finish cross compiliation to GLSL
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@@ -4,8 +4,8 @@
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#include "utils/gryphn_cpp_function.h"
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#include <core/src/uniforms/gryphn_uniform_layout.h>
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#define MAX_METAL_SETS 32
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#define MAX_METAL_BINDINGS 16
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#define MAX_METAL_SETS 16
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#define MAX_METAL_BINDINGS 32
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typedef struct mtlCompiler_t* mtlCompiler;
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