first commit
This commit is contained in:
11
src/core/buffers/gryphn_buffer.cpp
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11
src/core/buffers/gryphn_buffer.cpp
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@@ -0,0 +1,11 @@
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#include "gryphn_buffer.h"
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void gnBufferSetSize(gnBuffer& buffer, gnSize size) {
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buffer.size = size;
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}
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void gnBufferSetType(gnBuffer& buffer, gnBufferType type) {
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buffer.bufferType = type;
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}
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void gnBufferSetDataType(gnBuffer& buffer, gnBufferDataType type) {
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buffer.dataType = type;
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}
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34
src/core/buffers/gryphn_buffer.h
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34
src/core/buffers/gryphn_buffer.h
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@@ -0,0 +1,34 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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#include "core/output_device/gryphn_output_device.h"
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struct gnPlatformBuffer;
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typedef enum gnBufferType {
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GN_VERTEX_BUFFER = 0, GN_INDEX_BUFFER = 1, GN_UNIFORM_BUFFER = 2
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} gnBufferType;
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typedef enum gnBufferDataType {
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GN_UINT8, GN_UINT16, GN_UINT32
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} gnBufferDataType;
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struct gnBuffer {
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ACCESS_LEVEL:
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gnPlatformBuffer* buffer = nullptr;
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gnSize size;
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gnBufferType bufferType;
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gnBufferDataType dataType;
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public:
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gnBuffer() {}
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};
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void gnBufferSetSize(gnBuffer& buffer, gnSize size);
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void gnBufferSetType(gnBuffer& buffer, gnBufferType type);
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void gnBufferSetDataType(gnBuffer& buffer, gnBufferDataType type);
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inline gnErrorCode (*gnCreateBuffer)(gnBuffer* buffer, const gnOutputDevice& outputDevice);
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inline void (*gnBufferData)(gnBuffer& buffer, void* data);
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inline void (*gnBufferMapData)(gnBuffer& buffer, void** data); // used to map data to a pointer without copying
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inline void (*gnBufferSubData)(gnBuffer& buffer, gnSize offset, gnSize size, void* data);
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inline void (*gnBufferClearData)(gnBuffer& buffer);
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inline void (*gnDestroyBuffer)(gnBuffer& buffer);
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@@ -0,0 +1,18 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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struct gnPlatformBufferDescription;
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struct gnGraphicsPipeline;
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// I have zero fucking clue what this class does?????
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// I know I wrote it but there are zero references to it so i think that its some black magic thing I wrote
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// Imma pretend that I doesnt exist for now and just not write a metal implementation for it
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// This is going to end horribly but who fucking cares
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struct gnBufferDescription {
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ACCESS_LEVEL:
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gnPlatformBufferDescription* bufferDescription;
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public:
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gnBufferDescription();
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};
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inline gnReturnCode (*gnCreateBufferDescription)(gnBufferDescription* bufferDescription, const gnGraphicsPipeline& graphicsPipeline);
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@@ -0,0 +1,10 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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struct gnBindingDescription {
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public:
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gnInt binding;
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gnSize stride;
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public:
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gnBindingDescription() {};
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};
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@@ -0,0 +1,18 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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#include "gryphn_binding_description.h"
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#include "gryphn_vertex_property.h"
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struct gnPlatformVertexDescription;
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struct gnVertexDescription {
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ACCESS_LEVEL:
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gnPlatformVertexDescription* vertexDescription = nullptr;
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gnBindingDescription* bindingDescription;
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public:
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gnVertexDescription() {}
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};
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inline void (*gnVertexDescriptionSetBindingDescription)(gnVertexDescription& vertexDescription, const gnBindingDescription& description);
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inline void (*gnVertexDescriptionSetPropertiesCount)(gnVertexDescription& vertexDescription, int count);
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inline void (*gnVertexDescriptionSetProperty)(gnVertexDescription& vertexDescription, int index, const gnVertexProperty& property);
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@@ -0,0 +1,18 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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enum gnVertexDataFormat {
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GN_FLOAT, GN_FLOAT2, GN_FLOAT3, GN_FLOAT4, GN_UINT
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};
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struct gnVertexProperty {
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ACCESS_LEVEL:
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public:
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int binding;
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int location;
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gnVertexDataFormat format;
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size_t offset;
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public:
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gnVertexProperty() {}
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};
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38
src/core/commands/gryphn_command.h
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38
src/core/commands/gryphn_command.h
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@@ -0,0 +1,38 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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#include "gryphn_command_buffer.h"
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#include "core/graphics_pipeline/gryphn_render_pass_frame.h"
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#include "core/graphics_pipeline/gryphn_graphics_pipeline.h"
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#include "core/buffers/gryphn_buffer.h"
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#include "core/buffers/uniform_buffer_descriptor/gryphn_buffer_description.h"
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#include "core/push_constant/gryphn_push_constant.h"
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#include "core/uniform_descriptor/uniform_buffer/gryphn_uniform_buffer.h"
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#include "core/uniform_descriptor/sampler/gryphn_sampler.h"
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#include "core/shaders/gryphn_shader.h"
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struct gnViewportDescriptionData {
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gnVec2 offset;
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gnVec2 size;
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gnVec2 depth;
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};
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struct gnScissorDescriptionData {
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gnUInt2 offset;
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gnUInt2 extent;
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};
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inline gnReturnCode (*gnCommandBufferStart)(gnCommandBuffer& commandBuffer);
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inline void (*gnCommandBeginRenderPass)(gnCommandBuffer& commandBuffer, const gnRenderPassFrame& frame);
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inline void (*gnCommandSetGraphicsPipeline)(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline);
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inline void (*gnCommandSetViewport)(gnCommandBuffer& commandBuffer, gnViewportDescriptionData data);
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inline void (*gnCommandSetScissor)(gnCommandBuffer& commandBuffer, gnScissorDescriptionData data);
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inline void (*_gnCommandDraw)(gnCommandBuffer& commandBuffer, int vertexCount, int instanceCount, int firstVertex, int firstInstance);
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inline void gnCommandDraw(gnCommandBuffer& commandBuffer, int vertexCount, int instanceCount, int firstVertex = 0, int firstInstance = 0) { _gnCommandDraw(commandBuffer, vertexCount, instanceCount, firstVertex, firstInstance); }
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//void gnCommandDrawIndexedIndirect(const gnCommandBuffer &commandBuffer, const gnBuffer& buffer, gnSize offset, gnUInt drawCount, gnUInt stride);
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inline void (*gnCommandDrawIndexed)(gnCommandBuffer& commandBuffer, gnUInt indexCount, gnUInt instanceCount, gnUInt firstIndex, gnInt vertexOffset, gnUInt firstInstance);
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inline void (*gnCommandEndRenderPass)(gnCommandBuffer& commandBuffer);
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inline void (*gnCommandBindBuffer)(gnCommandBuffer& commandBuffer, const gnBuffer& buffer);
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inline void (*gnCommandBindBufferUniform)(gnCommandBuffer& commandBuffer, gnGraphicsPipeline& graphicsPipeline, gnBufferUniform& uniformBuffer, gnInt set);
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inline void (*gnCommandBindSamplerUniform)(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnSamplerUniform& sampler, gnInt set);
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inline void (*gnCommandPushConstant)(gnCommandBuffer& commandBuffer, const gnGraphicsPipeline& graphicsPipeline, const gnPushConstant& pushConstant, void* data);
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inline gnReturnCode (*gnCommandBufferEnd)(gnCommandBuffer& commandBuffer);
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21
src/core/commands/gryphn_command_buffer.h
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21
src/core/commands/gryphn_command_buffer.h
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@@ -0,0 +1,21 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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struct gnPlatformCommandBuffer;
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struct gnOutputDevice;
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struct gnCommandBuffer {
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ACCESS_LEVEL:
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gnPlatformCommandBuffer* commandBuffer = nullptr;
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public:
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gnCommandBuffer() {}
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};
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inline gnReturnCode (*gnCreateCommandBuffer)(gnCommandBuffer* commandBuffer, const gnOutputDevice& outputDevice);
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inline gnReturnCode (*_gnCreateCommandBuffers)(gnCommandBuffer* commandBuffers, gnUInt commandBufferCount, const gnOutputDevice& outputDevice);
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inline void (*gnCommandBufferReset)(const gnCommandBuffer& commandBuffer);
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inline void (*gnDestroyCommandBuffer)(const gnCommandBuffer& commandBuffer);
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// because C doesnt support overloading this is how I am going to support overloading, fuck you
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static inline gnReturnCode gnCreateCommandBuffers(gnList<gnCommandBuffer> *commandBuffers, const gnOutputDevice& outputDevice) { return _gnCreateCommandBuffers(gnListData(*commandBuffers), gnListLength(*commandBuffers), outputDevice); }
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static inline gnReturnCode gnCreateCommandBuffers(std::vector<gnCommandBuffer>* commandBuffers, const gnOutputDevice &outputDevice) { return _gnCreateCommandBuffers(commandBuffers->data(), commandBuffers->size(), outputDevice); }
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11
src/core/commands/present_command/gryphn_command_present.cpp
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11
src/core/commands/present_command/gryphn_command_present.cpp
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@@ -0,0 +1,11 @@
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#include "gryphn_command_present.h"
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void gnCommandPresentDataSetSignalSemaphore(gnCommandPresentData& presentCommandData, gnSyncSemaphore& semaphore) {
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presentCommandData.semaphore = &semaphore;
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}
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void gnCommandPresentDataSetPresentationQueue(gnCommandPresentData& presentCommandData, gnPresentationQueue& presentationQueue) {
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presentCommandData.presentationQueue = &presentationQueue;
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}
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void gnCommandPresentDataSetImageIndex(gnCommandPresentData& presentCommandData, gnUInt* imageIndex) {
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presentCommandData.imageIndex = imageIndex;
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}
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25
src/core/commands/present_command/gryphn_command_present.h
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25
src/core/commands/present_command/gryphn_command_present.h
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@@ -0,0 +1,25 @@
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#include <gryphn/gryphn_utils.h>
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#include "core/sync_objects/gryphn_sync_semaphore.h"
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#include "core/presentation_queue/gryphn_presentation_queue.h"
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#include "core/presentation_queue/gryphn_present_queue_state.h"
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struct gnPlatformCommandPresentData;
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struct gnCommandBuffer;
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struct gnCommandPresentData {
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ACCESS_LEVEL:
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gnPlatformCommandPresentData* commandPresentData = nullptr;
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gnSyncSemaphore* semaphore;
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gnPresentationQueue* presentationQueue;
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gnUInt* imageIndex;
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public:
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gnCommandPresentData() {}
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};
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void gnCommandPresentDataSetSignalSemaphore(gnCommandPresentData& presentCommandData, gnSyncSemaphore& semaphore);
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void gnCommandPresentDataSetPresentationQueue(gnCommandPresentData& presentCommandData, gnPresentationQueue& presentationQueue);
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void gnCommandPresentDataSetImageIndex(gnCommandPresentData& presentCommandData, gnUInt* imageIndex);
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inline gnPresentationQueueState (*gnCommandPresentGetValidPresentationQueue)(gnCommandPresentData& presentCommandData);
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inline gnReturnCode (*gnCommandPresent)(gnCommandPresentData& presentCommandData);
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11
src/core/commands/submit_command/gryphn_command_submit.cpp
Normal file
11
src/core/commands/submit_command/gryphn_command_submit.cpp
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@@ -0,0 +1,11 @@
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#include "gryphn_command_submit.h"
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void gnCommandSubmitDataSetWaitSemaphore(gnCommandSubmitData& data, gnSyncSemaphore& semaphore) {
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data.waitSemaphore = &semaphore;
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}
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void gnCommandSubmitDataSetCommandBuffer(gnCommandSubmitData& data, gnCommandBuffer& commandBuffer) {
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data.commandBuffer = &commandBuffer;
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}
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void gnCommandSubmitDataSetSignalSemaphore(gnCommandSubmitData& data, gnSyncSemaphore& semaphore) {
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data.signalSemaphore = &semaphore;
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}
|
24
src/core/commands/submit_command/gryphn_command_submit.h
Normal file
24
src/core/commands/submit_command/gryphn_command_submit.h
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@@ -0,0 +1,24 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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#include "core/sync_objects/gryphn_sync_semaphore.h"
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#include "core/sync_objects/gryphn_fence.h"
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#include "core/commands/gryphn_command_buffer.h"
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#include "core/presentation_queue/gryphn_present_queue_state.h"
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struct gnPlatformCommandSubmitData;
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struct gnCommandSubmitData {
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ACCESS_LEVEL:
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gnPlatformCommandSubmitData* commandSubmitData = nullptr;
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gnSyncSemaphore *waitSemaphore = nullptr, *signalSemaphore = nullptr;
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gnCommandBuffer* commandBuffer = nullptr;
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public:
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gnCommandSubmitData() {}
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};
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void gnCommandSubmitDataSetWaitSemaphore(gnCommandSubmitData& data, gnSyncSemaphore& semaphore);
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void gnCommandSubmitDataSetCommandBuffer(gnCommandSubmitData& data, gnCommandBuffer& commandBuffer);
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void gnCommandSubmitDataSetSignalSemaphore(gnCommandSubmitData& data, gnSyncSemaphore& semaphore);
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inline gnPresentationQueueState (*gnCommandSubmitGetValidPresentationQueue)(gnCommandSubmitData& presentCommandData);
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inline gnErrorCode (*gnCommandSubmit)(gnCommandSubmitData& data, const gnFence& fence);
|
9
src/core/debugger/gryphn_debugger.cpp
Normal file
9
src/core/debugger/gryphn_debugger.cpp
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@@ -0,0 +1,9 @@
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#include "gryphn_debugger.h"
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void gnAddDebugLayer(gnDebugger& debugger, const gnString& layer) {
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gnListAdd(debugger.debug_layers, layer);
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}
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const gnList<gnString>& gnDebuggerGetDebugLayers(gnDebugger& debugger) {
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return debugger.debug_layers;
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}
|
28
src/core/debugger/gryphn_debugger.h
Normal file
28
src/core/debugger/gryphn_debugger.h
Normal file
@@ -0,0 +1,28 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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#include <iostream>
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#include "gryphn_layers.h"
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struct gnPlatformDebugger;
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struct gnDebugger;
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static gnDebugger* gnDebuggerInstance = nullptr;
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inline void gnDebugError(gnString error);
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struct gnDebugger {
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ACCESS_LEVEL:
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gnPlatformDebugger* debugger;
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gnList<gnString> debug_layers = gnCreateList<gnString>();
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public:
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gnDebugger() {
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if (debugger) gnDebugError("Debugger instance already created (you can only have one debugger)");
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gnDebuggerInstance = this;
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}
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};
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inline void gnDebugError(gnString error) { std::cout << gnToCString(error) << "\n"; }
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void gnAddDebugLayer(gnDebugger& debugger, const gnString& layer);
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const gnList<gnString>& gnDebuggerGetDebugLayers(gnDebugger& debugger);
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inline gnReturnCode (*gnCreateDebugger)(gnDebugger* instance);
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inline void (*gnDestroyDebugger)(gnDebugger& instance);
|
6
src/core/debugger/gryphn_layers.h
Normal file
6
src/core/debugger/gryphn_layers.h
Normal file
@@ -0,0 +1,6 @@
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#pragma once
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#include <gryphn/gryphn_utils.h>
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|
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inline gnString (*gnGetPlatformLayerName)(const gnString& gnName);
|
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|
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#define GN_DEFAULT_DEBUG_LAYER gnGetPlatformLayerName("GN_DEFAULT_DEBUG_LAYER")
|
18
src/core/framebuffers/gryphn_framebuffer.cpp
Normal file
18
src/core/framebuffers/gryphn_framebuffer.cpp
Normal file
@@ -0,0 +1,18 @@
|
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#include "gryphn_framebuffer.h"
|
||||
|
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void gnFramebufferBindAtachment(gnFramebuffer& framebuffer, int index, gnFramebufferAttachment& attachment) {
|
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if (index < gnListLength(framebuffer.framebufferAttachments)) {
|
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gnListSet(framebuffer.framebufferAttachments, index, attachment);
|
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} else {
|
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gnListAdd(framebuffer.framebufferAttachments, attachment);
|
||||
}
|
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attachment.framebuffer = const_cast<gnFramebuffer*>(&framebuffer);
|
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}
|
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|
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void gnFramebufferBindPresentationQueue(gnFramebuffer& framebuffer, gnPresentationQueue& queue) {
|
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framebuffer.queue = &queue;
|
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}
|
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|
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void gnFramebufferSetSize(gnFramebuffer& framebuffer, gnUInt2 size) {
|
||||
framebuffer.size = {size.x, size.y};
|
||||
}
|
24
src/core/framebuffers/gryphn_framebuffer.h
Normal file
24
src/core/framebuffers/gryphn_framebuffer.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include "gryphn_framebuffer_attachment.h"
|
||||
#include <core/graphics_pipeline/gryphn_render_pass.h>
|
||||
|
||||
struct gnPlatformFramebuffer;
|
||||
struct gnGraphicsPipeline;
|
||||
|
||||
struct gnFramebuffer {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformFramebuffer* framebuffer = nullptr;
|
||||
|
||||
gnList<gnFramebufferAttachment> framebufferAttachments = gnCreateList<gnFramebufferAttachment>(0);
|
||||
gnPresentationQueue* queue;
|
||||
gnUInt2 size;
|
||||
public:
|
||||
gnFramebuffer() {}
|
||||
};
|
||||
|
||||
void gnFramebufferBindAtachment(gnFramebuffer& framebuffer, int index, gnFramebufferAttachment& attachment);
|
||||
void gnFramebufferBindPresentationQueue(gnFramebuffer& framebuffer, gnPresentationQueue& queue);
|
||||
void gnFramebufferSetSize(gnFramebuffer& framebuffer, gnUInt2 size);
|
||||
|
||||
inline gnReturnCode (*gnCreateFramebuffer)(gnFramebuffer* framebuffer, const gnRenderPass& pipeline);
|
||||
inline void (*gnDestroyFramebuffer)(const gnFramebuffer& framebuffer);
|
17
src/core/framebuffers/gryphn_framebuffer_attachment.cpp
Normal file
17
src/core/framebuffers/gryphn_framebuffer_attachment.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "gryphn_framebuffer_attachment.h"
|
||||
|
||||
void gnFramebufferAttachmentSetSize(gnFramebufferAttachment& framebuffer, gnUInt2 newSize) {
|
||||
framebuffer.size = newSize;
|
||||
}
|
||||
|
||||
void gnFramebufferAttachmentSetColorMode(gnFramebufferAttachment& framebuffer, gnColorMode newColorMode) {
|
||||
framebuffer.colorMode = newColorMode;
|
||||
}
|
||||
|
||||
void gnFramebufferAttachmentBindTexture(gnFramebufferAttachment& framebuffer, gnTexture* texture) {
|
||||
framebuffer.texture = texture;
|
||||
}
|
||||
|
||||
void gnFramebufferAttachmentSetBindPoint(gnFramebufferAttachment& framebuffer, gnFramebufferAttachmentBindPoint bindPoint) {
|
||||
framebuffer.bindPoint = bindPoint;
|
||||
}
|
31
src/core/framebuffers/gryphn_framebuffer_attachment.h
Normal file
31
src/core/framebuffers/gryphn_framebuffer_attachment.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "core/presentation_queue/gryphn_presentation_queue.h"
|
||||
#include <core/textures/gryphn_texture.h>
|
||||
|
||||
struct gnPlatformFramebufferAttachment;
|
||||
struct gnFramebuffer;
|
||||
|
||||
enum gnFramebufferAttachmentBindPoint {
|
||||
GN_COLOR_ATTACHMENT, GN_DEPTH_ATTACHMENT, GN_STENCIL_ATTACHMENT, GN_DEPTH_STENCIL_ATTACHMENT
|
||||
};
|
||||
|
||||
struct gnFramebufferAttachment {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformFramebufferAttachment* framebufferAttachment = nullptr;
|
||||
|
||||
gnUInt2 size;
|
||||
gnColorMode colorMode;
|
||||
gnFramebufferAttachmentBindPoint bindPoint = GN_COLOR_ATTACHMENT;
|
||||
gnTexture* texture;
|
||||
gnFramebuffer* framebuffer;
|
||||
public:
|
||||
gnFramebufferAttachment() {}
|
||||
};
|
||||
|
||||
void gnFramebufferAttachmentSetSize(gnFramebufferAttachment& framebuffer, gnUInt2 newSize);
|
||||
void gnFramebufferAttachmentSetColorMode(gnFramebufferAttachment& framebuffer, gnColorMode newColorMode);
|
||||
void gnFramebufferAttachmentSetBindPoint(gnFramebufferAttachment& framebuffer, gnFramebufferAttachmentBindPoint bindPoint);
|
||||
void gnFramebufferAttachmentBindTexture(gnFramebufferAttachment& framebuffer, gnTexture* texture);
|
||||
|
||||
inline gnReturnCode (*gnCreateFramebufferAttachment)(gnFramebufferAttachment* attachment, gnPresentationQueue& queue);
|
35
src/core/graphics_pipeline/gryphn_dynamic_state.h
Normal file
35
src/core/graphics_pipeline/gryphn_dynamic_state.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
|
||||
// this shit is lowkey only supported in vulkan, I think, I know for sure that OpenGL does not support this
|
||||
// - me in 2024
|
||||
//
|
||||
// Now that ive become a little more knowledgable I know that OpenGL automatically works with a dynamic pipeline and vulkan does not
|
||||
// so im going to change this list of dynamic states and how all this shit works
|
||||
|
||||
typedef enum gnDynamicState {
|
||||
GN_DYNAMIC_STATE_VIEWPORT = 0,
|
||||
GN_DYNAMIC_STATE_SCISSOR = 1,
|
||||
// GN_DYNAMIC_STATE_LINE_WIDTH = 2,
|
||||
// GN_DYNAMIC_STATE_DEPTH_BIAS = 3,
|
||||
// GN_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
|
||||
// GN_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
|
||||
// GN_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
|
||||
// GN_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
|
||||
// GN_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
|
||||
// GN_DYNAMIC_STATE_CULL_MODE = 9,
|
||||
// GN_DYNAMIC_STATE_FRONT_FACE = 10,
|
||||
// GN_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 11,
|
||||
// GN_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 12,
|
||||
// GN_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 13,
|
||||
// GN_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 14,
|
||||
// GN_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 15,
|
||||
// GN_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 16,
|
||||
// GN_DYNAMIC_STATE_DEPTH_COMPARE_OP = 17,
|
||||
// GN_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 18,
|
||||
// GN_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 19,
|
||||
// GN_DYNAMIC_STATE_STENCIL_OP = 20,
|
||||
// GN_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 21,
|
||||
// GN_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 22,
|
||||
// GN_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 23
|
||||
} gnDynamicState;
|
65
src/core/graphics_pipeline/gryphn_graphics_pipeline.h
Normal file
65
src/core/graphics_pipeline/gryphn_graphics_pipeline.h
Normal file
@@ -0,0 +1,65 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "gryphn_dynamic_state.h"
|
||||
#include "gryphn_render_pass.h"
|
||||
#include "core/shaders/gryphn_shader.h"
|
||||
#include "core/buffers/vertex_descriptions/gryphn_vertex_description.h"
|
||||
#include "core/push_constant/gryphn_push_constant.h"
|
||||
#include <core/uniform_descriptor/gryphn_uniform.h>
|
||||
|
||||
// things that are needed for compilation
|
||||
struct gnOutputDevice;
|
||||
struct gnBufferDescription;
|
||||
struct gnUniformLayout;
|
||||
|
||||
// thse are some dumb things that I figured that would make code look nicer
|
||||
|
||||
typedef enum {
|
||||
GN_POINTS, GN_LINES, GN_LINE_STRIP, GN_TRIANGLES
|
||||
} gnPrimative; // todo support more primative types
|
||||
|
||||
typedef enum {
|
||||
GN_POLYGON_FILLMODE_FILL, GN_POLYGON_FILLMODE_LINES, GN_POLYGON_FILLMODE_POINTS
|
||||
} gnFillMode;
|
||||
|
||||
typedef enum {
|
||||
GN_CULL_NONE, GN_CULL_BACKFACE, GN_CULL_FRONTFACE
|
||||
} gnCullMode; // idk why you would cull all but idk I added this
|
||||
|
||||
typedef enum {
|
||||
GN_CLOCKWISE, GN_COUNTER_CLOCKWISE
|
||||
} gnFrontFaceDirection;
|
||||
|
||||
struct gnPlatformGraphicsPipeline;
|
||||
|
||||
struct gnGraphicsPipeline {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformGraphicsPipeline* graphicsPipeline = nullptr;
|
||||
gnPrimative primative;
|
||||
gnRenderPass* renderPass;
|
||||
std::vector<gnUniformLayout*> uniformLayouts = {};
|
||||
std::vector<gnPushConstant*> pushConstants = {};
|
||||
public:
|
||||
gnGraphicsPipeline() {}
|
||||
};
|
||||
|
||||
inline void (*gnGraphicsPipelineSetPrimative)(gnGraphicsPipeline& pipeline, gnPrimative primative);
|
||||
inline void (*gnGraphicsPipelineEnableDynamicStates)(gnGraphicsPipeline& pipeline, const gnBool enable);
|
||||
inline void (*gnGraphicsPipelineEnableDynamicState)(gnGraphicsPipeline& pipeline, const gnDynamicState state);
|
||||
inline void (*_gnGraphicsPipelineSetViewport)(gnGraphicsPipeline& pipeline, gnUInt2 position, gnUInt2 size, gnFloat minDepth, gnFloat maxDepth);
|
||||
inline static void gnGraphicsPipelineSetViewport(gnGraphicsPipeline& pipeline, gnUInt2 position, gnUInt2 size, gnFloat minDepth = 0.0f, gnFloat maxDepth = 1.0f) { _gnGraphicsPipelineSetViewport(pipeline, position, size, minDepth, maxDepth); }
|
||||
inline void (*gnGraphicsPipelineSetCrop)(gnGraphicsPipeline& graphicsPipeline, gnInt2 position, gnUInt2 size);
|
||||
inline void (*gnGraphicsPipelineSetDepthClamp)(gnGraphicsPipeline& graphicsPipeline, gnBool enableDepthClamp);
|
||||
inline void (*gnGraphicsPipelineSetFillMode)(gnGraphicsPipeline& graphicsPipeline, gnFillMode fillMode);
|
||||
inline void (*gnGraphicsPipelineSetLineWidth)(gnGraphicsPipeline& graphicsPipeline, gnFloat lineWidth);
|
||||
inline void (*gnGraphicsPipelineSetCullMode)(gnGraphicsPipeline& graphicsPipeline, gnCullMode cullMode, gnFrontFaceDirection direction);
|
||||
inline void (*gnGraphicsPipelineSetMultisampling)(gnGraphicsPipeline& graphicsPipeline, gnBool enableMultisampling);
|
||||
inline void (*gnGraphicsPipelineEnableDepthTest)(gnGraphicsPipeline& graphicsPipeline, gnBool depthTest);
|
||||
inline void (*gnGraphicsPipelineSetColorBlend)(gnGraphicsPipeline& graphicsPipeline, gnBool colorBlend);
|
||||
inline void (*gnGraphicsPipelineSetVertexDescription)(gnGraphicsPipeline& graphicsPipeline, const gnVertexDescription& vertexDescription);
|
||||
inline void (*gnGraphicsPipelineBindShader)(gnGraphicsPipeline& graphicsPipeline, const gnShader& shader);
|
||||
inline void (*gnGraphicsPipelineSetRenderPass)(gnGraphicsPipeline& graphicsPipeline, gnRenderPass& renderpass);
|
||||
inline void (*gnGraphicsPipelineAddUniformLayout)(gnGraphicsPipeline& graphicsPipeline, const gnUniformLayout& uniformLayout);
|
||||
inline void (*gnGraphicsPipelineAddPushConstant)(gnGraphicsPipeline& graphicsPipeline, const gnPushConstant& pushConstant);
|
||||
inline gnReturnCode (*gnCreateGraphicsPipeline)(gnGraphicsPipeline* graphicsPipeline, gnOutputDevice& outputDevice);
|
||||
inline void (*gnDestroyGraphicsPipeline)(gnGraphicsPipeline& graphicsPipeline);
|
22
src/core/graphics_pipeline/gryphn_render_pass.cpp
Normal file
22
src/core/graphics_pipeline/gryphn_render_pass.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include "gryphn_render_pass.h"
|
||||
|
||||
void gnRenderPassAddSubpass(gnRenderPass& renderPass, gnSubpass& subpass) {
|
||||
gnListAdd(renderPass.subpasses, &subpass);
|
||||
}
|
||||
|
||||
void gnRenderPassSetPresentationQueue(gnRenderPass& renderPass, gnPresentationQueue& presentationQueue) {
|
||||
renderPass.presentationQueue = &presentationQueue;
|
||||
gnRenderPassSetTarget(renderPass, GN_PRESENTATION_QUEUE);
|
||||
}
|
||||
|
||||
void gnRenderPassSetAttachments(gnRenderPass& renderPass, int count, gnRenderpassAttachment* attachments) {
|
||||
renderPass.attachments = attachments;
|
||||
renderPass.attachmentCount = count;
|
||||
}
|
||||
void gnRenderPassSetTarget(gnRenderPass& renderPass, gnRenderPassTarget target) {
|
||||
renderPass.target = target;
|
||||
}
|
||||
|
||||
void gnRenderpassAttachmentSetColorMode(gnRenderpassAttachment& attachment, gnColorMode colorMode) {
|
||||
attachment.colorMode = colorMode;
|
||||
}
|
34
src/core/graphics_pipeline/gryphn_render_pass.h
Normal file
34
src/core/graphics_pipeline/gryphn_render_pass.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "gryphn_subpass.h"
|
||||
#include "gryphn_render_pass_attchment.h"
|
||||
#include "core/presentation_queue/gryphn_presentation_queue.h"
|
||||
|
||||
struct gnPlatformRenderPass;
|
||||
struct gnOutputDevice;
|
||||
|
||||
typedef enum {
|
||||
GN_SHADER_READ, GN_PRESENTATION_QUEUE
|
||||
} gnRenderPassTarget;
|
||||
|
||||
struct gnRenderPass {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformRenderPass* renderpass = nullptr;
|
||||
gnList<gnSubpass*> subpasses;
|
||||
gnPresentationQueue* presentationQueue = nullptr;
|
||||
|
||||
gnRenderpassAttachment* attachments = nullptr;
|
||||
int attachmentCount = 0;
|
||||
|
||||
gnRenderPassTarget target;
|
||||
public:
|
||||
gnRenderPass() {}
|
||||
};
|
||||
|
||||
void gnRenderPassAddSubpass(gnRenderPass& renderPass, gnSubpass& subpass);
|
||||
void gnRenderPassSetPresentationQueue(gnRenderPass& renderPass, gnPresentationQueue& presentationQueue);
|
||||
void gnRenderPassSetAttachments(gnRenderPass& renderPass, int count, gnRenderpassAttachment* attachments);
|
||||
void gnRenderPassSetTarget(gnRenderPass& renderPass, gnRenderPassTarget target);
|
||||
|
||||
inline gnReturnCode (*gnCreateRenderPass)(gnRenderPass* renderPass, const gnOutputDevice& outputDevice);
|
||||
inline void (*gnDestroyRenderPass)(gnRenderPass& renderPass);
|
15
src/core/graphics_pipeline/gryphn_render_pass_attchment.h
Normal file
15
src/core/graphics_pipeline/gryphn_render_pass_attchment.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include <core/textures/gryphn_texture.h>
|
||||
|
||||
struct gnPlatformRenderpassAttachment;
|
||||
|
||||
struct gnRenderpassAttachment {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformRenderpassAttachment* renderpassAttachment = nullptr;
|
||||
gnColorMode colorMode;
|
||||
public:
|
||||
gnRenderpassAttachment() {}
|
||||
};
|
||||
|
||||
void gnRenderpassAttachmentSetColorMode(gnRenderpassAttachment& attachment, gnColorMode colorMode);
|
17
src/core/graphics_pipeline/gryphn_render_pass_frame.cpp
Normal file
17
src/core/graphics_pipeline/gryphn_render_pass_frame.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "gryphn_render_pass_frame.h"
|
||||
|
||||
void gnRenderPassFrameSetRenderPass(gnRenderPassFrame& frame, gnRenderPass& renderPass) {
|
||||
frame.renderPass = &renderPass;
|
||||
}
|
||||
void gnRenderPassFrameSetFramebuffer(gnRenderPassFrame& frame, gnFramebuffer& framebuffer) {
|
||||
frame.framebuffer = &framebuffer;
|
||||
}
|
||||
void gnRenderPassFrameSetOffset(gnRenderPassFrame& frame, gnUInt2 offset) {
|
||||
frame.offset = offset;
|
||||
}
|
||||
void gnRenderPassFrameSetRenderArea(gnRenderPassFrame& frame, gnUInt2 area) {
|
||||
frame.area = area;
|
||||
}
|
||||
void gnRenderPassFrameSetClearColor(gnRenderPassFrame& frame, gnColor& clearColor) {
|
||||
frame.clearColor = clearColor;
|
||||
}
|
24
src/core/graphics_pipeline/gryphn_render_pass_frame.h
Normal file
24
src/core/graphics_pipeline/gryphn_render_pass_frame.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "gryphn_render_pass.h"
|
||||
|
||||
struct gnPlatformRenderPassFrame;
|
||||
struct gnFramebuffer;
|
||||
|
||||
struct gnRenderPassFrame {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformRenderPassFrame* renderPassFrame = nullptr;
|
||||
gnRenderPass* renderPass;
|
||||
gnFramebuffer* framebuffer;
|
||||
gnUInt2 offset;
|
||||
gnUInt2 area;
|
||||
gnColor clearColor;
|
||||
public:
|
||||
gnRenderPassFrame() {}
|
||||
};
|
||||
|
||||
void gnRenderPassFrameSetRenderPass(gnRenderPassFrame& frame, gnRenderPass& renderPass);
|
||||
void gnRenderPassFrameSetFramebuffer(gnRenderPassFrame& frame, gnFramebuffer& framebuffer);
|
||||
void gnRenderPassFrameSetOffset(gnRenderPassFrame& frame, gnUInt2 offset);
|
||||
void gnRenderPassFrameSetRenderArea(gnRenderPassFrame& frame, gnUInt2 area);
|
||||
void gnRenderPassFrameSetClearColor(gnRenderPassFrame& frame, gnColor& clearColor);
|
13
src/core/graphics_pipeline/gryphn_subpass.h
Normal file
13
src/core/graphics_pipeline/gryphn_subpass.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
|
||||
struct gnPlatformSubpass;
|
||||
|
||||
// I only think that this is a thing in vulkan
|
||||
// - greg, march 11th 7:15
|
||||
struct gnSubpass {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformSubpass* subpass = nullptr;
|
||||
public:
|
||||
gnSubpass() {}
|
||||
};
|
25
src/core/gryphn_rendering_api.h
Normal file
25
src/core/gryphn_rendering_api.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include "gryphn/gryphn_utils.h"
|
||||
|
||||
enum gnRenderingAPI {
|
||||
GN_RENDERINGAPI_NONE, // idk why im putting this
|
||||
GN_RENDERINGAPI_SOFTWARE, // i kinda wanna write a software renderer
|
||||
|
||||
GN_RENDERINGAPI_OPENGL,
|
||||
GN_RENDERINGAPI_VULKAN,
|
||||
GN_RENDERINGAPI_DIRECTX11, GN_RENDERINGAPI_DIRECTX12,
|
||||
GN_RENDERINGAPI_METAL
|
||||
};
|
||||
|
||||
inline gnString gnRenderingAPIName(gnRenderingAPI api) {
|
||||
switch (api) {
|
||||
case GN_RENDERINGAPI_NONE: return "GN_RENDERINGAPI_NONE";
|
||||
case GN_RENDERINGAPI_SOFTWARE: return "GN_RENDERINGAPI_SOFTWARE";
|
||||
case GN_RENDERINGAPI_OPENGL: return "GN_RENDERINGAPI_OPENGL";
|
||||
case GN_RENDERINGAPI_VULKAN: return "GN_RENDERINGAPI_VULKAN";
|
||||
case GN_RENDERINGAPI_DIRECTX11: return "GN_RENDERINGAPI_DIRECTX11";
|
||||
case GN_RENDERINGAPI_DIRECTX12: return "GN_RENDERINGAPI_DIRECTX12";
|
||||
case GN_RENDERINGAPI_METAL: return "GN_RENDERINGAPI_METAL";
|
||||
}
|
||||
return "GN_INVALID_API";
|
||||
}
|
8
src/core/gryphn_support.h
Normal file
8
src/core/gryphn_support.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
|
||||
typedef enum gnFeature {
|
||||
GN_DYNAMIC_STATES, GN_SYNC_OBJECTS
|
||||
} gnFeature;
|
||||
|
||||
inline gnBool (*gnAPISupports)(gnFeature feature);
|
154
src/core/init/gryphn_init.cpp
Normal file
154
src/core/init/gryphn_init.cpp
Normal file
@@ -0,0 +1,154 @@
|
||||
#include <core/init/gryphn_init.h>
|
||||
#include <dlfcn.h>
|
||||
#include <platform/gryphn_platform_include.h>
|
||||
#include <algorithm>
|
||||
#include <gryphn/gryphn.h>
|
||||
|
||||
bool RenderingAPISupported(gnRenderingAPI api) {
|
||||
std::vector<gnRenderingAPI> supportedRenderingAPIS = gnGetSupportedRenderingAPIS();
|
||||
return std::find(supportedRenderingAPIS.begin(), supportedRenderingAPIS.end(), api) != supportedRenderingAPIS.end();
|
||||
}
|
||||
|
||||
static void* gnRenderingAPILIB;
|
||||
|
||||
//#define LOAD_FUNC(dll, func) gnPlatformLoadDLLFunction(dll, func, gnString(#func) + "Fn")
|
||||
|
||||
#define gnLoadDLLFunction(dll, func, func_name) \
|
||||
gnPlatformLoadDLLFunction(dll, func, func_name); \
|
||||
if (func == nullptr) return gnReturnError(gnString("GN_FUNC_(") + gnString(#func) + ")_NOT_LOADED")
|
||||
|
||||
gnReturnCode gnInit(gnRenderingAPI RenderingAPI) {
|
||||
gnString libName = "";
|
||||
|
||||
switch (RenderingAPI) {
|
||||
case GN_RENDERINGAPI_NONE: {
|
||||
return { GN_FAILED, "GN_ERROR_RENDERINGAPI_NONE_UNSUPPORTED" };
|
||||
}
|
||||
case GN_RENDERINGAPI_SOFTWARE: {
|
||||
return { GN_FAILED, "GN_ERROR_SOFRWARE_UNSUPPORTED" };
|
||||
}
|
||||
case GN_RENDERINGAPI_OPENGL: {
|
||||
return { GN_FAILED, "GN_ERROR_OPENGL_UNSUPPORTED" };
|
||||
}
|
||||
case GN_RENDERINGAPI_VULKAN: {
|
||||
if (!RenderingAPISupported(GN_RENDERINGAPI_VULKAN)) return { GN_FAILED, "GN_ERROR_VUKAN_UNSUPPORTED" };
|
||||
libName = "GryphnVulkanImpl";
|
||||
break;
|
||||
}
|
||||
case GN_RENDERINGAPI_DIRECTX11: {
|
||||
return { GN_FAILED, "GN_ERROR_DIRECTX11_UNSUPPORTED" };
|
||||
}
|
||||
case GN_RENDERINGAPI_DIRECTX12: {
|
||||
return { GN_FAILED, "GN_ERROR_DIRECTX12_UNSUPPORTED" };
|
||||
}
|
||||
case GN_RENDERINGAPI_METAL: {
|
||||
if (!RenderingAPISupported(GN_RENDERINGAPI_METAL)) return { GN_FAILED, "GN_ERROR_METAL_UNSUPPORTED" };
|
||||
libName = "GryphnMetalImpl";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
gnRenderingAPILIB = gnPlatformLoadDLL(gnString("gryphn/rendering_apis/") + libName);
|
||||
if (!gnRenderingAPILIB) { return gnReturnError("GN_ERROR_UNABLE_TO_LOAD_DLL"); }
|
||||
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateInstance, "gnCreateInstanceFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyInstance, "gnDestroyInstanceFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGetPlatformLayerName, "gnGetPlatformLayerNameFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnInstanceSetWindow, "gnInstanceSetWindowFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateDebugger, "gnCreateDebuggerFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyDebugger, "gnDestroyDebuggerFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGetPhysicalOutputDevices, "gnGetPhysicalOutputDevicesFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDeviceSupportsAPI, "gnDeviceSupportsAPIFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnRegisterOutputDevice, "gnRegisterOutputDeviceFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnWaitForDevice, "gnWaitForDeviceFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyOutputDevice, "gnDestroyOutputDeviceFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGetDevicePresentationDetails, "gnGetDevicePresentationDetailsFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnPresentationQueueGetNextImageAsync, "gnPresentationQueueGetNextImageAsyncFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnPresentationQueueGetState, "gnPresentationQueueGetStateFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreatePresentationQueue, "gnCreatePresentationQueueFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyPresentationQueue, "gnDestroyPresentationQueueFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnVertexDescriptionSetBindingDescription, "gnVertexDescriptionSetBindingDescriptionFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnVertexDescriptionSetPropertiesCount, "gnVertexDescriptionSetPropertiesCountFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnVertexDescriptionSetProperty, "gnVertexDescriptionSetPropertyFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateBuffer, "gnCreateBufferFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnBufferData, "gnBufferDataFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnBufferMapData, "gnBufferMapDataFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyBuffer, "gnDestroyBufferFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnBufferSubData, "gnBufferSubDataFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnBufferClearData, "gnBufferClearDataFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnTextureData, "gnTextureDataFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnTextureCubeMapData, "gnTextureCubeMapDataFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateTexture, "gnCreateTextureFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyTexture, "gnDestroyTextureFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateUniformLayout, "gnCreateUniformLayoutFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyUniformLayout, "gnDestroyUniformLayoutFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateRenderPass, "gnCreateRenderPassFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyRenderPass, "gnDestroyRenderPassFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateFence, "gnCreateFenceFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnWaitForFence, "gnWaitForFenceFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnResetFence, "gnResetFenceFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyFence, "gnDestroyFenceFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateCommandBuffer, "gnCreateCommandBufferFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, _gnCreateCommandBuffers, "_gnCreateCommandBuffersFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandBufferReset, "gnCommandBufferResetFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyCommandBuffer, "gnDestroyCommandBufferFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnBuildShaderModule, "gnBuildShaderModuleFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyShaderModule, "gnDestroyShaderModuleFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnBuildShader, "gnBuildShaderFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateUniform, "gnCreateUniformFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyUniform, "gnDestroyUniformFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnUpdateSamplerUniform, "gnUpdateSamplerUniformFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnUpdateBufferUniform, "gnUpdateBufferUniformFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnAPISupports, "gnAPISupportsFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineSetPrimative, "gnGraphicsPipelineSetPrimativeFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineEnableDynamicStates, "gnGraphicsPipelineEnableDynamicStatesFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineEnableDynamicState, "gnGraphicsPipelineEnableDynamicStateFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, _gnGraphicsPipelineSetViewport, "_gnGraphicsPipelineSetViewportFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineSetCrop, "gnGraphicsPipelineSetCropFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineSetDepthClamp, "gnGraphicsPipelineSetDepthClampFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineSetFillMode, "gnGraphicsPipelineSetFillModeFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineSetLineWidth, "gnGraphicsPipelineSetLineWidthFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineSetCullMode, "gnGraphicsPipelineSetCullModeFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineSetMultisampling, "gnGraphicsPipelineSetMultisamplingFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineEnableDepthTest, "gnGraphicsPipelineEnableDepthTestFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineSetColorBlend, "gnGraphicsPipelineSetColorBlendFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineSetVertexDescription, "gnGraphicsPipelineSetVertexDescriptionFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineBindShader, "gnGraphicsPipelineBindShaderFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineSetRenderPass, "gnGraphicsPipelineSetRenderPassFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineAddUniformLayout, "gnGraphicsPipelineAddUniformLayoutFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnGraphicsPipelineAddPushConstant, "gnGraphicsPipelineAddPushConstantFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateGraphicsPipeline, "gnCreateGraphicsPipelineFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyGraphicsPipeline, "gnDestroyGraphicsPipelineFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateFramebuffer, "gnCreateFramebufferFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroyFramebuffer, "gnDestroyFramebufferFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateFramebufferAttachment, "gnCreateFramebufferAttachmentFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCreateSyncSemaphore, "gnCreateSyncSemaphoreFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnDestroySyncSemaphore, "gnDestroySyncSemaphoreFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandBufferStart, "gnCommandBufferStartFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandBufferEnd, "gnCommandBufferEndFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandBeginRenderPass, "gnCommandBeginRenderPassFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandSetGraphicsPipeline, "gnCommandSetGraphicsPipelineFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandBindSamplerUniform, "gnCommandBindSamplerUniformFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandBindBuffer, "gnCommandBindBufferFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandBindBufferUniform, "gnCommandBindBufferUniformFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandPushConstant, "gnCommandPushConstantFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandDrawIndexed, "gnCommandDrawIndexedFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandSetViewport, "gnCommandSetViewportFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandSetScissor, "gnCommandSetScissorFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, _gnCommandDraw, "gnCommandDrawFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandEndRenderPass, "gnCommandEndRenderPassFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandSubmitGetValidPresentationQueue, "gnCommandSubmitGetValidPresentationQueueFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandSubmit, "gnCommandSubmitFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandPresentGetValidPresentationQueue, "gnCommandPresentGetValidPresentationQueueFn");
|
||||
gnLoadDLLFunction(gnRenderingAPILIB, gnCommandPresent, "gnCommandPresentFn");
|
||||
|
||||
|
||||
// fucking hell I just realized that I do have to load in all the commands
|
||||
// I hate the way I chose to do this
|
||||
|
||||
return GN_SUCCESS;
|
||||
}
|
||||
|
||||
void gnDestroy() {
|
||||
dlclose(gnRenderingAPILIB);
|
||||
}
|
10
src/core/init/gryphn_init.h
Normal file
10
src/core/init/gryphn_init.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include <core/gryphn_rendering_api.h>
|
||||
|
||||
gnErrorCode gnInit(gnRenderingAPI RenderingAPI);
|
||||
void gnDestroy();
|
||||
|
||||
inline gnString cachePath;
|
||||
static void gnSetCachePath(const gnString& path) { cachePath = path; }
|
||||
static const gnString& gnGetCachePath() { return cachePath; }
|
10
src/core/instance/application_information/gryphn_app_info.h
Normal file
10
src/core/instance/application_information/gryphn_app_info.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
|
||||
struct gnAppInfo {
|
||||
public:
|
||||
gnString ApplicationName;
|
||||
gnString EngineName;
|
||||
gnVersion ApplicationVersion;
|
||||
gnVersion EngineVersion;
|
||||
};
|
9
src/core/instance/gryphn_instance.cpp
Normal file
9
src/core/instance/gryphn_instance.cpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include "gryphn_instance.h"
|
||||
|
||||
void gnInstanceSetDebugger(gnInstance& instance, gnDebugger& debugger) {
|
||||
instance.debugger = &debugger;
|
||||
}
|
||||
|
||||
void gnInstanceSetAppInfo(gnInstance& instance, const gnAppInfo info) {
|
||||
instance.AppInfo = info;
|
||||
}
|
29
src/core/instance/gryphn_instance.h
Normal file
29
src/core/instance/gryphn_instance.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "application_information/gryphn_app_info.h"
|
||||
#include "core/debugger/gryphn_debugger.h"
|
||||
#include <core/output_device/gryphn_output_device.h>
|
||||
|
||||
class GLFWwindow;
|
||||
|
||||
struct gnPlatformInstanceData;
|
||||
|
||||
struct gnInstance {
|
||||
ACCESS_LEVEL:
|
||||
bool valid = false;
|
||||
gnPlatformInstanceData* instance = nullptr;
|
||||
gnAppInfo AppInfo;
|
||||
gnDebugger* debugger;
|
||||
public:
|
||||
gnInstance() {}
|
||||
};
|
||||
|
||||
void gnInstanceSetAppInfo(gnInstance& instance, const gnAppInfo info);
|
||||
void gnInstanceSetDebugger(gnInstance& instance, gnDebugger& debugger);
|
||||
|
||||
inline gnReturnCode (*gnCreateInstance)(gnInstance* instance);
|
||||
inline void (*gnDestroyInstance)(gnInstance& instance);
|
||||
inline gnReturnCode (*gnInstanceSetWindow)(gnInstance& instance, GLFWwindow* window);
|
||||
|
||||
// TODO: if instance creation fails add in a query to why the instance creation failed
|
||||
// Lowkey thats a lot of work tho and I dont really want to do alllllll that
|
19
src/core/output_device/gryphn_output_device.h
Normal file
19
src/core/output_device/gryphn_output_device.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "gryphn_physical_output_device.h"
|
||||
|
||||
struct gnPlatformOutputDevice;
|
||||
struct gnPhysicalOutputDevice;
|
||||
struct gnInstance;
|
||||
|
||||
struct gnOutputDevice {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformOutputDevice* outputDevice = nullptr;
|
||||
gnPhysicalOutputDevice* physicalOutputDevice;
|
||||
public:
|
||||
gnOutputDevice() {}
|
||||
};
|
||||
|
||||
inline gnReturnCode (*gnRegisterOutputDevice)(gnOutputDevice* outputDevice, const gnInstance& instance, const gnPhysicalOutputDevice& physicalDevice);
|
||||
inline void (*gnWaitForDevice)(const gnOutputDevice& device);
|
||||
inline void (*gnDestroyOutputDevice)(gnOutputDevice& device);
|
3
src/core/output_device/gryphn_physical_output_device.cpp
Normal file
3
src/core/output_device/gryphn_physical_output_device.cpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#include "gryphn_physical_output_device.h"
|
||||
|
||||
gnString gnGetPhysicalOutputDeviceName(const gnPhysicalOutputDevice& device) { return device.outputDeviceName; }
|
19
src/core/output_device/gryphn_physical_output_device.h
Normal file
19
src/core/output_device/gryphn_physical_output_device.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "core/instance/gryphn_instance.h"
|
||||
|
||||
struct gnPlatformPhysicalOutputDevice;
|
||||
struct gnInstance;
|
||||
|
||||
struct gnPhysicalOutputDevice {
|
||||
ACCESS_LEVEL:
|
||||
bool valid = false;
|
||||
gnPlatformPhysicalOutputDevice* physicalOutputDevice = nullptr;
|
||||
gnString outputDeviceName;
|
||||
public:
|
||||
gnPhysicalOutputDevice() {}
|
||||
};
|
||||
|
||||
gnString gnGetPhysicalOutputDeviceName(const gnPhysicalOutputDevice& device);
|
||||
inline bool (*gnDeviceSupportsAPI)(const gnPhysicalOutputDevice& device);
|
||||
inline gnList<gnPhysicalOutputDevice> (*gnGetPhysicalOutputDevices)(const gnInstance& instance);
|
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
#include "../output_device/gryphn_physical_output_device.h"
|
||||
|
||||
struct gnDevicePresentationDetails {
|
||||
public:
|
||||
int MinimumImageCount, MaximumImageCount;
|
||||
};
|
||||
|
||||
inline gnDevicePresentationDetails (*gnGetDevicePresentationDetails)(const gnPhysicalOutputDevice& physicalOutputDevice);
|
5
src/core/presentation_queue/gryphn_present_queue_state.h
Normal file
5
src/core/presentation_queue/gryphn_present_queue_state.h
Normal file
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
enum gnPresentationQueueState {
|
||||
GN_OUT_OF_DATE, GN_SUBOPTIMAL, GN_VALID
|
||||
};
|
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
|
||||
struct gnPresentationDetails {
|
||||
gnUInt ImageCount;
|
||||
gnUInt2 ImageSize;
|
||||
};
|
@@ -0,0 +1,6 @@
|
||||
#include "gryphn_presentation_queue.h"
|
||||
|
||||
gnTexture* gnGetPresentationQueueImage(gnPresentationQueue& presentationQueue, int index) {
|
||||
// if (index < gnListLength(presentationQueue.images))
|
||||
return gnListGetPtr(presentationQueue.images, index); // zero fucking error checking in this file, im not doing that shit
|
||||
}
|
31
src/core/presentation_queue/gryphn_presentation_queue.h
Normal file
31
src/core/presentation_queue/gryphn_presentation_queue.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "gryphn_presentation_details.h"
|
||||
#include "core/output_device/gryphn_output_device.h"
|
||||
#include "core/sync_objects/gryphn_sync_semaphore.h"
|
||||
#include "gryphn_present_queue_state.h"
|
||||
#include "core/textures/gryphn_texture.h"
|
||||
#include "gryphn_device_presentation_details.h"
|
||||
|
||||
struct gnPlatformPresentationQueue;
|
||||
|
||||
struct gnPresentationQueue {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformPresentationQueue* presentationQueue;
|
||||
bool valid = false;
|
||||
gnList<gnTexture> images = gnCreateList<gnTexture>();
|
||||
public:
|
||||
gnPresentationQueue() {}
|
||||
};
|
||||
|
||||
gnTexture* gnGetPresentationQueueImage(gnPresentationQueue& presentationQueue, int index);
|
||||
|
||||
inline gnReturnCode (*gnCreatePresentationQueue)(gnPresentationQueue* presentationQueue, const gnOutputDevice& device, gnPresentationDetails& details);
|
||||
inline void (*gnDestroyPresentationQueue)(gnPresentationQueue& queue);
|
||||
inline gnImageFormat (*_gnPresentationQueueGetImageFormat)(gnPresentationQueue& presentationQueue);
|
||||
inline gnImageFormat gnPresentationQueueGetImageFormat(gnPresentationQueue& presentationQueue) {
|
||||
std::cout << "gnPresentationQueueGetImageFormat should lowkey become supported\n";
|
||||
return _gnPresentationQueueGetImageFormat(presentationQueue);
|
||||
}
|
||||
inline gnPresentationQueueState (*gnPresentationQueueGetState)(gnPresentationQueue& presentationQueue);
|
||||
inline gnReturnCode (*gnPresentationQueueGetNextImageAsync)(gnPresentationQueue& presentationQueue, const gnSyncSemaphore& semaphore, gnUInt* imageIndex);
|
11
src/core/push_constant/gryphn_push_constant.cpp
Normal file
11
src/core/push_constant/gryphn_push_constant.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#include "gryphn_push_constant.h"
|
||||
|
||||
void gnPushConstantSetShaderStage(gnPushConstant& pushConstant, gnShaderModuleStage stage) {
|
||||
pushConstant.stage = stage;
|
||||
}
|
||||
void gnPushConstantSetOffset(gnPushConstant& pushConstant, gnSize offset){
|
||||
pushConstant.offset = offset;
|
||||
}
|
||||
void gnPushConstantSetSize(gnPushConstant& pushConstant, gnSize size) {
|
||||
pushConstant.size = size;
|
||||
}
|
19
src/core/push_constant/gryphn_push_constant.h
Normal file
19
src/core/push_constant/gryphn_push_constant.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "core/shaders/gryphn_shader_module.h"
|
||||
|
||||
struct gnPlatformPushConstant;
|
||||
|
||||
struct gnPushConstant {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformPushConstant* pushConstant = nullptr;
|
||||
gnShaderModuleStage stage = 0;
|
||||
gnSize offset = 0;
|
||||
gnSize size = 0;
|
||||
public:
|
||||
gnPushConstant() {}
|
||||
};
|
||||
|
||||
void gnPushConstantSetShaderStage(gnPushConstant& pushConstant, gnShaderModuleStage stage);
|
||||
void gnPushConstantSetOffset(gnPushConstant& pushConstant, gnSize offset);
|
||||
void gnPushConstantSetSize(gnPushConstant& pushConstant, gnSize size);
|
3
src/core/shaders/gryphn_shader.cpp
Normal file
3
src/core/shaders/gryphn_shader.cpp
Normal file
@@ -0,0 +1,3 @@
|
||||
#include "gryphn_shader.h"
|
||||
|
||||
void gnShaderAddModule(gnShader& shader, gnShaderModule& module) { gnListAdd(shader.shaderModules, module); }
|
18
src/core/shaders/gryphn_shader.h
Normal file
18
src/core/shaders/gryphn_shader.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "gryphn_shader_module.h"
|
||||
|
||||
struct gnPlatformShader;
|
||||
|
||||
struct gnShader {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformShader* shader;
|
||||
gnList<gnShaderModule> shaderModules = gnCreateList<gnShaderModule>();
|
||||
public:
|
||||
gnShader() {}
|
||||
};
|
||||
|
||||
void gnShaderAddModule(gnShader& shader, gnShaderModule& module);
|
||||
|
||||
inline gnReturnCode (*gnBuildShader)(gnShader* shader);
|
||||
inline void (*gnShaderDestroyModules)(gnShader& shader);
|
23
src/core/shaders/gryphn_shader_module.cpp
Normal file
23
src/core/shaders/gryphn_shader_module.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "gryphn_shader_module.h"
|
||||
|
||||
void gnSetShaderModuleType(gnShaderModule& module, gnShaderModuleStage shaderModuleType) {
|
||||
module.shaderType = shaderModuleType;
|
||||
}
|
||||
void gnSetShaderModuleUse(gnShaderModule& module, gnShaderUse shaderUse) {
|
||||
module.shaderUse = shaderUse;
|
||||
}
|
||||
void gnSetShaderModuleCode(gnShaderModule& module, gnList<gnByte>& shaderModuleCode) {
|
||||
module.codeSize = gnListLength(shaderModuleCode);
|
||||
module.shaderData = gnListData(shaderModuleCode);
|
||||
}
|
||||
void gnSetShaderModuleCode(gnShaderModule& module, gnList<gnByte> shaderModuleCode) {
|
||||
module.codeSize = gnListLength(shaderModuleCode);
|
||||
module.shaderData = gnListData(shaderModuleCode);
|
||||
}
|
||||
|
||||
void gnSetShaderModuleCode(gnShaderModule& module, const std::vector<char>& shaderModuleCode) {
|
||||
module.codeSize = shaderModuleCode.size();
|
||||
module.shaderData = const_cast<gnChar*>(shaderModuleCode.data());
|
||||
}
|
||||
|
||||
gnBool gnContainsShaderStage(gnShaderModuleStage stage, gnShaderModuleStage stageToContain);
|
42
src/core/shaders/gryphn_shader_module.h
Normal file
42
src/core/shaders/gryphn_shader_module.h
Normal file
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "core/output_device/gryphn_output_device.h"
|
||||
#include <vector>
|
||||
|
||||
typedef gnUByte gnShaderModuleStage;
|
||||
#define GN_VERTEX_SHADER_MODULE 0x01
|
||||
#define GN_FRAGMENT_SHADER_MODULE 0x10
|
||||
|
||||
typedef gnUInt gnShaderUse;
|
||||
#define GN_GRAPHICS_PIPELINE 0
|
||||
|
||||
inline gnBool gnContainsShaderStage(gnShaderModuleStage stage, gnShaderModuleStage stageToContain) {
|
||||
if ((stage & stageToContain) == stageToContain) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
struct gnPlatformShaderModule;
|
||||
|
||||
struct gnShaderModule {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformShaderModule* shaderModule = nullptr;
|
||||
|
||||
gnShaderModuleStage shaderType;
|
||||
gnShaderUse shaderUse = GN_GRAPHICS_PIPELINE;
|
||||
int codeSize = -1;
|
||||
gnByte* shaderData = nullptr;
|
||||
|
||||
bool valid = false;
|
||||
public:
|
||||
gnShaderModule() {}
|
||||
};
|
||||
|
||||
void gnSetShaderModuleType(gnShaderModule& module, gnShaderModuleStage shaderModuleType);
|
||||
void gnSetShaderModuleUse(gnShaderModule& module, gnShaderUse shaderUse);
|
||||
|
||||
void gnSetShaderModuleCode(gnShaderModule& module, gnList<gnByte>& shaderModuleCode);
|
||||
void gnSetShaderModuleCode(gnShaderModule& module, gnList<gnByte> shaderModuleCode);
|
||||
void gnSetShaderModuleCode(gnShaderModule& module, const std::vector<char>& shaderModuleCode);
|
||||
|
||||
inline gnReturnCode (*gnBuildShaderModule)(gnShaderModule* module, const gnOutputDevice& outputDevice);
|
||||
inline void (*gnDestroyShaderModule)(gnShaderModule& module);
|
17
src/core/sync_objects/gryphn_fence.h
Normal file
17
src/core/sync_objects/gryphn_fence.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "core/output_device/gryphn_output_device.h"
|
||||
|
||||
struct gnPlatformFence;
|
||||
|
||||
struct gnFence {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformFence* fence = nullptr;
|
||||
public:
|
||||
gnFence() {}
|
||||
};
|
||||
|
||||
inline gnReturnCode (*gnCreateFence)(gnFence* fence, const gnOutputDevice& device);
|
||||
inline void (*gnWaitForFence)(const gnFence& fence);
|
||||
inline void (*gnResetFence)(gnFence& fence);
|
||||
inline void (*gnDestroyFence)(gnFence& fence);
|
15
src/core/sync_objects/gryphn_sync_semaphore.h
Normal file
15
src/core/sync_objects/gryphn_sync_semaphore.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "core/output_device/gryphn_output_device.h"
|
||||
|
||||
struct gnPlatformSyncSemaphore;
|
||||
|
||||
struct gnSyncSemaphore {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformSyncSemaphore* semaphore = nullptr;
|
||||
public:
|
||||
gnSyncSemaphore() {}
|
||||
};
|
||||
|
||||
inline gnReturnCode (*gnCreateSyncSemaphore)(gnSyncSemaphore* semaphore, const gnOutputDevice& device);
|
||||
inline void (*gnDestroySyncSemaphore)(const gnSyncSemaphore& semaphore);
|
24
src/core/textures/gryphn_texture.cpp
Normal file
24
src/core/textures/gryphn_texture.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "gryphn_texture.h"
|
||||
|
||||
void gnTextureSetType(gnTexture& texture, gnTextureType type) {
|
||||
texture.textureType = type;
|
||||
}
|
||||
void gnTextureSetFormat(gnTexture& texture, gnColorMode format) {
|
||||
texture.textureColorFormat = format;
|
||||
}
|
||||
void gnTextureSetExtent(gnTexture& texture, gnUInt2 extent) {
|
||||
texture.textureExtent = extent;
|
||||
}
|
||||
void gnTextureSetDataSize(gnTexture& texture, gnUInt dataSize) {
|
||||
texture.dataSize = dataSize;
|
||||
}
|
||||
void gnTextureSetMinFilter(gnTexture& texture, gnTextureFilter filter) {
|
||||
texture.minFilter = filter;
|
||||
}
|
||||
void gnTextureSetMagFilter(gnTexture& texture, gnTextureFilter filter) {
|
||||
texture.magFilter = filter;
|
||||
}
|
||||
|
||||
// int gnTexture::currentTextureID = 0;
|
||||
|
||||
gnUInt gnGetTextureID(const gnTexture& texture) { return texture.TextureID; }
|
48
src/core/textures/gryphn_texture.h
Normal file
48
src/core/textures/gryphn_texture.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "core/output_device/gryphn_output_device.h"
|
||||
|
||||
enum gnTextureType {
|
||||
GN_TEXTURE_2D = 0, GN_TEXTURE_CUBE_MAP = 1
|
||||
};
|
||||
|
||||
enum gnTextureFilter {
|
||||
GN_FILTER_LINEAR = 0, GN_FILTER_NEAREST = 1
|
||||
};
|
||||
|
||||
struct gnPlatformTexture;
|
||||
|
||||
static int currentTextureID = 0;
|
||||
|
||||
struct gnTexture {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformTexture* texture = nullptr;
|
||||
gnTextureType textureType;
|
||||
gnColorMode textureColorFormat;
|
||||
gnUInt2 textureExtent;
|
||||
|
||||
gnTextureFilter minFilter = GN_FILTER_LINEAR;
|
||||
gnTextureFilter magFilter = GN_FILTER_LINEAR;
|
||||
|
||||
gnUInt dataSize;
|
||||
|
||||
gnUInt TextureID;
|
||||
public:
|
||||
gnTexture() {
|
||||
// I should handle this somewhere else but im not going to
|
||||
TextureID = currentTextureID;
|
||||
currentTextureID++;
|
||||
}
|
||||
};
|
||||
void gnTextureSetType(gnTexture& texture, gnTextureType type);
|
||||
void gnTextureSetFormat(gnTexture& texture, gnColorMode format);
|
||||
void gnTextureSetExtent(gnTexture& texture, gnUInt2 extent);
|
||||
inline void gnTextureSetSize(gnTexture& texture, gnUInt2 size) { gnTextureSetExtent(texture, size); }
|
||||
void gnTextureSetMinFilter(gnTexture& texture, gnTextureFilter filter);
|
||||
void gnTextureSetMagFilter(gnTexture& texture, gnTextureFilter filter);
|
||||
gnUInt gnGetTextureID(gnTexture& texture);
|
||||
|
||||
inline void (*gnTextureData)(gnTexture& texture, gnSize dataSize, const void* data);
|
||||
inline void (*gnTextureCubeMapData)(gnTexture& texture, gnSize imageDataSize, void* face1, void* face2, void* face3, void* face4, void* face5, void* face6);
|
||||
inline gnErrorCode (*gnCreateTexture)(gnTexture* texture, const gnOutputDevice& outputDevice);
|
||||
inline void (*gnDestroyTexture)(gnTexture& texture);
|
8
src/core/uniform_descriptor/gryphn_uniform.cpp
Normal file
8
src/core/uniform_descriptor/gryphn_uniform.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
#include "gryphn_uniform.h"
|
||||
|
||||
void gnUniformSetCount(gnUniform& uniform, gnUInt count) {
|
||||
uniform.descriptorCount = count;
|
||||
}
|
||||
void gnUniformSetLayout(gnUniform& uniform, gnUniformLayout* uniformLayout) {
|
||||
uniform.uniformLayout = uniformLayout;
|
||||
}
|
19
src/core/uniform_descriptor/gryphn_uniform.h
Normal file
19
src/core/uniform_descriptor/gryphn_uniform.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "gryphn_uniform_layout.h"
|
||||
|
||||
struct gnPlatformUniform;
|
||||
|
||||
struct gnUniform {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformUniform* uniform = nullptr;
|
||||
gnUniformLayout* uniformLayout;
|
||||
int descriptorCount;
|
||||
public:
|
||||
gnUniform() {}
|
||||
};
|
||||
|
||||
void gnUniformSetCount(gnUniform& uniform, gnUInt count);
|
||||
void gnUniformSetLayout(gnUniform& uniform, gnUniformLayout* uniformLayout);
|
||||
inline gnReturnCode (*gnCreateUniform)(gnUniform* uniform, gnOutputDevice& outputDevice);
|
||||
inline void (*gnDestroyUniform)(gnUniform& uniform);
|
20
src/core/uniform_descriptor/gryphn_uniform_layout.cpp
Normal file
20
src/core/uniform_descriptor/gryphn_uniform_layout.cpp
Normal file
@@ -0,0 +1,20 @@
|
||||
#include "gryphn_uniform_layout.h"
|
||||
|
||||
void gnUniformLayoutBindingSetBinding(gnUniformLayoutBinding& uniformLayoutBinding, gnUInt binding) {
|
||||
uniformLayoutBinding.binding = binding;
|
||||
}
|
||||
void gnUniformLayoutBindingSetShaderStage(gnUniformLayoutBinding& uniformLayoutBinding, gnShaderModuleStage stage) {
|
||||
uniformLayoutBinding.stage = stage;
|
||||
}
|
||||
void gnUniformLayoutBindingSetType(gnUniformLayoutBinding& uniformLayoutBinding, gnUniformLayoutBindingType type) {
|
||||
uniformLayoutBinding.type = type;
|
||||
}
|
||||
|
||||
void gnUniformLayoutAddBinding(gnUniformLayout& uniformLayout, gnUniformLayoutBinding binding) {
|
||||
uniformLayout.bindings.push_back(binding);
|
||||
}
|
||||
|
||||
|
||||
std::vector<gnUniformLayoutBinding> gnUniformLayoutGetBindings(gnUniformLayout& uniformLayout) {
|
||||
return uniformLayout.bindings;
|
||||
}
|
18
src/core/uniform_descriptor/gryphn_uniform_layout.h
Normal file
18
src/core/uniform_descriptor/gryphn_uniform_layout.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "gryphn_uniform_layout_binding.h"
|
||||
|
||||
struct gnPlatformUniformLayout;
|
||||
|
||||
struct gnUniformLayout {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformUniformLayout* uniformLayout = nullptr;
|
||||
std::vector<gnUniformLayoutBinding> bindings;
|
||||
public:
|
||||
gnUniformLayout() {}
|
||||
};
|
||||
|
||||
void gnUniformLayoutAddBinding(gnUniformLayout& uniformLayout, gnUniformLayoutBinding binding);
|
||||
std::vector<gnUniformLayoutBinding> gnUniformLayoutGetBindings(gnUniformLayout& uniformLayout);
|
||||
inline gnReturnCode (*gnCreateUniformLayout)(gnUniformLayout* uniformLayout, gnOutputDevice& device);
|
||||
inline void (*gnDestroyUniformLayout)(gnUniformLayout& uniformLayout);
|
24
src/core/uniform_descriptor/gryphn_uniform_layout_binding.h
Normal file
24
src/core/uniform_descriptor/gryphn_uniform_layout_binding.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include <core/shaders/gryphn_shader.h>
|
||||
|
||||
struct gnPlatformUniformLayoutBinding;
|
||||
|
||||
typedef int gnUniformLayoutBindingType;
|
||||
#define GN_UNIFORM_BUFFER_DESCRIPTOR 0
|
||||
#define GN_SAMPLER_DESCRIPTOR 1
|
||||
|
||||
struct gnUniformLayoutBinding {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformUniformLayoutBinding* uniformLayoutBinding;
|
||||
|
||||
gnUInt binding = 0;
|
||||
gnShaderModuleStage stage = GN_VERTEX_SHADER_MODULE;
|
||||
gnUniformLayoutBindingType type = GN_UNIFORM_BUFFER_DESCRIPTOR;
|
||||
public:
|
||||
gnUniformLayoutBinding() {}
|
||||
};
|
||||
|
||||
void gnUniformLayoutBindingSetBinding(gnUniformLayoutBinding& uniformLayoutBinding, gnUInt binding);
|
||||
void gnUniformLayoutBindingSetShaderStage(gnUniformLayoutBinding& uniformLayoutBinding, gnShaderModuleStage stage);
|
||||
void gnUniformLayoutBindingSetType(gnUniformLayoutBinding& uniformLayoutBinding, gnUniformLayoutBindingType type);
|
17
src/core/uniform_descriptor/sampler/gryphn_sampler.cpp
Normal file
17
src/core/uniform_descriptor/sampler/gryphn_sampler.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "gryphn_sampler.h"
|
||||
|
||||
void gnSamplerUniformSetTexture(gnSamplerUniform& samplerUniform, const gnTexture& texture) {
|
||||
samplerUniform.texture = const_cast<gnTexture*>(&texture);
|
||||
}
|
||||
void gnSamplerUniformSetTexture(gnSamplerUniform& samplerUniform, const gnTexture* texture) {
|
||||
samplerUniform.texture = texture;
|
||||
}
|
||||
void gnSamplerUniformSetBinding(gnSamplerUniform& samplerUniform, gnUInt binding) {
|
||||
samplerUniform.binding = binding;
|
||||
}
|
||||
void gnSamplerUniformSetUniformIndex(gnSamplerUniform& samplerUniform, gnUInt index) {
|
||||
samplerUniform.index = index;
|
||||
}
|
||||
void gnSamplerUniformSetUniform(gnSamplerUniform& samplerUniform, const gnUniform& uniformDescriptor) {
|
||||
samplerUniform.uniform = const_cast<gnUniform*>(&uniformDescriptor);
|
||||
}
|
25
src/core/uniform_descriptor/sampler/gryphn_sampler.h
Normal file
25
src/core/uniform_descriptor/sampler/gryphn_sampler.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "../gryphn_uniform.h"
|
||||
#include "core/textures/gryphn_texture.h"
|
||||
|
||||
struct gnPlatformSamplerUniform;
|
||||
|
||||
struct gnSamplerUniform {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformSamplerUniform* samplerUniform = nullptr;
|
||||
const gnTexture* texture;
|
||||
gnUInt binding = 0;
|
||||
gnUInt index = 0;
|
||||
gnUniform* uniform;
|
||||
public:
|
||||
gnSamplerUniform() {}
|
||||
};
|
||||
|
||||
void gnSamplerUniformSetTexture(gnSamplerUniform& samplerUniform, const gnTexture& texture);
|
||||
void gnSamplerUniformSetTexture(gnSamplerUniform& samplerUniform, const gnTexture* texture);
|
||||
void gnSamplerUniformSetBinding(gnSamplerUniform& samplerUniform, gnUInt binding);
|
||||
void gnSamplerUniformSetUniformIndex(gnSamplerUniform& samplerUniform, gnUInt index);
|
||||
void gnSamplerUniformSetUniform(gnSamplerUniform& samplerUniform, const gnUniform& uniformDescriptor);
|
||||
|
||||
inline void (*gnUpdateSamplerUniform)(gnSamplerUniform& samplerUniform, const gnOutputDevice& outputDevice);
|
@@ -0,0 +1,35 @@
|
||||
#include "gryphn_uniform_buffer.h"
|
||||
|
||||
void gnBufferUniformBindBuffer(gnBufferUniform& uniformBuffer, const gnBuffer& buffer) { uniformBuffer.buffer = const_cast<gnBuffer*>(&buffer); }
|
||||
void gnBufferUniformSetSize(gnBufferUniform& uniformBuffer, gnSize size) { uniformBuffer.size = size; }
|
||||
void gnBufferUniformSetOffset(gnBufferUniform& uniformBuffer, gnSize offset) { uniformBuffer.offset = offset; }
|
||||
void gnBufferUniformSetBinding(gnBufferUniform& uniformBuffer, gnUInt binding) { uniformBuffer.binding = binding; }
|
||||
void gnBufferUniformSetUniformIndex(gnBufferUniform& uniformBuffer, gnUInt index) { uniformBuffer.index = index; }
|
||||
void gnBufferUniformSetUniform(gnBufferUniform& uniformBuffer, const gnUniform& uniform) { uniformBuffer.uniform = const_cast<gnUniform*>(&uniform); }
|
||||
|
||||
|
||||
// void gnUniformBufferBindBuffer(const gnUniformBuffer& uniformBuffer, const gnBuffer& buffer) {
|
||||
// const_cast<gnUniformBuffer*>(&uniformBuffer)->buffer = const_cast<gnBuffer*>(&buffer);
|
||||
// }
|
||||
// void gnUniformBufferSetSize(const gnUniformBuffer& uniformBuffer, gnSize size) {
|
||||
// const_cast<gnUniformBuffer*>(&uniformBuffer)->size = size;
|
||||
// }
|
||||
// void gnUniformBufferSetOffset(const gnUniformBuffer& uniformBuffer, gnSize offset) {
|
||||
// const_cast<gnUniformBuffer*>(&uniformBuffer)->offset = offset;
|
||||
// }
|
||||
|
||||
// void gnUniformBufferSetBinding(const gnUniformBuffer& uniformBuffer, gnUInt binding) {
|
||||
// const_cast<gnUniformBuffer*>(&uniformBuffer)->binding = binding;
|
||||
// }
|
||||
// void gnUniformBufferSetDescriptorIndex(const gnUniformBuffer& uniformBuffer, gnUInt index) {
|
||||
// const_cast<gnUniformBuffer*>(&uniformBuffer)->index = index;
|
||||
// }
|
||||
// void gnUniformBufferSetDescriptorSet(const gnUniformBuffer& uniformBuffer, const gnDescriptorSet& descriptorSet) {
|
||||
// const_cast<gnUniformBuffer*>(&uniformBuffer)->descriptorSet = const_cast<gnDescriptorSet*>(&descriptorSet);
|
||||
// }
|
||||
|
||||
|
||||
// /// I HAVE NO FUCKING CLUE WHAT THIS GOD DAMN FUNCITON EVER DID AND IF IT WILL EVER DO ANYTHING AGAIN
|
||||
// void gnUniformBufferSetDescriptor(const gnUniformBuffer& uniformBuffer, const gnBufferDescription& bufferDescription) {
|
||||
// //const_cast<gnUniformBuffer*>(&uniformBuffer)->bufferDescription = const_cast<gnBufferDescription*>(&bufferDescription);
|
||||
// }
|
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include <gryphn/gryphn_utils.h>
|
||||
#include "../gryphn_uniform.h"
|
||||
#include "core/buffers/gryphn_buffer.h"
|
||||
|
||||
struct gnPlatformBufferUniform;
|
||||
|
||||
struct gnBufferUniform {
|
||||
ACCESS_LEVEL:
|
||||
gnPlatformBufferUniform* bufferUniform = nullptr;
|
||||
gnSize size = 0;
|
||||
gnSize offset = 0;
|
||||
gnUInt binding = 0;
|
||||
gnUInt index = 0;
|
||||
gnBuffer* buffer = nullptr;
|
||||
gnUniform* uniform;
|
||||
public:
|
||||
gnBufferUniform() {}
|
||||
};
|
||||
|
||||
void gnBufferUniformBindBuffer(gnBufferUniform& uniformBuffer, const gnBuffer& buffer);
|
||||
void gnBufferUniformSetSize(gnBufferUniform& uniformBuffer, gnSize size);
|
||||
void gnBufferUniformSetOffset(gnBufferUniform& uniformBuffer, gnSize offset);
|
||||
void gnBufferUniformSetBinding(gnBufferUniform& uniformBuffer, gnUInt binding);
|
||||
void gnBufferUniformSetUniformIndex(gnBufferUniform& uniformBuffer, gnUInt index);
|
||||
void gnBufferUniformSetUniform(gnBufferUniform& uniformBuffer, const gnUniform& uniform);
|
||||
|
||||
inline void (*gnUpdateBufferUniform)(gnBufferUniform& uniformBuffer, const gnOutputDevice& outputDevice);
|
Reference in New Issue
Block a user