finish cross compiliation to GLSL
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@@ -9,7 +9,9 @@ gnReturnCode openglCreateShaderModule(gnShaderModule module, gnDevice device, gn
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.wordCount = shaderModuleInfo.size / 4,
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.entryPoint = gnToCString(shaderModuleInfo.entryPoint),
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};
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module->shaderModule->compiler = glCreateCompiler(&info);
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glCompiler compiler = glCreateCompiler(&info);
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module->shaderModule->shader = glCompilerCompilerShader(compiler);
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glDestroyCompiler(compiler);
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return GN_SUCCESS;
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}
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void openglDestroyShaderModule(gnShaderModule module) {
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