finish cross compiliation to GLSL
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@@ -3,7 +3,7 @@
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#include "opengl_shader_compiler.h"
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typedef struct gnPlatformShaderModule_t {
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glCompiler compiler;
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glShader shader;
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} gnPlatformShaderModule;
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gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gnShaderModuleInfo shaderModuleInfo);
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