();
// (*commandBuffers)[i].commandBuffer->outputDevice = pipeline.renderPass->renderpass->outputDevice;
// commandBufferList.push_back((*commandBuffers)[i].commandBuffer->commandBuffer);
// }
// VkCommandBufferAllocateInfo allocInfo{};
// allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
// allocInfo.commandPool = *pipeline.graphicsPipeline->commandPool;
// allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
// allocInfo.commandBufferCount = (uint32_t) gnListLength(*commandBuffers);
// if (vkAllocateCommandBuffers(pipeline.renderPass->renderpass->outputDevice->outputDevice->device, &allocInfo, commandBufferList.data()) != VK_SUCCESS) {
// return GN_FAILED;
// }
// for (int i = 0; i < gnListLength(*commandBuffers); i++) {
// (*commandBuffers)[i].commandBuffer->commandBuffer = commandBufferList[i];
// }
// return GN_SUCCESS;
// }
// GN_EXPORT gnReturnCode _gnCreateCommandBuffersFn(std::vector<gnCommandBuffer>* commandBuffers, const gnGraphicsPipeline &pipeline) {
// std::vector<VkCommandBuffer> commandBufferList;
// for (int i = 0; i < commandBuffers->size(); i++) {
// (*commandBuffers)[i].commandBuffer->outputDevice = pipeline.renderPass->renderpass->outputDevice;
// commandBufferList.push_back((*commandBuffers)[i].commandBuffer->commandBuffer);
// }
// VkCommandBufferAllocateInfo allocInfo{};
// allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
// allocInfo.commandPool = *pipeline.graphicsPipeline->commandPool;
// allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
// allocInfo.commandBufferCount = (uint32_t) commandBuffers->size();
// if (vkAllocateCommandBuffers(pipeline.renderPass->renderpass->outputDevice->outputDevice->device, &allocInfo, commandBufferList.data()) != VK_SUCCESS) {
// return GN_FAILED;
// }
// for (int i = 0; i < commandBuffers->size(); i++) {
// (*commandBuffers)[i].commandBuffer->commandBuffer = commandBufferList[i];
// }
// return GN_SUCCESS;
// }
GN_EXPORT gnReturnCode _gnCreateCommandBuffersFn(gnCommandBuffer* commandBuffers, gnUInt commandBufferCount, const gnOutputDevice& outputDevice) {
std::vector<VkCommandBuffer> commandBufferList;
for (int i = 0; i < commandBufferCount; i++) {
commandBuffers[i].commandBuffer = new gnPlatformCommandBuffer();
commandBuffers[i].commandBuffer->outputDevice = const_cast<gnOutputDevice*>(&outputDevice);
commandBufferList.push_back(commandBuffers[i].commandBuffer->commandBuffer);
}
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = outputDevice.outputDevice->commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = (uint32_t) commandBufferCount;
if (vkAllocateCommandBuffers(outputDevice.outputDevice->device, &allocInfo, commandBufferList.data()) != VK_SUCCESS) {
return GN_FAILED;
}
for (int i = 0; i < commandBufferCount; i++) {
commandBuffers[i].commandBuffer->commandBuffer = commandBufferList[i];
}
return GN_SUCCESS;
}
GN_EXPORT gnReturnCode gnCreateCommandBufferFn(gnCommandBuffer* commandBuffer, const gnOutputDevice& device) {
commandBuffer->commandBuffer->outputDevice = const_cast<gnOutputDevice*>(&device);
{ // create the command buffer
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = device.outputDevice->commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
if (vkAllocateCommandBuffers(device.outputDevice->device, &allocInfo, &commandBuffer->commandBuffer->commandBuffer) != VK_SUCCESS) {
return GN_FAILED;
}
}
return GN_SUCCESS;
}
GN_EXPORT void gnCommandBufferResetFn(const gnCommandBuffer& commandBuffer) {
vkResetCommandBuffer(commandBuffer.commandBuffer->commandBuffer, 0);
}
GN_EXPORT void gnDestroyCommandBufferFn(const gnCommandBuffer& commandBuffer) {
// do nothing this function is archaic
}

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@@ -1,15 +0,0 @@
#pragma once
#include "core/graphics_pipeline/gryphn_graphics_pipeline.h"
#include <vulkan/vulkan.h>
struct gnPlatformCommandBuffer {
VkCommandBuffer commandBuffer;
gnOutputDevice* outputDevice;
VkViewport viewport{};
VkRect2D scissor{};
};
VkCommandBuffer beginSingleTimeCommands(const gnOutputDevice& outputDevice);
void endSingleTimeCommands(VkCommandBuffer commandBuffer, const gnOutputDevice& outputDevice);

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@@ -1,55 +0,0 @@
#include "core/commands/present_command/gryphn_command_present.h"
#include "../presentation_queue/vulkan_presentation_queue.h"
#include "../sync_objects/vulkan_sync_semaphore.h"
#include "../output_device/vulkan_output_devices.h"
struct gnPlatformCommandPresentData {
VkPresentInfoKHR presentInfo{
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR
};
gnPresentationQueue* presentationQueue;
VkResult result;
};
void gnCommandPresentDataSetSignalSemaphoreFn(gnCommandPresentData& presentCommandData, const gnSyncSemaphore& semaphore) {
presentCommandData.commandPresentData->presentInfo.waitSemaphoreCount = 1;
presentCommandData.commandPresentData->presentInfo.pWaitSemaphores = &semaphore.semaphore->semaphore;
}
void gnCommandPresentDataSetPresentationQueueFn(gnCommandPresentData& presentCommandData, const gnPresentationQueue& presentationQueue) {
presentCommandData.commandPresentData->presentInfo.swapchainCount = 1;
presentCommandData.commandPresentData->presentInfo.pSwapchains = &presentationQueue.presentationQueue->swapChain;
presentCommandData.commandPresentData->presentationQueue = const_cast<gnPresentationQueue*>(&presentationQueue);
}
void gnCommandPresentDataSetImageIndexFn(gnCommandPresentData& presentCommandData, gnUInt* imageIndex) {
presentCommandData.commandPresentData->presentInfo.pImageIndices = imageIndex;
}
GN_EXPORT gnPresentationQueueState gnCommandPresentGetValidPresentationQueueFn(gnCommandPresentData& presentCommandData) {
if (presentCommandData.commandPresentData->result == VK_ERROR_OUT_OF_DATE_KHR) {
return GN_OUT_OF_DATE;
} else if (presentCommandData.commandPresentData->result == VK_SUBOPTIMAL_KHR) {
return GN_SUBOPTIMAL;
}
else if (presentCommandData.commandPresentData->result == VK_SUCCESS) {
return GN_VALID;
}
return GN_VALID;
}
GN_EXPORT gnReturnCode gnCommandPresentFn(gnCommandPresentData& presentCommandData) {
if (presentCommandData.commandPresentData == nullptr) presentCommandData.commandPresentData = new gnPlatformCommandPresentData();
gnCommandPresentDataSetSignalSemaphoreFn(presentCommandData, *presentCommandData.semaphore);
gnCommandPresentDataSetPresentationQueueFn(presentCommandData, *presentCommandData.presentationQueue);
gnCommandPresentDataSetImageIndexFn(presentCommandData, presentCommandData.imageIndex);
uint32_t imageIndex = *presentCommandData.imageIndex;
presentCommandData.commandPresentData->presentInfo.pImageIndices = &imageIndex;
presentCommandData.commandPresentData->result =
vkQueuePresentKHR(presentCommandData.commandPresentData->presentationQueue->presentationQueue->outputDevice->outputDevice->presentQueue, &presentCommandData.commandPresentData->presentInfo);
if (presentCommandData.commandPresentData->result != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}

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@@ -1,56 +0,0 @@
#include <gryphn/gryphn_utils.h>
#include "core/commands/submit_command/gryphn_command_submit.h"
#include "../sync_objects/vulkan_sync_semaphore.h"
#include "vulkan_command_buffer.h"
#include "../sync_objects/vulkan_fence.h"
struct gnPlatformCommandSubmitData {
VkSubmitInfo submitInfo{
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO
};
VkResult result;
};
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
void gnCommandSubmitDataSetWaitSemaphoreFn(gnCommandSubmitData& data, const gnSyncSemaphore& semaphore) {
data.commandSubmitData->submitInfo.waitSemaphoreCount = 1;
data.commandSubmitData->submitInfo.pWaitSemaphores = &semaphore.semaphore->semaphore;
data.commandSubmitData->submitInfo.pWaitDstStageMask = waitStages;
}
void gnCommandSubmitDataSetCommandBufferFn(gnCommandSubmitData& data, const gnCommandBuffer& commandBuffer) {
data.commandSubmitData->submitInfo.commandBufferCount = 1;
data.commandSubmitData->submitInfo.pCommandBuffers = &commandBuffer.commandBuffer->commandBuffer;
}
void gnCommandSubmitDataSetSignalSemaphoreFn(gnCommandSubmitData& data, const gnSyncSemaphore& semaphore) {
data.commandSubmitData->submitInfo.signalSemaphoreCount = 1;
data.commandSubmitData->submitInfo.pSignalSemaphores = &semaphore.semaphore->semaphore;
}
GN_EXPORT gnPresentationQueueState gnCommandSubmitGetValidPresentationQueueFn(gnCommandSubmitData& data) {
if (data.commandSubmitData->result == VK_ERROR_OUT_OF_DATE_KHR) {
return GN_OUT_OF_DATE;
} else if (data.commandSubmitData->result == VK_SUBOPTIMAL_KHR) {
return GN_SUBOPTIMAL;
}
else if (data.commandSubmitData->result == VK_SUCCESS) {
return GN_VALID;
}
return GN_VALID;
}
GN_EXPORT gnReturnCode gnCommandSubmitFn(gnCommandSubmitData& data, const gnFence& fence) {
if (data.commandSubmitData == nullptr) data.commandSubmitData = new gnPlatformCommandSubmitData();
gnCommandSubmitDataSetWaitSemaphoreFn(data, *data.waitSemaphore);
gnCommandSubmitDataSetCommandBufferFn(data, *data.commandBuffer);
gnCommandSubmitDataSetSignalSemaphoreFn(data, *data.signalSemaphore);
data.commandSubmitData->result = vkQueueSubmit(fence.fence->device->outputDevice->graphicsQueue, 1, &data.commandSubmitData->submitInfo, fence.fence->fence);
if (data.commandSubmitData->result != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}

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@@ -1,77 +0,0 @@
#include "core/framebuffers/gryphn_framebuffer.h"
#include <vulkan/vulkan.h>
#include "../output_device/vulkan_output_devices.h"
#include "../presentation_queue/vulkan_presentation_queue.h"
#include "../graphics_pipeline/vulkan_renderpass.h"
#include "vulkan_framebuffer.h"
#include "../textures/vulkan_texture.h"
GN_EXPORT gnReturnCode gnCreateFramebufferFn(gnFramebuffer* framebuffer, const gnRenderPass& renderpass) {
if (framebuffer->framebuffer == nullptr) framebuffer->framebuffer = new gnPlatformFramebuffer();
std::vector<VkImageView> attachments = {};
for (int i = 0; i < gnListLength(framebuffer->framebufferAttachments); i++) {
if (framebuffer->framebufferAttachments[i].texture->texture == nullptr) framebuffer->framebufferAttachments[i].texture->texture = new gnPlatformTexture();
framebuffer->framebufferAttachments[i].texture->texture->outputDevice = renderpass.renderpass->outputDevice;
attachments.push_back(framebuffer->framebufferAttachments[i].texture->texture->textureImageView);
};
VkFramebufferCreateInfo framebufferInfo{};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = renderpass.renderpass->renderPass;
framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
framebufferInfo.pAttachments = attachments.data();
framebufferInfo.width = framebuffer->size.x;
framebufferInfo.height = framebuffer->size.y;
framebufferInfo.layers = 1;
// framebuffer->framebuffer->pipeline = const_cast<gnGraphicsPipeline*>(&pipeline);
framebuffer->framebuffer->outputDevice = renderpass.renderpass->outputDevice;
if (vkCreateFramebuffer(renderpass.renderpass->outputDevice->outputDevice->device, &framebufferInfo, nullptr, &framebuffer->framebuffer->framebuffer) != VK_SUCCESS) {
return gnReturnError(GN_FAILED_TO_CREATE_FRAMEBUFFER, "im to lazy to query vulkan why");
}
return GN_SUCCESS;
}
GN_EXPORT gnReturnCode gnCreateFramebufferAttachmentFn(gnFramebufferAttachment* attachment, gnPresentationQueue& queue) {
if (attachment->framebufferAttachment == nullptr) attachment->framebufferAttachment = new gnPlatformFramebufferAttachment();
if (attachment->colorMode == GN_RGBA8) {
attachment->framebufferAttachment->attachment.format = queue.presentationQueue->swapchainDetails.surfaceFormat.format;
attachment->framebufferAttachment->attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment->framebufferAttachment->attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachment->framebufferAttachment->attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment->framebufferAttachment->attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment->framebufferAttachment->attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment->framebufferAttachment->attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachment->framebufferAttachment->attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
attachment->framebufferAttachment->attachmentRef.attachment = 0;
attachment->framebufferAttachment->attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
} else if (attachment->colorMode == GN_DEPTH_STENCIL) {
VkFormat format;
gnReturnCode depthFormatReturnError = findDepthFormat(*queue.presentationQueue->outputDevice, format);
if (depthFormatReturnError != GN_SUCCESS) return depthFormatReturnError;
attachment->framebufferAttachment->attachment.format = format;
attachment->framebufferAttachment->attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment->framebufferAttachment->attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachment->framebufferAttachment->attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment->framebufferAttachment->attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment->framebufferAttachment->attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment->framebufferAttachment->attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachment->framebufferAttachment->attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
return GN_SUCCESS;
}
// texture
GN_EXPORT void gnDestroyFramebufferFn(const gnFramebuffer& framebuffer) {
vkDestroyFramebuffer(framebuffer.framebuffer->outputDevice->outputDevice->device, framebuffer.framebuffer->framebuffer, nullptr);
}

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@@ -1,15 +0,0 @@
#pragma once
#include <vulkan/vulkan.h>
#include "core/graphics_pipeline/gryphn_graphics_pipeline.h"
#include <core/framebuffers/gryphn_framebuffer.h>
struct gnPlatformFramebuffer {
VkFramebuffer framebuffer;
gnRenderPass* renderpass;
gnOutputDevice* outputDevice;
};
struct gnPlatformFramebufferAttachment {
VkAttachmentDescription attachment{};
VkAttachmentReference attachmentRef{};
};

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@@ -1,267 +0,0 @@
#include "vulkan_graphics_pipeline.h"
#include "../shaders/vulkan_shader_module.h"
#include "vulkan_renderpass.h"
#include "../vertex_buffers/vertex_descriptions/vulkan_vertex_description.h"
#include "../uniform_descriptor/vulkan_uniform_layout.h"
#include "../push_constant/vulkan_push_constant.h"
void vulkanCreateGraphicsPipeline(gnGraphicsPipeline* pipeline) {
if (pipeline->graphicsPipeline == nullptr) pipeline->graphicsPipeline = new gnPlatformGraphicsPipeline();
pipeline->graphicsPipeline->inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
pipeline->graphicsPipeline->rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
pipeline->graphicsPipeline->rasterizer.rasterizerDiscardEnable = VK_FALSE;
pipeline->graphicsPipeline->dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
pipeline->graphicsPipeline->viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
pipeline->graphicsPipeline->multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipeline->graphicsPipeline->colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
pipeline->graphicsPipeline->colorBlending.logicOpEnable = VK_FALSE;
pipeline->graphicsPipeline->colorBlending.attachmentCount = 1;
pipeline->graphicsPipeline->colorBlending.blendConstants[0] = 0.0f;
pipeline->graphicsPipeline->colorBlending.blendConstants[1] = 0.0f;
pipeline->graphicsPipeline->colorBlending.blendConstants[2] = 0.0f;
pipeline->graphicsPipeline->colorBlending.blendConstants[3] = 0.0f;
pipeline->graphicsPipeline->depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
pipeline->graphicsPipeline->pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
}
GN_EXPORT void gnGraphicsPipelineSetPrimativeFn(gnGraphicsPipeline& pipeline, gnPrimative primative) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.primative = primative;
if (primative == GN_POINTS) pipeline.graphicsPipeline->inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
else if (primative == GN_LINES) pipeline.graphicsPipeline->inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
else if (primative == GN_LINE_STRIP) pipeline.graphicsPipeline->inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
else if (primative == GN_TRIANGLES) pipeline.graphicsPipeline->inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
else { /* TODO: throw debugger runtime errors */ }
pipeline.graphicsPipeline->inputAssembly.primitiveRestartEnable = VK_FALSE;
}
GN_EXPORT void gnGraphicsPipelineEnableDynamicStatesFn(gnGraphicsPipeline& pipeline, const gnBool enable) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.graphicsPipeline->dynamicStatesEnabled = true;
pipeline.graphicsPipeline->dynamicState.dynamicStateCount = static_cast<uint32_t>(pipeline.graphicsPipeline->dynamicStates.size());
pipeline.graphicsPipeline->dynamicState.pDynamicStates = pipeline.graphicsPipeline->dynamicStates.data();
}
GN_EXPORT void gnGraphicsPipelineEnableDynamicStateFn(gnGraphicsPipeline& pipeline, const gnDynamicState state) {
vulkanCreateGraphicsPipeline(&pipeline);
VkDynamicState dynamicState;
if (state == GN_DYNAMIC_STATE_VIEWPORT) dynamicState = VK_DYNAMIC_STATE_VIEWPORT;
if (state == GN_DYNAMIC_STATE_SCISSOR) dynamicState = VK_DYNAMIC_STATE_SCISSOR;
pipeline.graphicsPipeline->dynamicStates.push_back(dynamicState);
}
GN_EXPORT void _gnGraphicsPipelineSetViewportFn(gnGraphicsPipeline& pipeline, gnUInt2 position, gnUInt2 size, gnFloat minDepth, gnFloat maxDepth) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.graphicsPipeline->viewport.x = position.x;
pipeline.graphicsPipeline->viewport.y = position.y;
pipeline.graphicsPipeline->viewport.width = (float)size.x;
pipeline.graphicsPipeline->viewport.height = (float)size.y;
pipeline.graphicsPipeline->viewport.minDepth = minDepth;
pipeline.graphicsPipeline->viewport.maxDepth = maxDepth;
pipeline.graphicsPipeline->viewportState.viewportCount = 1;
if (!pipeline.graphicsPipeline->dynamicStateEnabled(VK_DYNAMIC_STATE_VIEWPORT)) {
pipeline.graphicsPipeline->viewportState.pViewports = &pipeline.graphicsPipeline->viewport;
}
}
GN_EXPORT void gnGraphicsPipelineSetCropFn(gnGraphicsPipeline& pipeline, gnInt2 position, gnUInt2 size) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.graphicsPipeline->scissor.offset = { position.x, position.y };
pipeline.graphicsPipeline->scissor.extent = {size.x, size.y};
pipeline.graphicsPipeline->viewportState.scissorCount = 1;
if (!pipeline.graphicsPipeline->dynamicStateEnabled(VK_DYNAMIC_STATE_VIEWPORT)) {
pipeline.graphicsPipeline->viewportState.pScissors = &pipeline.graphicsPipeline->scissor;
}
}
GN_EXPORT void gnGraphicsPipelineSetDepthClampFn(gnGraphicsPipeline& pipeline, gnBool enableDepthClamp) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.graphicsPipeline->rasterizer.depthClampEnable = (enableDepthClamp == true) ? VK_TRUE : VK_FALSE;
}
GN_EXPORT void gnGraphicsPipelineSetFillModeFn(gnGraphicsPipeline& pipeline, gnFillMode fillMode) {
vulkanCreateGraphicsPipeline(&pipeline);
VkPolygonMode polygoneMode = VK_POLYGON_MODE_FILL;
if (fillMode == GN_POLYGON_FILLMODE_FILL) polygoneMode = VK_POLYGON_MODE_FILL;
if (fillMode == GN_POLYGON_FILLMODE_LINES) polygoneMode = VK_POLYGON_MODE_LINE;
if (fillMode == GN_POLYGON_FILLMODE_POINTS) polygoneMode = VK_POLYGON_MODE_POINT;
pipeline.graphicsPipeline->rasterizer.polygonMode = polygoneMode;
}
GN_EXPORT void gnGraphicsPipelineSetLineWidthFn(gnGraphicsPipeline& pipeline, gnFloat lineWidth) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.graphicsPipeline->rasterizer.lineWidth = lineWidth;
}
GN_EXPORT void gnGraphicsPipelineSetCullModeFn(gnGraphicsPipeline& pipeline, gnCullMode cullMode, gnFrontFaceDirection direction) {
vulkanCreateGraphicsPipeline(&pipeline);
VkCullModeFlags cullmode;
if(cullMode == GN_CULL_NONE) pipeline.graphicsPipeline->rasterizer.cullMode = VK_CULL_MODE_NONE;
else if(cullMode == GN_CULL_BACKFACE) pipeline.graphicsPipeline->rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
else if(cullMode == GN_CULL_FRONTFACE) pipeline.graphicsPipeline->rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
// else if(cullMode == GN_CULL_ALL) pipeline.graphicsPipeline->rasterizer.cullMode = VK_CULL_MODE_FRONT_AND_BACK;
pipeline.graphicsPipeline->rasterizer.frontFace = (direction == GN_CLOCKWISE) ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE;
}
GN_EXPORT void gnGraphicsPipelineSetMultisamplingFn(gnGraphicsPipeline& pipeline, gnBool enableMultisampling) {
vulkanCreateGraphicsPipeline(&pipeline);
if (enableMultisampling) { /* TODO: Debugger needs to throw some errors */ return; }
pipeline.graphicsPipeline->multisampling.sampleShadingEnable = VK_FALSE;
pipeline.graphicsPipeline->multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
}
GN_EXPORT void gnGraphicsPipelineSetColorBlendFn(gnGraphicsPipeline& pipeline, gnBool colorBlend) {
vulkanCreateGraphicsPipeline(&pipeline);
// if (colorBlend) { /* TODO: Debugger needs to throw some errors */ return; }
pipeline.graphicsPipeline->colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
pipeline.graphicsPipeline->colorBlendAttachment.blendEnable = VK_TRUE;
pipeline.graphicsPipeline->colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
pipeline.graphicsPipeline->colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
pipeline.graphicsPipeline->colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
pipeline.graphicsPipeline->colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
pipeline.graphicsPipeline->colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
pipeline.graphicsPipeline->colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
pipeline.graphicsPipeline->colorBlending.pAttachments = &pipeline.graphicsPipeline->colorBlendAttachment;
}
GN_EXPORT void gnGraphicsPipelineSetRenderPassFn(gnGraphicsPipeline& pipeline, gnRenderPass& renderpass) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.renderPass = &renderpass;
pipeline.graphicsPipeline->pipelineInfo.renderPass = renderpass.renderpass->renderPass;
pipeline.graphicsPipeline->pipelineInfo.subpass = 0;
}
GN_EXPORT void gnGraphicsPipelineBindShaderFn(gnGraphicsPipeline& pipeline, const gnShader& shader) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.graphicsPipeline->pipelineInfo.stageCount = gnListLength(shader.shaderModules);
for (int i = 0; i < gnListLength(shader.shaderModules); i++) {
pipeline.graphicsPipeline->shaderStages.push_back(shader.shaderModules[i].shaderModule->stageCreateInfo);
}
pipeline.graphicsPipeline->pipelineInfo.pStages = pipeline.graphicsPipeline->shaderStages.data();
}
GN_EXPORT void gnGraphicsPipelineSetVertexDescriptionFn(gnGraphicsPipeline& pipeline, const gnVertexDescription& vertexDescription) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.graphicsPipeline->vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
pipeline.graphicsPipeline->vertexInputInfo.vertexBindingDescriptionCount = 1;
pipeline.graphicsPipeline->vertexInputInfo.vertexAttributeDescriptionCount = vertexDescription.vertexDescription->attributeDescriptionCount;
pipeline.graphicsPipeline->vertexInputInfo.pVertexBindingDescriptions = &vertexDescription.vertexDescription->bindingDescription;
pipeline.graphicsPipeline->vertexInputInfo.pVertexAttributeDescriptions = vertexDescription.vertexDescription->attributeDescriptions;
}
GN_EXPORT void gnGraphicsPipelineEnableDepthTestFn(gnGraphicsPipeline& pipeline, gnBool depthTest) {
vulkanCreateGraphicsPipeline(&pipeline);
if (depthTest == true) {
pipeline.graphicsPipeline->depthStencil.depthTestEnable = (depthTest == true) ? VK_TRUE : VK_FALSE;
} else {
pipeline.graphicsPipeline->depthStencil.depthTestEnable = VK_FALSE;
}
pipeline.graphicsPipeline->depthStencil.depthWriteEnable = (depthTest == true) ? VK_TRUE : VK_FALSE;
pipeline.graphicsPipeline->depthStencil.depthCompareOp = VK_COMPARE_OP_LESS;
pipeline.graphicsPipeline->depthStencil.depthBoundsTestEnable = VK_FALSE;
pipeline.graphicsPipeline->depthStencil.minDepthBounds = 0.0f; // Optional
pipeline.graphicsPipeline->depthStencil.maxDepthBounds = 1.0f; // Optional
pipeline.graphicsPipeline->depthStencil.stencilTestEnable = VK_FALSE;
pipeline.graphicsPipeline->depthStencil.front = {}; // Optional
pipeline.graphicsPipeline->depthStencil.back = {}; // Optional
}
GN_EXPORT gnReturnCode gnCreateGraphicsPipelineFn(gnGraphicsPipeline* pipeline, gnOutputDevice& outputDevice) {
vulkanCreateGraphicsPipeline(pipeline);
pipeline->graphicsPipeline->commandPool = &outputDevice.outputDevice->commandPool;
std::vector<VkDescriptorSetLayout> descriptorLayouts;
for (int i = 0; i < pipeline->uniformLayouts.size(); i++) {
descriptorLayouts.push_back(pipeline->uniformLayouts[i]->uniformLayout->setLayout);
}
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(pipeline->uniformLayouts.size());
pipelineLayoutInfo.pSetLayouts = descriptorLayouts.data();
std::vector<VkPushConstantRange> pushConstantRanges = {};
for (int i = 0; i < pipeline->pushConstants.size(); i++ ) {
VkPushConstantRange range;
range.offset = pipeline->pushConstants[i]->offset;
range.size = pipeline->pushConstants[i]->size;
int stageBit = 0;
if (gnContainsShaderStage(pipeline->pushConstants[i]->stage, GN_VERTEX_SHADER_MODULE)) stageBit |= VK_SHADER_STAGE_VERTEX_BIT;
if (gnContainsShaderStage(pipeline->pushConstants[i]->stage, GN_FRAGMENT_SHADER_MODULE)) stageBit |= VK_SHADER_STAGE_FRAGMENT_BIT;
range.stageFlags = stageBit;
pushConstantRanges.push_back(range);
}
pipelineLayoutInfo.pPushConstantRanges = pushConstantRanges.data();
pipelineLayoutInfo.pushConstantRangeCount = pipeline->pushConstants.size();
if (vkCreatePipelineLayout(outputDevice.outputDevice->device, &pipelineLayoutInfo, nullptr, &pipeline->graphicsPipeline->pipelineLayout) != VK_SUCCESS) {
return GN_FAILED;
}
for (int i = 0; i < pipeline->pushConstants.size(); i++ ) {
if (pipeline->pushConstants[i]->pushConstant == nullptr) { pipeline->pushConstants[i]->pushConstant = new gnPlatformPushConstant(); }
pipeline->pushConstants[i]->pushConstant->pushConstantRange = pushConstantRanges[i];
pipeline->pushConstants[i]->pushConstant->graphicsPipeline = pipeline;
}
pipeline->graphicsPipeline->outputDevice = &outputDevice;
{
pipeline->graphicsPipeline->pipelineInfo.pVertexInputState = &pipeline->graphicsPipeline->vertexInputInfo;
pipeline->graphicsPipeline->pipelineInfo.pInputAssemblyState = &pipeline->graphicsPipeline->inputAssembly;
pipeline->graphicsPipeline->pipelineInfo.pViewportState = &pipeline->graphicsPipeline->viewportState;
pipeline->graphicsPipeline->pipelineInfo.pRasterizationState = &pipeline->graphicsPipeline->rasterizer;
pipeline->graphicsPipeline->pipelineInfo.pMultisampleState = &pipeline->graphicsPipeline->multisampling;
pipeline->graphicsPipeline->pipelineInfo.pDepthStencilState = nullptr; // Optional
pipeline->graphicsPipeline->pipelineInfo.pColorBlendState = &pipeline->graphicsPipeline->colorBlending;
pipeline->graphicsPipeline->pipelineInfo.pDynamicState = &pipeline->graphicsPipeline->dynamicState;
pipeline->graphicsPipeline->pipelineInfo.pDepthStencilState = &pipeline->graphicsPipeline->depthStencil;
pipeline->graphicsPipeline->pipelineInfo.layout = pipeline->graphicsPipeline->pipelineLayout;
// for (int i = 0; i < pipeline->descriptorSet->descriptorSet->descriptorSets.size(); i++) {
// (*pipeline->uniformBufferDescriptors)[i].bufferDescription->descriptorSet = pipeline->descriptorSet->descriptorSet->descriptorSets[i];
// }
if (vkCreateGraphicsPipelines(outputDevice.outputDevice->device, VK_NULL_HANDLE, 1, &pipeline->graphicsPipeline->pipelineInfo, nullptr, &pipeline->graphicsPipeline->graphicsPipeline) != VK_SUCCESS) {
return GN_FAILED;
}
}
return GN_SUCCESS;
}
GN_EXPORT void gnGraphicsPipelineAddPushConstantFn(gnGraphicsPipeline& pipeline, const gnPushConstant& pushConstant) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.pushConstants.push_back(const_cast<gnPushConstant*>(&pushConstant));
}
GN_EXPORT void gnGraphicsPipelineSetUniformBufferDescriptorsFn(gnGraphicsPipeline& pipeline, const std::vector<gnBufferDescription>& bufferDescriptions) {
vulkanCreateGraphicsPipeline(&pipeline);
//graphicsPipeline.uniformBufferDescriptors = const_cast<std::vector<gnBufferDescription>*>(&bufferDescriptions);
}
GN_EXPORT void gnGraphicsPipelineAddUniformLayoutFn(gnGraphicsPipeline& pipeline, const gnUniformLayout& uniformLayout) {
vulkanCreateGraphicsPipeline(&pipeline);
pipeline.uniformLayouts.push_back(const_cast<gnUniformLayout*>(&uniformLayout));
}
GN_EXPORT void gnDestroyGraphicsPipelineFn(gnGraphicsPipeline& pipeline) {
vulkanCreateGraphicsPipeline(&pipeline);
vkDestroyPipeline(pipeline.graphicsPipeline->outputDevice->outputDevice->device, pipeline.graphicsPipeline->graphicsPipeline, nullptr);
vkDestroyPipelineLayout(pipeline.graphicsPipeline->outputDevice->outputDevice->device, pipeline.graphicsPipeline->pipelineLayout, nullptr);
}

View File

@@ -1,47 +0,0 @@
#pragma once
#include "vulkan/vulkan.h"
#include "core/graphics_pipeline/gryphn_graphics_pipeline.h"
#include "core/output_device/gryphn_output_device.h"
#include "../output_device/vulkan_output_devices.h"
#include "vector"
struct gnPlatformGraphicsPipeline {
VkPipelineDynamicStateCreateInfo dynamicState{};
gnBool dynamicStatesEnabled = false;
std::vector<VkDynamicState> dynamicStates = {};
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
VkViewport viewport{};
VkRect2D scissor{};
VkPipelineRasterizationStateCreateInfo rasterizer{};
bool createdDynamicViewportState = false;
VkPipelineViewportStateCreateInfo viewportState{};
VkPipelineMultisampleStateCreateInfo multisampling{};
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
VkPipelineColorBlendStateCreateInfo colorBlending{};
VkPipelineDepthStencilStateCreateInfo depthStencil{};
VkGraphicsPipelineCreateInfo pipelineInfo{};
std::vector<VkDynamicState> vulkanDynamicStates = {};
std::vector<VkPipelineShaderStageCreateInfo> shaderStages = {};
bool dynamicStateEnabled(VkDynamicState dynamicState) {
for (int i = 0; i < dynamicStates.size(); i++) {
if (dynamicStates[i] == dynamicState) {
return true;
}
}
return false;
}
VkPipelineLayout pipelineLayout;
VkPipeline graphicsPipeline;
gnOutputDevice* outputDevice;
VkCommandPool* commandPool;
};

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@@ -1,115 +0,0 @@
#include "vulkan_renderpass.h"
#include "core/graphics_pipeline/gryphn_render_pass.h"
#include "core/output_device/gryphn_output_device.h"
#include <vulkan/vulkan.h>
#include "vector"
#include "../textures/vulkan_texture.h"
#include "../presentation_queue/vulkan_presentation_queue.h"
struct gnPlatformRenderpassAttachment {
VkAttachmentDescription attachment{};
VkAttachmentReference attachmentRef{};
};
void vulkanCreateSubpass(gnSubpass* subpass) {
if (subpass->subpass == nullptr) subpass->subpass = new gnPlatformSubpass();
subpass->subpass->subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass->subpass->dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
subpass->subpass->dependency.dstSubpass = 0;
subpass->subpass->dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
subpass->subpass->dependency.srcAccessMask = 0;
subpass->subpass->dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
subpass->subpass->dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
void vulkanCreateRenderpass(gnRenderPass* renderpass) {
if (renderpass->renderpass == nullptr) renderpass->renderpass = new gnPlatformRenderPass();
}
GN_EXPORT gnReturnCode gnCreateRenderPassFn(gnRenderPass* renderPass, const gnOutputDevice& device) {
vulkanCreateRenderpass(renderPass);
renderPass->renderpass->outputDevice = const_cast<gnOutputDevice*>(&device);
std::vector<VkAttachmentDescription> attachments;
std::vector<VkAttachmentReference> attachmentRefs;
for (int i = 0; i < renderPass->attachmentCount; i++) {
VkAttachmentDescription attachment{};
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
// attachment->renderpassAttachment->attachment.samples = VK_SAMPLE_COUNT_1_BIT;
// attachment->renderpassAttachment->attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
// attachment->renderpassAttachment->attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
// attachment->renderpassAttachment->attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
// attachment->renderpassAttachment->attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
// attachment->renderpassAttachment->attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
// attachment->renderpassAttachment->attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorAttachmentRef{};
colorAttachmentRef.attachment = i;
if (renderPass->presentationQueue == nullptr) {
return gnReturnError(GN_FAILED_CREATE_RENDERPASS, "the presentation queue has not been set");
}
if (renderPass->attachments[i].colorMode == GN_RGBA8) {
attachment.format = renderPass->presentationQueue->presentationQueue->swapchainDetails.surfaceFormat.format;
attachment.finalLayout = (renderPass->target == GN_SHADER_READ) ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
} else if (renderPass->attachments[i].colorMode == GN_DEPTH_STENCIL) {
VkFormat format;
findDepthFormat(device, format);
attachment.format = format;
attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
}
attachments.push_back(attachment);
attachmentRefs.push_back(colorAttachmentRef);
}
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &attachmentRefs[0];
subpass.pDepthStencilAttachment = &attachmentRefs[1];
VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
renderPassInfo.pAttachments = attachments.data();
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 1;
renderPassInfo.pDependencies = &dependency;
if (vkCreateRenderPass(device.outputDevice->device, &renderPassInfo, nullptr, &renderPass->renderpass->renderPass) != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyRenderPassFn(gnRenderPass& renderPass) {
vkDestroyRenderPass(renderPass.renderpass->outputDevice->outputDevice->device, renderPass.renderpass->renderPass, nullptr);
}

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@@ -1,17 +0,0 @@
#pragma once
#include "vulkan/vulkan.h"
#include "../output_device/vulkan_output_devices.h"
struct gnPlatformSubpass {
VkSubpassDescription subpass{};
VkSubpassDependency dependency{};
};
struct gnPlatformRenderPass {
VkRenderPass renderPass;
gnOutputDevice* outputDevice;
};
struct gnPlatformRenderPassFrame {
VkRenderPassBeginInfo renderPassInfo{};
};

View File

@@ -1,18 +0,0 @@
#include "core/graphics_pipeline/gryphn_render_pass_frame.h"
#include "../framebuffers/vulkan_framebuffer.h"
#include "vulkan_renderpass.h"
// void vkRenderPassFrame(gnRenderPassFrame* renderPassFrame) {
// if (renderPassFrame->renderPassFrame == nullptr) renderPassFrame->renderPassFrame = new gnPlatformRenderPassFrame();
// renderPassFrame->renderPassFrame->renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
// }
// std::array<VkClearValue, 2> clearValues{};
// void gnRenderPassFrameSetClearColor(gnRenderPassFrame& frame, gnColor clearColor) {
// clearValues[0].color = {{clearColor.r / 255.0f, clearColor.g / 255.0f, clearColor.b / 255.0f, clearColor.a}};
// clearValues[1].depthStencil = {1.0f, 0};
// frame.renderPassFrame->renderPassInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
// frame.renderPassFrame->renderPassInfo.pClearValues = clearValues.data();
// }

View File

@@ -1,4 +1,4 @@
#include "vulkan_presentation_queue.h"
#include <presentation_queue/vulkan_presentation_queue.h>
#include "vulkan_swapchain_support.h"
#include <output_device/vulkan_physical_device.h>
#include "vulkan_surface/vulkan_surface.h"

View File

@@ -21,3 +21,15 @@ struct vkSwapchainSupportDetails_t vkGetSwapchainSupport(
return details;
}
struct vkSwapchainDetails_t vkGetSwapchainDetails(
const struct vkSwapchainSupportDetails_t supportDetails
) {
struct vkSwapchainDetails_t details;
for (int i = 0; i < supportDetails.formatCount; i++) {
// if (supportDetails.)
}
return details;
}

View File

@@ -11,7 +11,15 @@ typedef struct vkSwapchainSupportDetails_t {
VkPresentModeKHR* presentModes;
} vkSwapchainSupportDetails;
typedef struct vkSwapchainDetails_t {
VkSurfaceFormatKHR surfaceFormat;
} vkSwapchainDetails;
struct vkSwapchainSupportDetails_t vkGetSwapchainSupport(
const VkPhysicalDevice device,
const VkSurfaceKHR surface
);
struct vkSwapchainDetails_t vkGetSwapchainDetails(
const struct vkSwapchainSupportDetails_t supportDetails
);

View File

@@ -1,9 +0,0 @@
#pragma once
#include <core/push_constant/gryphn_push_constant.h>
#include <vulkan/vulkan.h>
struct gnGraphicsPipeline;
struct gnPlatformPushConstant {
VkPushConstantRange pushConstantRange;
gnGraphicsPipeline* graphicsPipeline;
};

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@@ -1,35 +0,0 @@
#include <vulkan/vulkan.h>
#include "core/shaders/gryphn_shader.h"
#include "vulkan_shader_module.h"
VkShaderStageFlagBits vulkanShaderModuleType(gnShaderModuleStage name) {
if (name == GN_VERTEX_SHADER_MODULE) return VK_SHADER_STAGE_VERTEX_BIT;
if (name == GN_FRAGMENT_SHADER_MODULE) return VK_SHADER_STAGE_FRAGMENT_BIT;
return VK_SHADER_STAGE_VERTEX_BIT; // assume that shits a vertex shader
}
GN_EXPORT gnReturnCode gnBuildShaderFn(gnShader* shader) {
for (int i = 0; i < gnListLength(shader->shaderModules); i++) {
gnShaderModule* module = gnListGetPtr(shader->shaderModules, i);
// std::cout << "Building ";
// if (module->shaderType == GN_VERTEX_SHADER_MODULE) std::cout << "GN_VERTEX_SHADER_MODULE";
// if (module->shaderType == GN_FRAGMENT_SHADER_MODULE) std::cout << "GN_FRAGMENT_SHADER_MODULE";
// std::cout << " shader\n";
module->shaderModule->stageCreateInfo = {};
module->shaderModule->stageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
module->shaderModule->stageCreateInfo.stage = vulkanShaderModuleType(module->shaderType);
module->shaderModule->stageCreateInfo.module = module->shaderModule->module;
module->shaderModule->stageCreateInfo.pName = "main";
}
return GN_SUCCESS;
}
GN_EXPORT void gnShaderDestroyModulesFn(gnShader& shader) {
for (int i = 0; i < gnListLength(shader.shaderModules); i++) {
gnShaderModule* module = gnListGetPtr(shader.shaderModules, i);
gnDestroyShaderModule(*module);
}
}

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@@ -1,6 +0,0 @@
#pragma once
#include "vulkan_shader_module.h"
struct gnPlatformShader {
};

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@@ -1,34 +0,0 @@
#include "core/shaders/gryphn_shader_module.h"
#include <vulkan/vulkan.h>
#include "vulkan_shader_module.h"
#include "../output_device/vulkan_output_devices.h"
void vulkanShaderModule(gnShaderModule* shaderModule) {
if (shaderModule->shaderModule == nullptr) shaderModule->shaderModule = new gnPlatformShaderModule();
}
GN_EXPORT gnReturnCode gnBuildShaderModuleFn(gnShaderModule* module, const gnOutputDevice& outputDevice) {
vulkanShaderModule(module);
if (module->codeSize < 0 || module->shaderData == nullptr) {
// TODO: add in error codes so that I can pick up on these errors and not just return that the creation failed
return GN_FAILED;
}
if (module->shaderUse == GN_GRAPHICS_PIPELINE) {
VkShaderModuleCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = module->codeSize;
createInfo.pCode = reinterpret_cast<const uint32_t*>(module->shaderData);
if (vkCreateShaderModule(outputDevice.outputDevice->device, &createInfo, nullptr, &module->shaderModule->module) != VK_SUCCESS) {
return GN_FAILED;
}
}
module->shaderModule->device = &outputDevice;
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyShaderModuleFn(gnShaderModule& module) {
vkDestroyShaderModule(const_cast<gnOutputDevice*>(module.shaderModule->device)->outputDevice->device, module.shaderModule->module, nullptr);
}

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@@ -1,10 +0,0 @@
#include <vulkan/vulkan.h>
#include "core/output_device/gryphn_output_device.h"
#include <vulkan/vulkan_core.h>
struct gnPlatformShaderModule {
VkShaderModule module;
VkShaderEXT shader;
VkPipelineShaderStageCreateInfo stageCreateInfo;
const gnOutputDevice* device;
};

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@@ -1,27 +0,0 @@
#include "vulkan_fence.h"
#include "../output_device/vulkan_output_devices.h"
GN_EXPORT gnReturnCode gnCreateFenceFn(gnFence* fence, const gnOutputDevice& device) {
if (fence->fence == nullptr) fence->fence = new gnPlatformFence();
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
if (vkCreateFence(device.outputDevice->device, &fenceInfo, nullptr, &fence->fence->fence) != VK_SUCCESS) {
return GN_FAILED;
}
fence->fence->device = const_cast<gnOutputDevice*>(&device);
return GN_SUCCESS;
}
GN_EXPORT void gnWaitForFenceFn(const gnFence& fence) {
vkWaitForFences(fence.fence->device->outputDevice->device, 1, &fence.fence->fence, VK_TRUE, UINT64_MAX);
}
GN_EXPORT void gnResetFenceFn(const gnFence& fence) {
vkResetFences(fence.fence->device->outputDevice->device, 1, &fence.fence->fence);
}
GN_EXPORT void gnDestroyFenceFn(const gnFence& fence) {
vkDestroyFence(fence.fence->device->outputDevice->device, fence.fence->fence, nullptr);
}

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@@ -1,8 +0,0 @@
#include <gryphn/gryphn_utils.h>
#include <vulkan/vulkan.h>
#include <core/sync_objects/gryphn_fence.h>
struct gnPlatformFence {
VkFence fence;
gnOutputDevice* device;
};

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@@ -1,20 +0,0 @@
#include "vulkan_sync_semaphore.h"
GN_EXPORT gnReturnCode gnCreateSyncSemaphoreFn(gnSyncSemaphore* semaphore, const gnOutputDevice& device) {
if (semaphore->semaphore == nullptr) semaphore->semaphore = new gnPlatformSyncSemaphore();
VkSemaphoreCreateInfo semaphoreInfo{};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
if (vkCreateSemaphore(device.outputDevice->device, &semaphoreInfo, nullptr, &semaphore->semaphore->semaphore) != VK_SUCCESS) {
return GN_FAILED;
}
semaphore->semaphore->device = const_cast<gnOutputDevice*>(&device);
return GN_SUCCESS;
}
GN_EXPORT void gnDestroySyncSemaphoreFn(const gnSyncSemaphore& semaphore) {
vkDestroySemaphore(semaphore.semaphore->device->outputDevice->device, semaphore.semaphore->semaphore, nullptr);
}

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@@ -1,9 +0,0 @@
#include <gryphn/gryphn_utils.h>
#include <vulkan/vulkan.h>
#include "../output_device/vulkan_output_devices.h"
#include "core/sync_objects/gryphn_sync_semaphore.h"
struct gnPlatformSyncSemaphore {
VkSemaphore semaphore;
gnOutputDevice* device;
};

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@@ -1,238 +0,0 @@
#include <vulkan/vulkan.h>
#include "gryphn/gryphn_utils.h"
#include "vulkan_texture.h"
#include "core/textures/gryphn_texture.h"
#include "../output_device/vulkan_output_devices.h"
#include "../vertex_buffers/vulkan_buffers.h"
void vulkanTexture(gnTexture* texture) {
if (texture->texture == nullptr) texture->texture = new gnPlatformTexture();
}
gnReturnCode findDepthFormat(const gnOutputDevice& outputDevice, VkFormat& format) {
return findSupportedFormat(outputDevice,
{VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT},
VK_IMAGE_TILING_OPTIMAL,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, format
);
}
VkFormat findDepthFormat(const gnOutputDevice& outputDevice) {
VkFormat format;
findSupportedFormat(outputDevice,
{VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT},
VK_IMAGE_TILING_OPTIMAL,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, format
);
return format;
}
VkFormat vulkanFormatFromGryphnFormat(const gnOutputDevice& outputDevice, gnColorMode colorMode) {
switch (colorMode) {
case GN_RED: return VK_FORMAT_R8_UNORM;
case GN_RGB8: return VK_FORMAT_R8G8B8A8_SRGB;
case GN_RGBA8: return VK_FORMAT_R8G8B8A8_SRGB;
case GN_BGRA8: return VK_FORMAT_B8G8R8A8_SRGB;
case GN_DEPTH_STENCIL: return findDepthFormat(outputDevice);
}
return VK_FORMAT_R8_UNORM;
}
GN_EXPORT void gnTextureDataFn(const gnTexture& texture, gnSize dataSize, const void* inputData) {
texture.texture->size = dataSize;
texture.texture->data = inputData;
vulkanCreateBuffer(
*texture.texture->outputDevice, texture.texture->size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
texture.texture->stagingBuffer, texture.texture->stagingBufferMemory
);
void* data;
vkMapMemory(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBufferMemory, 0, texture.texture->size, 0, &data);
memcpy(data, texture.texture->data, texture.texture->size);
vkUnmapMemory(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBufferMemory);
VkFormat format = vulkanFormatFromGryphnFormat(*texture.texture->outputDevice, texture.textureColorFormat);
transitionImageLayout(*texture.texture->outputDevice, texture.texture->textureImage, format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
copyBufferToImage(*texture.texture->outputDevice, texture.texture->stagingBuffer, texture.texture->textureImage, texture.textureExtent.x, texture.textureExtent.y);
transitionImageLayout(*texture.texture->outputDevice, texture.texture->textureImage, format, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
vkDestroyBuffer(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBuffer, nullptr);
vkFreeMemory(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBufferMemory, nullptr);
}
GN_EXPORT void gnTextureCubeMapDataFn(const gnTexture& texture, gnSize imageDataSize, void* face1, void* face2, void* face3, void* face4, void* face5, void* face6) {
texture.texture->size = imageDataSize;
uint32_t faceSize = imageDataSize / 6;
if (vulkanCreateBuffer(
*texture.texture->outputDevice, texture.texture->size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
texture.texture->stagingBuffer, texture.texture->stagingBufferMemory
) != GN_SUCCESS) {
// return GN_FAILED;
}
void* data;
vkMapMemory(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBufferMemory, 0, texture.texture->size, 0, &data);
memcpy((char*)data + (faceSize * 0), face1, faceSize);
memcpy((char*)data + (faceSize * 1), face2, faceSize);
memcpy((char*)data + (faceSize * 2), face3, faceSize);
memcpy((char*)data + (faceSize * 3), face4, faceSize);
memcpy((char*)data + (faceSize * 4), face5, faceSize);
memcpy((char*)data + (faceSize * 5), face6, faceSize);
vkUnmapMemory(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBufferMemory);
VkFormat format = vulkanFormatFromGryphnFormat(*texture.texture->outputDevice, texture.textureColorFormat);
transitionImageLayout(*texture.texture->outputDevice, texture.texture->textureImage, format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 6);
copyBufferToImage(*texture.texture->outputDevice, texture.texture->stagingBuffer, texture.texture->textureImage, texture.textureExtent.x, texture.textureExtent.y, 6);
transitionImageLayout(*texture.texture->outputDevice, texture.texture->textureImage, format, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 6);
vkDestroyBuffer(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBuffer, nullptr);
vkFreeMemory(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBufferMemory, nullptr);
}
void gnTextureSubData(const gnTexture& texture, gnSize offset, gnSize dataSize, void* inputData) {
texture.texture->size = texture.dataSize;
if (vulkanCreateBuffer(
*texture.texture->outputDevice, texture.texture->size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
texture.texture->stagingBuffer, texture.texture->stagingBufferMemory
) != GN_SUCCESS) {
// return GN_FAILED;
}
void* data;
vkMapMemory(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBufferMemory, 0, texture.texture->size, 0, &data);
memcpy((char*)data + offset, inputData, dataSize);
vkUnmapMemory(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBufferMemory);
VkFormat format = vulkanFormatFromGryphnFormat(*texture.texture->outputDevice, texture.textureColorFormat);
transitionImageLayout(*texture.texture->outputDevice, texture.texture->textureImage, format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
copyBufferToImage(*texture.texture->outputDevice, texture.texture->stagingBuffer, texture.texture->textureImage, texture.textureExtent.x, texture.textureExtent.y);
transitionImageLayout(*texture.texture->outputDevice, texture.texture->textureImage, format, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
vkDestroyBuffer(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBuffer, nullptr);
vkFreeMemory(texture.texture->outputDevice->outputDevice->device, texture.texture->stagingBufferMemory, nullptr);
}
GN_EXPORT gnReturnCode gnCreateTextureFn(gnTexture* texture, const gnOutputDevice& outputDevice) {
if (texture->texture == nullptr) texture->texture = new gnPlatformTexture();
texture->texture->outputDevice = const_cast<gnOutputDevice*>(&outputDevice);
// VkFormat textureFormat
if (texture->textureType == GN_TEXTURE_2D) {
if (texture->textureColorFormat == GN_RGBA8) {
gnReturnCode res = vulkanCreateImage(outputDevice, texture->textureExtent.x, texture->textureExtent.y,
VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
texture->texture->textureImage, texture->texture->textureImageMemory);
if (res != GN_SUCCESS) return res;
gnReturnCode errorCode = createImageView(outputDevice, texture->texture->textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_ASPECT_COLOR_BIT, &texture->texture->textureImageView);
if (errorCode != GN_SUCCESS) return errorCode;
} else if (texture->textureColorFormat == GN_RGB8) {
VkFormat textureFormat = VK_FORMAT_R8G8B8A8_SRGB;
// if (formatSupported(outputDevice,
// VK_FORMAT_R8G8B8_SRGB,
// VK_IMAGE_TILING_OPTIMAL,
// VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
// )) {
// textureFormat = VK_FORMAT_R8G8B8_SRGB;
// }
if (vulkanCreateImage(outputDevice, texture->textureExtent.x, texture->textureExtent.y,
textureFormat, VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
texture->texture->textureImage, texture->texture->textureImageMemory) != GN_SUCCESS) {
return GN_FAILED;
}
gnReturnCode errorCode = createImageView(outputDevice, texture->texture->textureImage, textureFormat, VK_IMAGE_ASPECT_COLOR_BIT, &texture->texture->textureImageView);
if (errorCode != GN_SUCCESS) return errorCode;
} else if (texture->textureColorFormat == GN_RED) {
if (vulkanCreateImage(outputDevice, texture->textureExtent.x, texture->textureExtent.y,
VK_FORMAT_R8_UNORM, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
texture->texture->textureImage, texture->texture->textureImageMemory) != GN_SUCCESS) {
return GN_FAILED;
}
gnReturnCode errorCode = createImageView(outputDevice, texture->texture->textureImage, VK_FORMAT_R8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT, &texture->texture->textureImageView);
if (errorCode != GN_SUCCESS) return errorCode;
} else if (texture->textureColorFormat == GN_BGRA8) {
if (vulkanCreateImage(outputDevice, texture->textureExtent.x, texture->textureExtent.y,
VK_FORMAT_B8G8R8A8_SRGB, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
texture->texture->textureImage, texture->texture->textureImageMemory, VK_IMAGE_LAYOUT_UNDEFINED) != GN_SUCCESS) {
return GN_FAILED;
}
gnReturnCode errorCode = createImageView(outputDevice, texture->texture->textureImage, VK_FORMAT_B8G8R8A8_SRGB, VK_IMAGE_ASPECT_COLOR_BIT, &texture->texture->textureImageView);
if (errorCode != GN_SUCCESS) return errorCode;
//GN_ERROR_CODE code = transitionImageLayout(*texture.texture->outputDevice, texture.texture->textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
gnReturnCode transitionErrorCode = transitionImageLayout(outputDevice, texture->texture->textureImage, VK_FORMAT_B8G8R8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
if (transitionErrorCode != GN_SUCCESS) return transitionErrorCode;
} else if (texture->textureColorFormat == GN_DEPTH_STENCIL) {
VkFormat depthFormat;
gnReturnCode depthFormatReturnCode = findDepthFormat(outputDevice, depthFormat);
if (depthFormatReturnCode != GN_SUCCESS) return depthFormatReturnCode;
if (vulkanCreateImage(outputDevice, texture->textureExtent.x, texture->textureExtent.y,
depthFormat, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
texture->texture->textureImage, texture->texture->textureImageMemory) != GN_SUCCESS) {
return gnReturnError(GN_FAILED_TO_CREATE_IMAGE, "Failed to create depth image");
}
gnReturnCode errorCode = createImageView(outputDevice, texture->texture->textureImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT, &texture->texture->textureImageView);
if (transitionImageLayout(outputDevice, texture->texture->textureImage, depthFormat, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) != GN_SUCCESS) return gnReturnError(GN_FAILED_TO_CREATE_IMAGE, "Failed to transition image layout");
}
} else {
if (vulkanCreateCubeMap(outputDevice, texture->textureExtent.x, texture->textureExtent.y, texture->texture->textureImage, texture->texture->textureImageMemory) != GN_SUCCESS)
return GN_FAILED;
if (vulkanCreateCubeMapImageView(outputDevice, texture->texture->textureImage, &texture->texture->textureImageView) != GN_SUCCESS)
return GN_FAILED;
}
{
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = (texture->magFilter == GN_FILTER_LINEAR) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
samplerInfo.minFilter = (texture->minFilter == GN_FILTER_LINEAR) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_TRUE;
VkPhysicalDeviceProperties properties{};
vkGetPhysicalDeviceProperties(outputDevice.physicalOutputDevice->physicalOutputDevice->device, &properties);
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
if (vkCreateSampler(outputDevice.outputDevice->device, &samplerInfo, nullptr, &texture->texture->textureSampler) != VK_SUCCESS)
return gnReturnError(GN_FAILED_TO_CREATE_IMAGE, "Failed to create texture sampler");
}
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyTextureFn(const gnTexture& texture) {
vkDestroySampler(texture.texture->outputDevice->outputDevice->device, texture.texture->textureSampler, nullptr);
vkDestroyImageView(texture.texture->outputDevice->outputDevice->device, texture.texture->textureImageView, nullptr);
vkDestroyImage(texture.texture->outputDevice->outputDevice->device, texture.texture->textureImage, nullptr);
vkFreeMemory(texture.texture->outputDevice->outputDevice->device, texture.texture->textureImageMemory, nullptr);
}

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@@ -1,38 +0,0 @@
#pragma once
#include <vulkan/vulkan.h>
#include "gryphn/gryphn_utils.h"
struct gnOutputDevice;
struct gnPlatformTexture {
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
VkImage textureImage;
VkImageView textureImageView;
VkDeviceMemory textureImageMemory;
VkSampler textureSampler;
gnSize size;
const void* data;
gnOutputDevice* outputDevice;
bool swapchainImage = false;
};
gnReturnCode vulkanCreateImage(const gnOutputDevice& device,
uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory
);
gnReturnCode vulkanCreateImage(const gnOutputDevice& device,
uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory, VkImageLayout imageLayout
);
gnReturnCode vulkanCreateCubeMap(const gnOutputDevice& device, uint32_t width, uint32_t height, VkImage& image, VkDeviceMemory& imageMemory);
gnReturnCode vulkanCreateCubeMapImageView(const gnOutputDevice& outputDevice, VkImage image, VkImageView* imageView);
gnReturnCode createImageView(const gnOutputDevice& outputDevice, VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, VkImageView* imageView);
gnReturnCode findSupportedFormat(const gnOutputDevice& outputDevice, const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features, VkFormat& outFormat);
gnReturnCode transitionImageLayout(const gnOutputDevice& outputDevice, VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, int level_count = 1);
void copyBufferToImage(const gnOutputDevice& outputDevice, VkBuffer buffer, VkImage image, uint32_t width, uint32_t height, int level_count = 1);
gnReturnCode findDepthFormat(const gnOutputDevice& outputDevice, VkFormat& format);
bool formatSupported(const gnOutputDevice& outputDevice, const VkFormat format, VkImageTiling tiling, VkFormatFeatureFlags features);

View File

@@ -1,284 +0,0 @@
#include <vulkan/vulkan.h>
#include "gryphn/gryphn_utils.h"
#include "vulkan_texture.h"
#include "core/textures/gryphn_texture.h"
#include "../vertex_buffers/vulkan_buffers.h"
#include "../output_device/vulkan_output_devices.h"
#include "../commands/vulkan_command_buffer.h"
void copyBufferToImage(const gnOutputDevice& outputDevice, VkBuffer buffer, VkImage image, uint32_t width, uint32_t height, int level_count) {
VkCommandBuffer commandBuffer = beginSingleTimeCommands(outputDevice);
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = level_count;
region.imageOffset = {0, 0, 0};
region.imageExtent = {
width,
height,
1
};
vkCmdCopyBufferToImage(
commandBuffer,
buffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&region
);
endSingleTimeCommands(commandBuffer, outputDevice);
}
bool hasStencilComponent(VkFormat format) {
return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT;
}
gnReturnCode transitionImageLayout(const gnOutputDevice& outputDevice, VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout, int level_count) {
VkCommandBuffer commandBuffer = beginSingleTimeCommands(outputDevice);
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = level_count;
VkPipelineStageFlags sourceStage;
VkPipelineStageFlags destinationStage;
if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
} else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
} else {
return GN_FAILED;
}
if (newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
if (hasStencilComponent(format)) {
barrier.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
} else {
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
vkCmdPipelineBarrier(
commandBuffer,
sourceStage, destinationStage,
0,
0, nullptr,
0, nullptr,
1, &barrier
);
endSingleTimeCommands(commandBuffer, outputDevice);
return GN_SUCCESS;
}
gnReturnCode vulkanCreateCubeMap(const gnOutputDevice& outputDevice, uint32_t width, uint32_t height, VkImage& image, VkDeviceMemory& imageMemory) {
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
imageInfo.mipLevels = 1;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.extent = { width, height, 1 };
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.arrayLayers = 6;
imageInfo.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; // Optional
if (vkCreateImage(outputDevice.outputDevice->device, &imageInfo, nullptr, &image) != VK_SUCCESS) {
return GN_FAILED;
}
VkMemoryRequirements memRequirements;
vkGetImageMemoryRequirements(outputDevice.outputDevice->device, image, &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
uint32_t memoryTypeIndex;
if (findMemoryType(
outputDevice.physicalOutputDevice->physicalOutputDevice->device,
memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
&memoryTypeIndex) != GN_SUCCESS) {
return GN_FAILED;
}
allocInfo.memoryTypeIndex = memoryTypeIndex;
if (vkAllocateMemory(outputDevice.outputDevice->device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS) {
return GN_FAILED;
}
vkBindImageMemory(outputDevice.outputDevice->device, image, imageMemory, 0);
return GN_SUCCESS;
}
gnReturnCode vulkanCreateImage(const gnOutputDevice& outputDevice,
uint32_t width, uint32_t height,
VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties,
VkImage& image, VkDeviceMemory& imageMemory, VkImageLayout imageLayout
) {
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = static_cast<uint32_t>(width);
imageInfo.extent.height = static_cast<uint32_t>(height);
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = tiling;
imageInfo.initialLayout = imageLayout;
imageInfo.usage = usage;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.flags = 0; // Optional
VkResult result = vkCreateImage(outputDevice.outputDevice->device, &imageInfo, nullptr, &image);
if (result != VK_SUCCESS) {
return gnReturnError(GN_FAILED_TO_CREATE_IMAGE, std::to_string(result).c_str());
}
VkMemoryRequirements memRequirements;
vkGetImageMemoryRequirements(outputDevice.outputDevice->device, image, &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
uint32_t memoryTypeIndex;
if (findMemoryType(
outputDevice.physicalOutputDevice->physicalOutputDevice->device,
memRequirements.memoryTypeBits, properties,
&memoryTypeIndex) != GN_SUCCESS) {
return gnReturnError(GN_FAILED_TO_CREATE_IMAGE, "Failed to find memory type");
}
allocInfo.memoryTypeIndex = memoryTypeIndex;
if (vkAllocateMemory(outputDevice.outputDevice->device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS) {
return gnReturnError(GN_FAILED_TO_CREATE_IMAGE, "Failed to allocate memory");
}
vkBindImageMemory(outputDevice.outputDevice->device, image, imageMemory, 0);
return GN_SUCCESS;
}
gnReturnCode vulkanCreateImage(const gnOutputDevice& outputDevice,
uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory
) {
return vulkanCreateImage(outputDevice, width, height, format, tiling, usage, properties, image, imageMemory, VK_IMAGE_LAYOUT_UNDEFINED);
}
gnReturnCode vulkanCreateCubeMapImageView(const gnOutputDevice& outputDevice, VkImage image, VkImageView* imageView) {
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
viewInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
viewInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
viewInfo.subresourceRange.layerCount = 6;
viewInfo.subresourceRange.levelCount = 1;
if (vkCreateImageView(outputDevice.outputDevice->device, &viewInfo, nullptr, imageView) != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}
gnReturnCode createImageView(const gnOutputDevice& outputDevice, VkImage image, VkFormat format, VkImageAspectFlags aspectFlags, VkImageView* imageView) {
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = format;
viewInfo.subresourceRange.aspectMask = aspectFlags;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VkResult restult = vkCreateImageView(outputDevice.outputDevice->device, &viewInfo, nullptr, imageView);
// std::cout << "Result:" << restult << "\n";
if (restult != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}
gnReturnCode findSupportedFormat(const gnOutputDevice& outputDevice, const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features, VkFormat& outFormat) {
for (VkFormat format : candidates) {
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(outputDevice.physicalOutputDevice->physicalOutputDevice->device, format, &props);
if (tiling == VK_IMAGE_TILING_LINEAR && (props.linearTilingFeatures & features) == features) {
outFormat = format;
return GN_SUCCESS;
} else if (tiling == VK_IMAGE_TILING_OPTIMAL && (props.optimalTilingFeatures & features) == features) {
outFormat = format;
return GN_SUCCESS;
}
}
return GN_FAILED;
}
bool formatSupported(const gnOutputDevice& outputDevice, const VkFormat format, VkImageTiling tiling, VkFormatFeatureFlags features) {
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(outputDevice.physicalOutputDevice->physicalOutputDevice->device, format, &props);
if (tiling == VK_IMAGE_TILING_LINEAR && (props.linearTilingFeatures & features) == features) {
return true;
} else if (tiling == VK_IMAGE_TILING_OPTIMAL && (props.optimalTilingFeatures & features) == features) {
return true;
}
return false;
}

View File

@@ -1,26 +0,0 @@
#include "vulkan/vulkan.h"
#include "gryphn/gryphn_utils.h"
#include "core/textures/gryphn_texture.h"
#include "core/uniform_descriptor/sampler/gryphn_sampler.h"
#include "../../textures/vulkan_texture.h"
#include "../../output_device/vulkan_output_devices.h"
#include "../vulkan_uniform.h"
GN_EXPORT void gnUpdateSamplerUniformFn(gnSamplerUniform& sampler, const gnOutputDevice& outputDevice) {
VkWriteDescriptorSet descriptorWrite{};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = sampler.uniform->uniform->descriptorSets[sampler.index];
descriptorWrite.dstBinding = sampler.binding;
descriptorWrite.dstArrayElement = 0;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrite.descriptorCount = 1;
VkDescriptorImageInfo imageInfo{};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo.imageView = sampler.texture->texture->textureImageView;
imageInfo.sampler = sampler.texture->texture->textureSampler;
descriptorWrite.pImageInfo = &imageInfo;
vkUpdateDescriptorSets(outputDevice.outputDevice->device, 1, &descriptorWrite, 0, nullptr);
}

View File

@@ -1,65 +0,0 @@
#include <vulkan/vulkan.h>
#include <gryphn/gryphn_utils.h>
#include "core/buffers/gryphn_buffer.h"
#include "core/uniform_descriptor/uniform_buffer/gryphn_uniform_buffer.h"
#include "../../output_device/vulkan_output_devices.h"
#include "../vulkan_uniform.h"
#include "../../vertex_buffers/vulkan_buffers.h"
GN_EXPORT void gnUpdateBufferUniformFn(gnBufferUniform& uniformBuffer, const gnOutputDevice& outputDevice) {
VkDescriptorBufferInfo bufferInfo{};
bufferInfo.buffer = uniformBuffer.buffer->buffer->buffer;
bufferInfo.offset = 0;
bufferInfo.range = uniformBuffer.size;
VkWriteDescriptorSet descriptorWrite{};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = uniformBuffer.uniform->uniform->descriptorSets[uniformBuffer.index];
descriptorWrite.dstBinding = uniformBuffer.binding;
descriptorWrite.dstArrayElement = 0;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrite.descriptorCount = 1;
descriptorWrite.pBufferInfo = &bufferInfo;
vkUpdateDescriptorSets(outputDevice.outputDevice->device, 1, &descriptorWrite, 0, nullptr);
}
// #include "vulkan/vulkan.h"
// #include "src/uniform_descriptor/uniform_buffer/gryphn_uniform_buffer.h"
// #include "vertex_buffers/vulkan_buffers.h"
// #include "vertex_buffers/buffer_descriptor/vulkan_buffer_description.h"
// #include "output_device/vulkan_output_devices.h"
// #include "uniform_descriptor/vulkan_descriptor_set.h"
// struct gnPlatformUniformBuffer {
// };
// gnUniformBuffer::gnUniformBuffer() {
// this->uniformBuffer = new gnPlatformUniformBuffer();
// }
// void gnUpdateUniformDescriptor(const gnUniformBuffer& uniformBuffer, const gnOutputDevice& outputDevice) {
// VkDescriptorBufferInfo bufferInfo{};
// bufferInfo.buffer = uniformBuffer.buffer->buffer->buffer;
// bufferInfo.offset = 0;
// bufferInfo.range = uniformBuffer.size;
// VkWriteDescriptorSet descriptorWrite{};
// descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
// descriptorWrite.dstSet = uniformBuffer.descriptorSet->descriptorSet->descriptorSets[uniformBuffer.index];
// descriptorWrite.dstBinding = uniformBuffer.binding;
// descriptorWrite.dstArrayElement = 0;
// descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
// descriptorWrite.descriptorCount = 1;
// descriptorWrite.pBufferInfo = &bufferInfo;
// descriptorWrite.pImageInfo = nullptr; // Optional
// descriptorWrite.pTexelBufferView = nullptr; // Optional
// vkUpdateDescriptorSets(outputDevice.outputDevice->device, 1, &descriptorWrite, 0, nullptr);
// }

View File

@@ -1,52 +0,0 @@
#include "vulkan_uniform.h"
#include "output_device/vulkan_output_devices.h"
#include "vulkan_uniform_layout.h"
void gnUniformSetCount(gnUniform& uniform, gnUInt count) {
uniform.descriptorCount = count;
}
void gnUniformSetLayout(gnUniform& uniform, gnUniformLayout* uniformLayout) {
uniform.uniformLayout = uniformLayout;
}
GN_EXPORT gnReturnCode gnCreateUniformFn(gnUniform* uniform, gnOutputDevice& outputDevice) {
uniform->uniform = new gnPlatformUniform();
uniform->uniform->outputDevice = &outputDevice;
std::vector<VkDescriptorPoolSize> poolSizes;
poolSizes.resize(uniform->uniformLayout->bindings.size());
for (int i = 0; i < uniform->uniformLayout->bindings.size(); i++) {
poolSizes[i].type = (uniform->uniformLayout->bindings[i].type == GN_UNIFORM_BUFFER_DESCRIPTOR) ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER : VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[i].descriptorCount = static_cast<uint32_t>(uniform->descriptorCount);
}
VkDescriptorPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
poolInfo.pPoolSizes = poolSizes.data();
poolInfo.maxSets = static_cast<uint32_t>(uniform->descriptorCount);
if (vkCreateDescriptorPool(outputDevice.outputDevice->device, &poolInfo, nullptr, &uniform->uniform->descriptorPool) != VK_SUCCESS) {
return GN_FAILED;
}
std::vector<VkDescriptorSetLayout> layouts(uniform->descriptorCount, uniform->uniformLayout->uniformLayout->setLayout);
VkDescriptorSetAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = uniform->uniform->descriptorPool;
allocInfo.descriptorSetCount = static_cast<uint32_t>(uniform->descriptorCount);
allocInfo.pSetLayouts = layouts.data();
uniform->uniform->descriptorSets.resize(uniform->descriptorCount);
if (vkAllocateDescriptorSets(outputDevice.outputDevice->device, &allocInfo, &uniform->uniform->descriptorSets[0]) != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyUniformFn(gnUniform& uniform) {
vkDestroyDescriptorPool(uniform.uniform->outputDevice->outputDevice->device, uniform.uniform->descriptorPool, nullptr);
}

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@@ -1,12 +0,0 @@
#pragma once
#include <vulkan/vulkan.h>
#include <vector>
#include <core/uniform_descriptor/gryphn_uniform.h>
struct gnOutputDevice;
struct gnPlatformUniform {
VkDescriptorPool descriptorPool;
gnOutputDevice* outputDevice;
std::vector<VkDescriptorSet> descriptorSets;
};

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@@ -1,40 +0,0 @@
#include "vulkan_uniform_layout.h"
#include "output_device/vulkan_output_devices.h"
GN_EXPORT gnReturnCode gnCreateUniformLayoutFn(gnUniformLayout* uniformLayout, gnOutputDevice& device) {
uniformLayout->uniformLayout = new gnPlatformUniformLayout();
uniformLayout->uniformLayout->outputDevice = &device;
std::vector<VkDescriptorSetLayoutBinding> bindings(uniformLayout->bindings.size());
for (int i = 0; i < uniformLayout->bindings.size(); i++) {
bindings[i] = {};
bindings[i].binding = uniformLayout->bindings[i].binding;
bindings[i].descriptorType = (uniformLayout->bindings[i].type == GN_UNIFORM_BUFFER_DESCRIPTOR) ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER : VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[i].descriptorCount = 1;
int stageBit = 0;
if (gnContainsShaderStage(uniformLayout->bindings[i].stage, GN_VERTEX_SHADER_MODULE)) stageBit |= VK_SHADER_STAGE_VERTEX_BIT;
if (gnContainsShaderStage(uniformLayout->bindings[i].stage, GN_FRAGMENT_SHADER_MODULE)) stageBit |= VK_SHADER_STAGE_FRAGMENT_BIT;
bindings[i].stageFlags = stageBit;
bindings[i].pImmutableSamplers = nullptr;
}
VkDescriptorSetLayoutCreateInfo layoutInfo{};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = static_cast<uint32_t>(uniformLayout->bindings.size());
layoutInfo.pBindings = bindings.data();
if (vkCreateDescriptorSetLayout(device.outputDevice->device, &layoutInfo, nullptr, &uniformLayout->uniformLayout->setLayout) != VK_SUCCESS) {
return GN_FAILED;
}
return GN_SUCCESS;
}
GN_EXPORT void gnDestroyUniformLayoutFn(gnUniformLayout& uniformLayout) {
vkDestroyDescriptorSetLayout(uniformLayout.uniformLayout->outputDevice->outputDevice->device, uniformLayout.uniformLayout->setLayout, nullptr);
}

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@@ -1,12 +0,0 @@
#pragma once
#include "gryphn/gryphn.h"
#include <vulkan/vulkan.h>
struct gnPlatformUniformLayout {
gnOutputDevice* outputDevice;
VkDescriptorSetLayout setLayout;
};
struct gnPlatformUniformLayoutBinding {
// nothing here
};

View File

@@ -1,8 +0,0 @@
#pragma once
#include "core/buffers/uniform_buffer_descriptor/gryphn_buffer_description.h"
#include <vulkan/vulkan.h>
struct gnPlatformBufferDescription {
VkDescriptorSet descriptorSet;
gnGraphicsPipeline* graphicsPipeline;
};

View File

@@ -1,9 +0,0 @@
#include <vulkan/vulkan.h>
#include "vulkan_buffer_description.h"
GN_EXPORT gnReturnCode gnCreateBufferDescriptionFn(gnBufferDescription* bufferDescription, const gnGraphicsPipeline& graphicsPipeline) {
if (bufferDescription->bufferDescription == nullptr) bufferDescription->bufferDescription = new gnPlatformBufferDescription();
bufferDescription->bufferDescription->graphicsPipeline = const_cast<gnGraphicsPipeline*>(&graphicsPipeline);
return GN_SUCCESS;
}

View File

@@ -1,38 +0,0 @@
#include <gryphn/gryphn_utils.h>
#include "core/buffers/vertex_descriptions/gryphn_binding_description.h"
#include "core/buffers/vertex_descriptions/gryphn_vertex_description.h"
#include "vulkan_vertex_description.h"
GN_EXPORT void gnVertexDescriptionSetPropertiesCountFn(gnVertexDescription& vertexDescription, int count) {
if (vertexDescription.vertexDescription == nullptr) vertexDescription.vertexDescription = new gnPlatformVertexDescription();
// anyone smart would not use malloc in C but fuck you im not smart and plus I kinda dont care if this shit breaks brinkerhoff aint going to know
vertexDescription.vertexDescription->attributeDescriptions = (VkVertexInputAttributeDescription*)malloc(sizeof(VkVertexInputAttributeDescription) * count);
vertexDescription.vertexDescription->attributeDescriptionCount = count;
}
GN_EXPORT void gnVertexDescriptionSetPropertyFn(gnVertexDescription& vertexDescription, int index, const gnVertexProperty& property) {
if (vertexDescription.vertexDescription == nullptr) vertexDescription.vertexDescription = new gnPlatformVertexDescription();
vertexDescription.vertexDescription->attributeDescriptions[index].binding = property.binding;
vertexDescription.vertexDescription->attributeDescriptions[index].location = property.location;
if (property.format == GN_FLOAT) vertexDescription.vertexDescription->attributeDescriptions[index].format = VK_FORMAT_R32_SFLOAT;
else if (property.format == GN_FLOAT2) vertexDescription.vertexDescription->attributeDescriptions[index].format = VK_FORMAT_R32G32_SFLOAT;
else if (property.format == GN_FLOAT3) vertexDescription.vertexDescription->attributeDescriptions[index].format = VK_FORMAT_R32G32B32_SFLOAT;
else if (property.format == GN_FLOAT4) vertexDescription.vertexDescription->attributeDescriptions[index].format = VK_FORMAT_R32G32B32A32_SFLOAT;
else if (property.format == GN_UINT) vertexDescription.vertexDescription->attributeDescriptions[index].format = VK_FORMAT_R32_UINT;
vertexDescription.vertexDescription->attributeDescriptions[index].offset = property.offset;
}
GN_EXPORT void gnVertexDescriptionSetBindingDescriptionFn(gnVertexDescription& vertexDescription, const gnBindingDescription& description) {
if (vertexDescription.vertexDescription == nullptr) vertexDescription.vertexDescription = new gnPlatformVertexDescription();
vertexDescription.vertexDescription->bindingDescription.binding = description.binding;
vertexDescription.vertexDescription->bindingDescription.stride = description.stride;
vertexDescription.vertexDescription->bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
}
// gnVertexDescription::gnVertexDescription() {
// vertexDescription = new gnPlatformVertexDescription();
// }

View File

@@ -1,9 +0,0 @@
#pragma once
#include "vulkan/vulkan.h"
struct gnPlatformVertexDescription {
VkVertexInputBindingDescription bindingDescription{};
VkVertexInputAttributeDescription* attributeDescriptions;
uint32_t attributeDescriptionCount;
};

View File

@@ -1,157 +0,0 @@
#include <gryphn/gryphn.h>
#include <vulkan/vulkan.h>
#include "core/buffers/gryphn_buffer.h"
#include "output_device/vulkan_output_devices.h"
#include "vulkan_buffers.h"
#include "commands/vulkan_command_buffer.h"
gnReturnCode findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties, uint32_t* memoryType) {
VkPhysicalDeviceMemoryProperties memProperties;
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
*memoryType = i;
return GN_SUCCESS;
}
}
return GN_FAILED;
}
void vkCopyBuffer(const gnOutputDevice& outputDevice, VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) {
VkCommandBuffer commandBuffer = beginSingleTimeCommands(outputDevice);
VkBufferCopy copyRegion{};
copyRegion.srcOffset = 0; // Optional
copyRegion.dstOffset = 0; // Optional
copyRegion.size = size;
vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, &copyRegion);
endSingleTimeCommands(commandBuffer, outputDevice);
}
gnReturnCode vulkanCreateBuffer(const gnOutputDevice& outputDevice, gnSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory) {
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
if (vkCreateBuffer(outputDevice.outputDevice->device, &bufferInfo, nullptr, &buffer) != VK_SUCCESS) {
return GN_FAILED;
}
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(outputDevice.outputDevice->device, buffer, &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
uint32_t memoryTypeIndex;
if (findMemoryType(
outputDevice.physicalOutputDevice->physicalOutputDevice->device,
memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&memoryTypeIndex) != GN_SUCCESS) {
return GN_FAILED;
}
allocInfo.memoryTypeIndex = memoryTypeIndex;
if (vkAllocateMemory(outputDevice.outputDevice->device, &allocInfo, nullptr, &bufferMemory) != VK_SUCCESS) {
return GN_FAILED;
}
vkBindBufferMemory(outputDevice.outputDevice->device, buffer, bufferMemory, 0);
return GN_SUCCESS;
}
GN_EXPORT gnReturnCode gnCreateBufferFn(gnBuffer* buffer, const gnOutputDevice& outputDevice) {
if (buffer->buffer == nullptr) buffer->buffer = new gnPlatformBuffer();
buffer->buffer->device = const_cast<gnOutputDevice*>(&outputDevice);
vulkanCreateBuffer(
*buffer->buffer->device, buffer->size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
buffer->buffer->stagingBuffer, buffer->buffer->stagingBufferMemory
);
if (buffer->bufferType == GN_VERTEX_BUFFER) {
return vulkanCreateBuffer(
outputDevice, buffer->size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
buffer->buffer->buffer, buffer->buffer->bufferMemory
);
} else if (buffer->bufferType == GN_INDEX_BUFFER) {
return vulkanCreateBuffer(
outputDevice, buffer->size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
buffer->buffer->buffer, buffer->buffer->bufferMemory
);
} else if (buffer->bufferType == GN_UNIFORM_BUFFER) {
return vulkanCreateBuffer(
outputDevice, buffer->size,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
buffer->buffer->buffer, buffer->buffer->bufferMemory
);
}
return GN_FAILED;
}
GN_EXPORT void gnBufferDataFn(const gnBuffer& buffer, void* inputData) {
// fuck ass old method idk why this wouldnt work
// void* data2;
// vkMapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->bufferMemory, 0, buffer.size, 0, &data2);
// memcpy(data2, data, buffer.size);
// vkUnmapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->bufferMemory);
void* data;
vkMapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->stagingBufferMemory, 0, buffer.size, 0, &data);
memcpy(data, inputData, buffer.size);
vkUnmapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->stagingBufferMemory);
//const gnOutputDevice& outputDevice, VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size
vkCopyBuffer(*buffer.buffer->device, buffer.buffer->stagingBuffer, buffer.buffer->buffer, buffer.size);
}
GN_EXPORT void gnBufferSubDataFn(const gnBuffer& buffer, gnSize offset, gnSize size, void* inputData) {
void* data;
vkMapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->bufferMemory, 0, buffer.size, 0, &data);
memcpy((char*)data + offset, inputData, size);
vkUnmapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->bufferMemory);
// void* data;
// vkMapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->stagingBufferMemory, 0, buffer.size, 0, &data);
// memcpy((char*)data + offset, inputData, size);
// vkUnmapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->stagingBufferMemory);
// //const gnOutputDevice& outputDevice, VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size
// vkCopyBuffer(*buffer.buffer->device, buffer.buffer->stagingBuffer, buffer.buffer->buffer, buffer.size);
}
GN_EXPORT void gnBufferClearDataFn(const gnBuffer& buffer) {
void* data;
vkMapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->bufferMemory, 0, buffer.size, 0, &data);
memset(data, 0, buffer.size);
vkUnmapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->bufferMemory);
// void* data;
// vkMapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->stagingBufferMemory, 0, buffer.size, 0, &data);
// memset(data, 0, buffer.size);
// vkUnmapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->stagingBufferMemory);
// //const gnOutputDevice& outputDevice, VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size
// vkCopyBuffer(*buffer.buffer->device, buffer.buffer->stagingBuffer, buffer.buffer->buffer, buffer.size);
}
GN_EXPORT void gnBufferMapDataFn(const gnBuffer& buffer, void** data) {
vkMapMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->bufferMemory, 0, buffer.size, 0, data);
}
GN_EXPORT void gnDestroyBufferFn(const gnBuffer& buffer) {
vkDestroyBuffer(buffer.buffer->device->outputDevice->device, buffer.buffer->buffer, nullptr);
vkFreeMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->bufferMemory, nullptr);
vkDestroyBuffer(buffer.buffer->device->outputDevice->device, buffer.buffer->stagingBuffer, nullptr);
vkFreeMemory(buffer.buffer->device->outputDevice->device, buffer.buffer->stagingBufferMemory, nullptr);
}

View File

@@ -1,20 +0,0 @@
#pragma once
#include "vulkan/vulkan.h"
#include "gryphn/gryphn_utils.h"
struct gnOutputDevice;
struct gnPlatformBuffer {
// normal buffer jazz
VkBuffer buffer;
VkDeviceMemory bufferMemory;
// staging buffer shabang
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
gnOutputDevice* device;
};
gnReturnCode vulkanCreateBuffer(const gnOutputDevice& outputDevice, gnSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory);
gnReturnCode findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties, uint32_t* memoryType);

View File

@@ -1,7 +0,0 @@
#include "core/gryphn_support.h"
GN_EXPORT gnBool gnAPISupportsFn(gnFeature feature) {
if (feature == GN_DYNAMIC_STATES) return true;
if (feature == GN_SYNC_OBJECTS) return true;
return false;
}

View File

@@ -1,5 +1,7 @@
#include <instance/vulkan_instance.h>
#include "vulkan_surface.h"
#include <output_device/vulkan_physical_device.h>
#include <stdio.h>
#ifdef GN_PLATFORM_LINUX
#ifdef GN_WINDOW_X11
@@ -56,3 +58,33 @@ gnReturnCode gnCreateWin32WindowSurface(struct gnWindowSurface_t* windowSurface,
void gnDestroyWindowSurfaceFn(struct gnWindowSurface_t* windowSurface) {
vkDestroySurfaceKHR(windowSurface->instance->instance->vk_instance, windowSurface->windowSurface->surface, NULL);
}
struct gnSurfaceFormat_t* gnGetSupportedSurfaceFormatsFn(
struct gnWindowSurface_t* windowSurface,
struct gnPhysicalDevice_t device,
uint32_t* formatCount
) {
struct gnSurfaceFormat_t* formats = NULL;
vkGetPhysicalDeviceSurfaceFormatsKHR(device.physicalDevice->device, windowSurface->windowSurface->surface, formatCount, NULL);
formats = malloc(sizeof(struct gnSurfaceFormat_t) * *formatCount);
VkSurfaceFormatKHR* vkFormats = malloc(sizeof(VkSurfaceFormatKHR) * *formatCount);;
if (*formatCount > 0) {
vkGetPhysicalDeviceSurfaceFormatsKHR(device.physicalDevice->device, windowSurface->windowSurface->surface, formatCount, vkFormats);
for (int i = 0; i < *formatCount; i++) {
switch (vkFormats[i].format) {
case VK_FORMAT_B8G8R8A8_SRGB: { formats[i].format = GN_FORMAT_BGRA8_SRGB; break; }
default: break;
}
switch (vkFormats[i].colorSpace) {
case VK_COLOR_SPACE_SRGB_NONLINEAR_KHR: { formats[i].colorSpace = GN_COLOR_SPACE_SRGB_NONLINEAR; break; }
default: break;
}
}
}
return formats;
}

View File

@@ -1,11 +0,0 @@
#include "gryphn_buffer.h"
void gnBufferSetSize(gnBuffer& buffer, gnSize size) {
buffer.size = size;
}
void gnBufferSetType(gnBuffer& buffer, gnBufferType type) {
buffer.bufferType = type;
}
void gnBufferSetDataType(gnBuffer& buffer, gnBufferDataType type) {
buffer.dataType = type;
}

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@@ -1,34 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "core/output_device/gryphn_output_device.h"
struct gnPlatformBuffer;
typedef enum gnBufferType {
GN_VERTEX_BUFFER = 0, GN_INDEX_BUFFER = 1, GN_UNIFORM_BUFFER = 2
} gnBufferType;
typedef enum gnBufferDataType {
GN_UINT8, GN_UINT16, GN_UINT32
} gnBufferDataType;
struct gnBuffer {
ACCESS_LEVEL:
gnPlatformBuffer* buffer = nullptr;
gnSize size;
gnBufferType bufferType;
gnBufferDataType dataType;
public:
gnBuffer() {}
};
void gnBufferSetSize(gnBuffer& buffer, gnSize size);
void gnBufferSetType(gnBuffer& buffer, gnBufferType type);
void gnBufferSetDataType(gnBuffer& buffer, gnBufferDataType type);
inline gnErrorCode (*gnCreateBuffer)(gnBuffer* buffer, const gnOutputDevice& outputDevice);
inline void (*gnBufferData)(gnBuffer& buffer, void* data);
inline void (*gnBufferMapData)(gnBuffer& buffer, void** data); // used to map data to a pointer without copying
inline void (*gnBufferSubData)(gnBuffer& buffer, gnSize offset, gnSize size, void* data);
inline void (*gnBufferClearData)(gnBuffer& buffer);
inline void (*gnDestroyBuffer)(gnBuffer& buffer);

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@@ -1,18 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
struct gnPlatformBufferDescription;
struct gnGraphicsPipeline;
// I have zero fucking clue what this class does?????
// I know I wrote it but there are zero references to it so i think that its some black magic thing I wrote
// Imma pretend that I doesnt exist for now and just not write a metal implementation for it
// This is going to end horribly but who fucking cares
struct gnBufferDescription {
ACCESS_LEVEL:
gnPlatformBufferDescription* bufferDescription;
public:
gnBufferDescription();
};
inline gnReturnCode (*gnCreateBufferDescription)(gnBufferDescription* bufferDescription, const gnGraphicsPipeline& graphicsPipeline);

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@@ -1,10 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
struct gnBindingDescription {
public:
gnInt binding;
gnSize stride;
public:
gnBindingDescription() {};
};

View File

@@ -1,18 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "gryphn_binding_description.h"
#include "gryphn_vertex_property.h"
struct gnPlatformVertexDescription;
struct gnVertexDescription {
ACCESS_LEVEL:
gnPlatformVertexDescription* vertexDescription = nullptr;
gnBindingDescription* bindingDescription;
public:
gnVertexDescription() {}
};
inline void (*gnVertexDescriptionSetBindingDescription)(gnVertexDescription& vertexDescription, const gnBindingDescription& description);
inline void (*gnVertexDescriptionSetPropertiesCount)(gnVertexDescription& vertexDescription, int count);
inline void (*gnVertexDescriptionSetProperty)(gnVertexDescription& vertexDescription, int index, const gnVertexProperty& property);

View File

@@ -1,18 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
enum gnVertexDataFormat {
GN_FLOAT, GN_FLOAT2, GN_FLOAT3, GN_FLOAT4, GN_UINT
};
struct gnVertexProperty {
ACCESS_LEVEL:
public:
int binding;
int location;
gnVertexDataFormat format;
size_t offset;
public:
gnVertexProperty() {}
};

View File

@@ -1,38 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "gryphn_command_buffer.h"
#include "core/graphics_pipeline/gryphn_render_pass_frame.h"
#include "core/graphics_pipeline/gryphn_graphics_pipeline.h"
#include "core/buffers/gryphn_buffer.h"
#include "core/buffers/uniform_buffer_descriptor/gryphn_buffer_description.h"
#include "core/push_constant/gryphn_push_constant.h"
#include "core/uniform_descriptor/uniform_buffer/gryphn_uniform_buffer.h"
#include "core/uniform_descriptor/sampler/gryphn_sampler.h"
#include "core/shaders/gryphn_shader.h"
struct gnViewportDescriptionData {
gnVec2 offset;
gnVec2 size;
gnVec2 depth;
};
struct gnScissorDescriptionData {
gnUInt2 offset;
gnUInt2 extent;
};
inline gnReturnCode (*gnCommandBufferStart)(gnCommandBuffer& commandBuffer);
inline void (*gnCommandBeginRenderPass)(gnCommandBuffer& commandBuffer, const gnRenderPassFrame& frame);
inline void (*gnCommandSetGraphicsPipeline)(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline);
inline void (*gnCommandSetViewport)(gnCommandBuffer& commandBuffer, gnViewportDescriptionData data);
inline void (*gnCommandSetScissor)(gnCommandBuffer& commandBuffer, gnScissorDescriptionData data);
inline void (*_gnCommandDraw)(gnCommandBuffer& commandBuffer, int vertexCount, int instanceCount, int firstVertex, int firstInstance);
inline void gnCommandDraw(gnCommandBuffer& commandBuffer, int vertexCount, int instanceCount, int firstVertex = 0, int firstInstance = 0) { _gnCommandDraw(commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance); }
//void gnCommandDrawIndexedIndirect(const gnCommandBuffer &commandBuffer, const gnBuffer& buffer, gnSize offset, gnUInt drawCount, gnUInt stride);
inline void (*gnCommandDrawIndexed)(gnCommandBuffer& commandBuffer, gnUInt indexCount, gnUInt instanceCount, gnUInt firstIndex, gnInt vertexOffset, gnUInt firstInstance);
inline void (*gnCommandEndRenderPass)(gnCommandBuffer& commandBuffer);
inline void (*gnCommandBindBuffer)(gnCommandBuffer& commandBuffer, const gnBuffer& buffer);
inline void (*gnCommandBindBufferUniform)(gnCommandBuffer& commandBuffer, gnGraphicsPipeline& graphicsPipeline, gnBufferUniform& uniformBuffer, gnInt set);
inline void (*gnCommandBindSamplerUniform)(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnSamplerUniform& sampler, gnInt set);
inline void (*gnCommandPushConstant)(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnPushConstant& pushConstant, void* data);
inline gnReturnCode (*gnCommandBufferEnd)(gnCommandBuffer& commandBuffer);

View File

@@ -1,22 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "vector"
struct gnPlatformCommandBuffer;
struct gnOutputDevice;
struct gnCommandBuffer {
ACCESS_LEVEL:
gnPlatformCommandBuffer* commandBuffer = nullptr;
public:
gnCommandBuffer() {}
};
inline gnReturnCode (*gnCreateCommandBuffer)(gnCommandBuffer* commandBuffer, const gnOutputDevice& outputDevice);
inline gnReturnCode (*_gnCreateCommandBuffers)(gnCommandBuffer* commandBuffers, gnUInt commandBufferCount, const gnOutputDevice& outputDevice);
inline void (*gnCommandBufferReset)(const gnCommandBuffer& commandBuffer);
inline void (*gnDestroyCommandBuffer)(const gnCommandBuffer& commandBuffer);
// because C doesnt support overloading this is how I am going to support overloading, fuck you
static inline gnReturnCode gnCreateCommandBuffers(gnList<gnCommandBuffer> *commandBuffers, const gnOutputDevice& outputDevice) { return _gnCreateCommandBuffers(gnListData(*commandBuffers), gnListLength(*commandBuffers), outputDevice); }
static inline gnReturnCode gnCreateCommandBuffers(std::vector<gnCommandBuffer>* commandBuffers, const gnOutputDevice &outputDevice) { return _gnCreateCommandBuffers(commandBuffers->data(), commandBuffers->size(), outputDevice); }

View File

@@ -1,11 +0,0 @@
#include "gryphn_command_present.h"
void gnCommandPresentDataSetSignalSemaphore(gnCommandPresentData& presentCommandData, gnSyncSemaphore& semaphore) {
presentCommandData.semaphore = &semaphore;
}
void gnCommandPresentDataSetPresentationQueue(gnCommandPresentData& presentCommandData, gnPresentationQueue& presentationQueue) {
presentCommandData.presentationQueue = &presentationQueue;
}
void gnCommandPresentDataSetImageIndex(gnCommandPresentData& presentCommandData, gnUInt* imageIndex) {
presentCommandData.imageIndex = imageIndex;
}

View File

@@ -1,25 +0,0 @@
#include <gryphn/gryphn_utils.h>
#include "core/sync_objects/gryphn_sync_semaphore.h"
#include "core/presentation_queue/gryphn_presentation_queue.h"
#include "core/presentation_queue/gryphn_present_queue_state.h"
struct gnPlatformCommandPresentData;
struct gnCommandBuffer;
struct gnCommandPresentData {
ACCESS_LEVEL:
gnPlatformCommandPresentData* commandPresentData = nullptr;
gnSyncSemaphore* semaphore;
gnPresentationQueue* presentationQueue;
gnUInt* imageIndex;
public:
gnCommandPresentData() {}
};
void gnCommandPresentDataSetSignalSemaphore(gnCommandPresentData& presentCommandData, gnSyncSemaphore& semaphore);
void gnCommandPresentDataSetPresentationQueue(gnCommandPresentData& presentCommandData, gnPresentationQueue& presentationQueue);
void gnCommandPresentDataSetImageIndex(gnCommandPresentData& presentCommandData, gnUInt* imageIndex);
inline gnPresentationQueueState (*gnCommandPresentGetValidPresentationQueue)(gnCommandPresentData& presentCommandData);
inline gnReturnCode (*gnCommandPresent)(gnCommandPresentData& presentCommandData);

View File

@@ -1,11 +0,0 @@
#include "gryphn_command_submit.h"
void gnCommandSubmitDataSetWaitSemaphore(gnCommandSubmitData& data, gnSyncSemaphore& semaphore) {
data.waitSemaphore = &semaphore;
}
void gnCommandSubmitDataSetCommandBuffer(gnCommandSubmitData& data, gnCommandBuffer& commandBuffer) {
data.commandBuffer = &commandBuffer;
}
void gnCommandSubmitDataSetSignalSemaphore(gnCommandSubmitData& data, gnSyncSemaphore& semaphore) {
data.signalSemaphore = &semaphore;
}

View File

@@ -1,24 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "core/sync_objects/gryphn_sync_semaphore.h"
#include "core/sync_objects/gryphn_fence.h"
#include "core/commands/gryphn_command_buffer.h"
#include "core/presentation_queue/gryphn_present_queue_state.h"
struct gnPlatformCommandSubmitData;
struct gnCommandSubmitData {
ACCESS_LEVEL:
gnPlatformCommandSubmitData* commandSubmitData = nullptr;
gnSyncSemaphore *waitSemaphore = nullptr, *signalSemaphore = nullptr;
gnCommandBuffer* commandBuffer = nullptr;
public:
gnCommandSubmitData() {}
};
void gnCommandSubmitDataSetWaitSemaphore(gnCommandSubmitData& data, gnSyncSemaphore& semaphore);
void gnCommandSubmitDataSetCommandBuffer(gnCommandSubmitData& data, gnCommandBuffer& commandBuffer);
void gnCommandSubmitDataSetSignalSemaphore(gnCommandSubmitData& data, gnSyncSemaphore& semaphore);
inline gnPresentationQueueState (*gnCommandSubmitGetValidPresentationQueue)(gnCommandSubmitData& presentCommandData);
inline gnErrorCode (*gnCommandSubmit)(gnCommandSubmitData& data, const gnFence& fence);

View File

@@ -1,18 +0,0 @@
#include "gryphn_framebuffer.h"
void gnFramebufferBindAtachment(gnFramebuffer& framebuffer, int index, gnFramebufferAttachment& attachment) {
if (index < gnListLength(framebuffer.framebufferAttachments)) {
gnListSet(framebuffer.framebufferAttachments, index, attachment);
} else {
gnListAdd(framebuffer.framebufferAttachments, attachment);
}
attachment.framebuffer = const_cast<gnFramebuffer*>(&framebuffer);
}
void gnFramebufferBindPresentationQueue(gnFramebuffer& framebuffer, gnPresentationQueue& queue) {
framebuffer.queue = &queue;
}
void gnFramebufferSetSize(gnFramebuffer& framebuffer, gnUInt2 size) {
framebuffer.size = {size.x, size.y};
}

View File

@@ -1,24 +0,0 @@
#pragma once
#include "gryphn_framebuffer_attachment.h"
#include <core/graphics_pipeline/gryphn_render_pass.h>
struct gnPlatformFramebuffer;
struct gnGraphicsPipeline;
struct gnFramebuffer {
ACCESS_LEVEL:
gnPlatformFramebuffer* framebuffer = nullptr;
gnList<gnFramebufferAttachment> framebufferAttachments = gnCreateList<gnFramebufferAttachment>(0);
gnPresentationQueue* queue;
gnUInt2 size;
public:
gnFramebuffer() {}
};
void gnFramebufferBindAtachment(gnFramebuffer& framebuffer, int index, gnFramebufferAttachment& attachment);
void gnFramebufferBindPresentationQueue(gnFramebuffer& framebuffer, gnPresentationQueue& queue);
void gnFramebufferSetSize(gnFramebuffer& framebuffer, gnUInt2 size);
inline gnReturnCode (*gnCreateFramebuffer)(gnFramebuffer* framebuffer, const gnRenderPass& pipeline);
inline void (*gnDestroyFramebuffer)(const gnFramebuffer& framebuffer);

View File

@@ -1,17 +0,0 @@
#include "gryphn_framebuffer_attachment.h"
void gnFramebufferAttachmentSetSize(gnFramebufferAttachment& framebuffer, gnUInt2 newSize) {
framebuffer.size = newSize;
}
void gnFramebufferAttachmentSetColorMode(gnFramebufferAttachment& framebuffer, gnColorMode newColorMode) {
framebuffer.colorMode = newColorMode;
}
void gnFramebufferAttachmentBindTexture(gnFramebufferAttachment& framebuffer, gnTexture* texture) {
framebuffer.texture = texture;
}
void gnFramebufferAttachmentSetBindPoint(gnFramebufferAttachment& framebuffer, gnFramebufferAttachmentBindPoint bindPoint) {
framebuffer.bindPoint = bindPoint;
}

View File

@@ -1,31 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "core/presentation_queue/gryphn_presentation_queue.h"
#include <core/textures/gryphn_texture.h>
struct gnPlatformFramebufferAttachment;
struct gnFramebuffer;
enum gnFramebufferAttachmentBindPoint {
GN_COLOR_ATTACHMENT, GN_DEPTH_ATTACHMENT, GN_STENCIL_ATTACHMENT, GN_DEPTH_STENCIL_ATTACHMENT
};
struct gnFramebufferAttachment {
ACCESS_LEVEL:
gnPlatformFramebufferAttachment* framebufferAttachment = nullptr;
gnUInt2 size;
gnColorMode colorMode;
gnFramebufferAttachmentBindPoint bindPoint = GN_COLOR_ATTACHMENT;
gnTexture* texture;
gnFramebuffer* framebuffer;
public:
gnFramebufferAttachment() {}
};
void gnFramebufferAttachmentSetSize(gnFramebufferAttachment& framebuffer, gnUInt2 newSize);
void gnFramebufferAttachmentSetColorMode(gnFramebufferAttachment& framebuffer, gnColorMode newColorMode);
void gnFramebufferAttachmentSetBindPoint(gnFramebufferAttachment& framebuffer, gnFramebufferAttachmentBindPoint bindPoint);
void gnFramebufferAttachmentBindTexture(gnFramebufferAttachment& framebuffer, gnTexture* texture);
inline gnReturnCode (*gnCreateFramebufferAttachment)(gnFramebufferAttachment* attachment, gnPresentationQueue& queue);

View File

@@ -1,35 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
// this shit is lowkey only supported in vulkan, I think, I know for sure that OpenGL does not support this
// - me in 2024
//
// Now that ive become a little more knowledgable I know that OpenGL automatically works with a dynamic pipeline and vulkan does not
// so im going to change this list of dynamic states and how all this shit works
typedef enum gnDynamicState {
GN_DYNAMIC_STATE_VIEWPORT = 0,
GN_DYNAMIC_STATE_SCISSOR = 1,
// GN_DYNAMIC_STATE_LINE_WIDTH = 2,
// GN_DYNAMIC_STATE_DEPTH_BIAS = 3,
// GN_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
// GN_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
// GN_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
// GN_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
// GN_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
// GN_DYNAMIC_STATE_CULL_MODE = 9,
// GN_DYNAMIC_STATE_FRONT_FACE = 10,
// GN_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 11,
// GN_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 12,
// GN_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 13,
// GN_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 14,
// GN_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 15,
// GN_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 16,
// GN_DYNAMIC_STATE_DEPTH_COMPARE_OP = 17,
// GN_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 18,
// GN_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 19,
// GN_DYNAMIC_STATE_STENCIL_OP = 20,
// GN_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 21,
// GN_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 22,
// GN_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 23
} gnDynamicState;

View File

@@ -1,65 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "gryphn_dynamic_state.h"
#include "gryphn_render_pass.h"
#include "core/shaders/gryphn_shader.h"
#include "core/buffers/vertex_descriptions/gryphn_vertex_description.h"
#include "core/push_constant/gryphn_push_constant.h"
#include <core/uniform_descriptor/gryphn_uniform.h>
// things that are needed for compilation
struct gnOutputDevice;
struct gnBufferDescription;
struct gnUniformLayout;
// thse are some dumb things that I figured that would make code look nicer
typedef enum {
GN_POINTS, GN_LINES, GN_LINE_STRIP, GN_TRIANGLES
} gnPrimative; // todo support more primative types
typedef enum {
GN_POLYGON_FILLMODE_FILL, GN_POLYGON_FILLMODE_LINES, GN_POLYGON_FILLMODE_POINTS
} gnFillMode;
typedef enum {
GN_CULL_NONE, GN_CULL_BACKFACE, GN_CULL_FRONTFACE
} gnCullMode; // idk why you would cull all but idk I added this
typedef enum {
GN_CLOCKWISE, GN_COUNTER_CLOCKWISE
} gnFrontFaceDirection;
struct gnPlatformGraphicsPipeline;
struct gnGraphicsPipeline {
ACCESS_LEVEL:
gnPlatformGraphicsPipeline* graphicsPipeline = nullptr;
gnPrimative primative;
gnRenderPass* renderPass;
std::vector<gnUniformLayout*> uniformLayouts = {};
std::vector<gnPushConstant*> pushConstants = {};
public:
gnGraphicsPipeline() {}
};
inline void (*gnGraphicsPipelineSetPrimative)(gnGraphicsPipeline& pipeline, gnPrimative primative);
inline void (*gnGraphicsPipelineEnableDynamicStates)(gnGraphicsPipeline& pipeline, const gnBool enable);
inline void (*gnGraphicsPipelineEnableDynamicState)(gnGraphicsPipeline& pipeline, const gnDynamicState state);
inline void (*_gnGraphicsPipelineSetViewport)(gnGraphicsPipeline& pipeline, gnUInt2 position, gnUInt2 size, gnFloat minDepth, gnFloat maxDepth);
inline static void gnGraphicsPipelineSetViewport(gnGraphicsPipeline& pipeline, gnUInt2 position, gnUInt2 size, gnFloat minDepth = 0.0f, gnFloat maxDepth = 1.0f) { _gnGraphicsPipelineSetViewport(pipeline, position, size, minDepth, maxDepth); }
inline void (*gnGraphicsPipelineSetCrop)(gnGraphicsPipeline& graphicsPipeline, gnInt2 position, gnUInt2 size);
inline void (*gnGraphicsPipelineSetDepthClamp)(gnGraphicsPipeline& graphicsPipeline, gnBool enableDepthClamp);
inline void (*gnGraphicsPipelineSetFillMode)(gnGraphicsPipeline& graphicsPipeline, gnFillMode fillMode);
inline void (*gnGraphicsPipelineSetLineWidth)(gnGraphicsPipeline& graphicsPipeline, gnFloat lineWidth);
inline void (*gnGraphicsPipelineSetCullMode)(gnGraphicsPipeline& graphicsPipeline, gnCullMode cullMode, gnFrontFaceDirection direction);
inline void (*gnGraphicsPipelineSetMultisampling)(gnGraphicsPipeline& graphicsPipeline, gnBool enableMultisampling);
inline void (*gnGraphicsPipelineEnableDepthTest)(gnGraphicsPipeline& graphicsPipeline, gnBool depthTest);
inline void (*gnGraphicsPipelineSetColorBlend)(gnGraphicsPipeline& graphicsPipeline, gnBool colorBlend);
inline void (*gnGraphicsPipelineSetVertexDescription)(gnGraphicsPipeline& graphicsPipeline, const gnVertexDescription& vertexDescription);
inline void (*gnGraphicsPipelineBindShader)(gnGraphicsPipeline& graphicsPipeline, const gnShader& shader);
inline void (*gnGraphicsPipelineSetRenderPass)(gnGraphicsPipeline& graphicsPipeline, gnRenderPass& renderpass);
inline void (*gnGraphicsPipelineAddUniformLayout)(gnGraphicsPipeline& graphicsPipeline, const gnUniformLayout& uniformLayout);
inline void (*gnGraphicsPipelineAddPushConstant)(gnGraphicsPipeline& graphicsPipeline, const gnPushConstant& pushConstant);
inline gnReturnCode (*gnCreateGraphicsPipeline)(gnGraphicsPipeline* graphicsPipeline, gnOutputDevice& outputDevice);
inline void (*gnDestroyGraphicsPipeline)(gnGraphicsPipeline& graphicsPipeline);

View File

@@ -1,22 +0,0 @@
#include "gryphn_render_pass.h"
void gnRenderPassAddSubpass(gnRenderPass& renderPass, gnSubpass& subpass) {
gnListAdd(renderPass.subpasses, &subpass);
}
void gnRenderPassSetPresentationQueue(gnRenderPass& renderPass, gnPresentationQueue& presentationQueue) {
renderPass.presentationQueue = &presentationQueue;
gnRenderPassSetTarget(renderPass, GN_PRESENTATION_QUEUE);
}
void gnRenderPassSetAttachments(gnRenderPass& renderPass, int count, gnRenderpassAttachment* attachments) {
renderPass.attachments = attachments;
renderPass.attachmentCount = count;
}
void gnRenderPassSetTarget(gnRenderPass& renderPass, gnRenderPassTarget target) {
renderPass.target = target;
}
void gnRenderpassAttachmentSetColorMode(gnRenderpassAttachment& attachment, gnColorMode colorMode) {
attachment.colorMode = colorMode;
}

View File

@@ -1,34 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "gryphn_subpass.h"
#include "gryphn_render_pass_attchment.h"
#include "core/presentation_queue/gryphn_presentation_queue.h"
struct gnPlatformRenderPass;
struct gnOutputDevice;
typedef enum {
GN_SHADER_READ, GN_PRESENTATION_QUEUE
} gnRenderPassTarget;
struct gnRenderPass {
ACCESS_LEVEL:
gnPlatformRenderPass* renderpass = nullptr;
gnList<gnSubpass*> subpasses;
gnPresentationQueue* presentationQueue = nullptr;
gnRenderpassAttachment* attachments = nullptr;
int attachmentCount = 0;
gnRenderPassTarget target;
public:
gnRenderPass() {}
};
void gnRenderPassAddSubpass(gnRenderPass& renderPass, gnSubpass& subpass);
void gnRenderPassSetPresentationQueue(gnRenderPass& renderPass, gnPresentationQueue& presentationQueue);
void gnRenderPassSetAttachments(gnRenderPass& renderPass, int count, gnRenderpassAttachment* attachments);
void gnRenderPassSetTarget(gnRenderPass& renderPass, gnRenderPassTarget target);
inline gnReturnCode (*gnCreateRenderPass)(gnRenderPass* renderPass, const gnOutputDevice& outputDevice);
inline void (*gnDestroyRenderPass)(gnRenderPass& renderPass);

View File

@@ -1,15 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include <core/textures/gryphn_texture.h>
struct gnPlatformRenderpassAttachment;
struct gnRenderpassAttachment {
ACCESS_LEVEL:
gnPlatformRenderpassAttachment* renderpassAttachment = nullptr;
gnColorMode colorMode;
public:
gnRenderpassAttachment() {}
};
void gnRenderpassAttachmentSetColorMode(gnRenderpassAttachment& attachment, gnColorMode colorMode);

View File

@@ -1,17 +0,0 @@
#include "gryphn_render_pass_frame.h"
void gnRenderPassFrameSetRenderPass(gnRenderPassFrame& frame, gnRenderPass& renderPass) {
frame.renderPass = &renderPass;
}
void gnRenderPassFrameSetFramebuffer(gnRenderPassFrame& frame, gnFramebuffer& framebuffer) {
frame.framebuffer = &framebuffer;
}
void gnRenderPassFrameSetOffset(gnRenderPassFrame& frame, gnUInt2 offset) {
frame.offset = offset;
}
void gnRenderPassFrameSetRenderArea(gnRenderPassFrame& frame, gnUInt2 area) {
frame.area = area;
}
void gnRenderPassFrameSetClearColor(gnRenderPassFrame& frame, gnColor& clearColor) {
frame.clearColor = clearColor;
}

View File

@@ -1,24 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "gryphn_render_pass.h"
struct gnPlatformRenderPassFrame;
struct gnFramebuffer;
struct gnRenderPassFrame {
ACCESS_LEVEL:
gnPlatformRenderPassFrame* renderPassFrame = nullptr;
gnRenderPass* renderPass;
gnFramebuffer* framebuffer;
gnUInt2 offset;
gnUInt2 area;
gnColor clearColor;
public:
gnRenderPassFrame() {}
};
void gnRenderPassFrameSetRenderPass(gnRenderPassFrame& frame, gnRenderPass& renderPass);
void gnRenderPassFrameSetFramebuffer(gnRenderPassFrame& frame, gnFramebuffer& framebuffer);
void gnRenderPassFrameSetOffset(gnRenderPassFrame& frame, gnUInt2 offset);
void gnRenderPassFrameSetRenderArea(gnRenderPassFrame& frame, gnUInt2 area);
void gnRenderPassFrameSetClearColor(gnRenderPassFrame& frame, gnColor& clearColor);

View File

@@ -1,13 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
struct gnPlatformSubpass;
// I only think that this is a thing in vulkan
// - greg, march 11th 7:15
struct gnSubpass {
ACCESS_LEVEL:
gnPlatformSubpass* subpass = nullptr;
public:
gnSubpass() {}
};

View File

@@ -42,6 +42,7 @@ typedef struct gnFunctions_t {
#endif
void (*_gnDestroyWindowSurface)(struct gnWindowSurface_t* windowSurface);
struct gnSurfaceFormat_t* (*_gnGetSupportedSurfaceFormats)(struct gnWindowSurface_t* windowSurface, struct gnPhysicalDevice_t device, uint32_t* formatCount);
} gnFunctions;
#include "core/presentation_queue/gryphn_presentation_queue.h"

View File

@@ -65,6 +65,7 @@ void gnLoadFunctions(struct gnDynamicLibrary_t* lib, struct gnFunctions_t* funct
#endif
gnLoadDLLFunction(lib, functions->_gnDestroyWindowSurface, "gnDestroyWindowSurfaceFn");
gnLoadDLLFunction(lib, functions->_gnGetSupportedSurfaceFormats, "gnGetSupportedSurfaceFormatsFn");
}
void gnLoadDeviceFunctions(struct gnDynamicLibrary_t* lib, struct gnDeviceFunctions_t* functions) {

View File

@@ -2,14 +2,13 @@
#include <gryphn/gryphn_utils.h>
#include "core/output_device/gryphn_output_device.h"
#include <core/window_surface/gryphn_surface.h>
// #include "core/sync_objects/gryphn_sync_semaphore.h"
// #include "core/textures/gryphn_texture.h"
// #include "gryphn_device_presentation_details.h"
#include <utils/types/gryphn_image_format.h>
typedef struct gnPresentationQueueInfo_t {
gnUInt ImageCount;
gnUInt2 ImageSize;
struct gnWindowSurface_t surface;
struct gnSurfaceFormat_t format;
} gnPresentationQueueInfo;
struct gnPlatformPresentationQueue_t;

View File

@@ -1,11 +0,0 @@
#include "gryphn_push_constant.h"
void gnPushConstantSetShaderStage(gnPushConstant& pushConstant, gnShaderModuleStage stage) {
pushConstant.stage = stage;
}
void gnPushConstantSetOffset(gnPushConstant& pushConstant, gnSize offset){
pushConstant.offset = offset;
}
void gnPushConstantSetSize(gnPushConstant& pushConstant, gnSize size) {
pushConstant.size = size;
}

View File

@@ -1,19 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "core/shaders/gryphn_shader_module.h"
struct gnPlatformPushConstant;
struct gnPushConstant {
ACCESS_LEVEL:
gnPlatformPushConstant* pushConstant = nullptr;
gnShaderModuleStage stage = 0;
gnSize offset = 0;
gnSize size = 0;
public:
gnPushConstant() {}
};
void gnPushConstantSetShaderStage(gnPushConstant& pushConstant, gnShaderModuleStage stage);
void gnPushConstantSetOffset(gnPushConstant& pushConstant, gnSize offset);
void gnPushConstantSetSize(gnPushConstant& pushConstant, gnSize size);

View File

@@ -1,3 +0,0 @@
#include "gryphn_shader.h"
void gnShaderAddModule(gnShader& shader, gnShaderModule& module) { gnListAdd(shader.shaderModules, module); }

View File

@@ -1,18 +0,0 @@
#pragma once
#include <gryphn/gryphn_utils.h>
#include "gryphn_shader_module.h"
struct gnPlatformShader;
struct gnShader {
ACCESS_LEVEL:
gnPlatformShader* shader;
gnList<gnShaderModule> shaderModules = gnCreateList<gnShaderModule>();
public:
gnShader() {}
};
void gnShaderAddModule(gnShader& shader, gnShaderModule& module);
inline gnReturnCode (*gnBuildShader)(gnShader* shader);
inline void (*gnShaderDestroyModules)(gnShader& shader);

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