load vulkan queue function
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10
projects/extensions/queues/queues_functions.h
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10
projects/extensions/queues/queues_functions.h
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#pragma once
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#include "stdint.h"
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#include "utils/gryphn_error_code.h"
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#include "core/src/gryphn_handles.h"
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typedef struct gnQueueFamilyProperties gnQueueFamilyProperties;
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typedef struct gnQueueExtFunctions {
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gnReturnCode (*_gnGetPhysicalDeviceQueueProperties)(gnPhysicalOutputDeviceHandle device, uint32_t queueCount, gnQueueFamilyProperties* queues);
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} gnQueueExtFunctions;
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