get the metal backend to compile (does not load)
This commit is contained in:
@@ -13,8 +13,9 @@ if (UNIX AND NOT APPLE)
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target_link_libraries(Gryphn INTERFACE GryphnVulkanImpl)
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endif()
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if (APPLE)
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add_compile_definitions(GN_PLATFORM_MACOS)
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add_compile_definitions(GN_PLATFORM_MACOS GN_API_VULKAN GN_API_METAL)
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add_subdirectory(projects/apis/vulkan/)
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target_link_libraries(Gryphn INTERFACE GryphnVulkanImpl)
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add_subdirectory(projects/apis/metal/)
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target_link_libraries(Gryphn INTERFACE GryphnVulkanImpl GryphnMetalImpl)
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endif()
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target_link_libraries(Gryphn INTERFACE GryphnCore GryphnLoader GryphnPlatform)
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@@ -7,10 +7,11 @@ file(GLOB_RECURSE SOURCE_FILES CONFIGURE_DEPENDS
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)
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add_library(GryphnMetalImpl STATIC ${SOURCE_FILES})
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target_include_directories(GryphnMetalImpl PUBLIC
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${CMAKE_SOURCE_DIR}/gryphn/include/
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${CMAKE_SOURCE_DIR}/gryphn/src/
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${CMAKE_SOURCE_DIR}/gryphn/src/utils/
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src/
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${CMAKE_CURRENT_SOURCE_DIR}/../../core/src/
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${CMAKE_CURRENT_SOURCE_DIR}/../../utils/
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${CMAKE_CURRENT_SOURCE_DIR}/../../
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${CMAKE_CURRENT_SOURCE_DIR}/../../../include/
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${CMAKE_CURRENT_SOURCE_DIR}/src/
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depends/SPIRV-Cross/
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)
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add_compile_definitions(GN_REVEAL_IMPL)
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22
projects/apis/metal/loader/metal_command_loader.c
Normal file
22
projects/apis/metal/loader/metal_command_loader.c
Normal file
@@ -0,0 +1,22 @@
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#include "metal_loader.h"
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gnCommandFunctions loadMetalCommandFunctions() {
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return (gnCommandFunctions){
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._gnCommandPoolAllocateCommandBuffers = NULL,
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._gnBeginCommandBuffer = NULL,
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._gnResetCommandBuffer = NULL,
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._gnEndCommandBuffer = NULL,
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._gnCommandBeginRenderPass = NULL,
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._gnCommandEndRenderPass = NULL,
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._gnCommandBindGraphicsPipeline = NULL,
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._gnCommandSetViewport = NULL,
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._gnCommandSetScissor = NULL,
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._gnCommandBindUniform = NULL,
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._gnCommandPushConstant = NULL,
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._gnCommandBindBuffer = NULL,
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._gnCommandDraw = NULL,
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._gnCommandDrawIndexed = NULL,
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};
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}
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53
projects/apis/metal/loader/metal_device_loader.c
Normal file
53
projects/apis/metal/loader/metal_device_loader.c
Normal file
@@ -0,0 +1,53 @@
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#include "metal_loader.h"
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gnDeviceFunctions loadMetalDeviceFunctions() {
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return (gnDeviceFunctions){
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._gnCreatePresentationQueue = NULL,
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._gnPresentationQueueGetImage = NULL,
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._gnDestroyPresentationQueue = NULL,
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._gnCreateShaderModule = NULL,
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._gnDestroyShaderModule = NULL,
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._gnCreateRenderPassDescriptor = NULL,
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._gnDestroyRenderPassDescriptor = NULL,
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._gnCreateGraphicsPipeline = NULL,
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._gnDestroyGraphicsPipeline = NULL,
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._gnCreateFramebuffer = NULL,
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._gnDestroyFramebuffer = NULL,
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._gnCreateCommandPool = NULL,
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._gnDestroyCommandPool = NULL,
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._gnCreateSemaphore = NULL,
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._gnDestroySemaphore = NULL,
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._gnCreateBuffer = NULL,
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._gnBufferData = NULL,
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._gnMapBuffer = NULL,
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._gnDestroyBuffer = NULL,
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._gnCreateUniformPool = NULL,
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._gnUniformPoolAllocateUniforms = NULL,
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._gnDestroyUniformPool = NULL,
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._gnUpdateBufferUniform = NULL,
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._gnUpdateImageUniform = NULL,
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._gnCreateTexture = NULL,
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._gnTextureData = NULL,
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._gnDestroyTexture = NULL,
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._gnCreateFence = NULL,
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._gnWaitForFence = NULL,
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._gnResetFence = NULL,
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._gnDestroyFence = NULL,
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._gnSubmit = NULL,
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._gnPresent = NULL,
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._gnWaitForDevice = NULL
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};
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}
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15
projects/apis/metal/loader/metal_instance_loader.c
Normal file
15
projects/apis/metal/loader/metal_instance_loader.c
Normal file
@@ -0,0 +1,15 @@
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#include "metal_loader.h"
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gnInstanceFunctions loadMetalInstanceFunctions() {
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return (gnInstanceFunctions){
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._gnCreateInstance = NULL,
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._gnDestroyInstance = NULL,
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._gnGetPhysicalDevices = NULL,
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._gnQueueCanPresentToSurface = NULL,
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._gnCreateOutputDevice = NULL,
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._gnDestroyOutputDevice = NULL,
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._gnCreateMacOSWindowSurface = NULL,
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._gnDestroyWindowSurface = NULL,
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._gnGetSurfaceDetails = NULL
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};
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}
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8
projects/apis/metal/loader/metal_loader.h
Normal file
8
projects/apis/metal/loader/metal_loader.h
Normal file
@@ -0,0 +1,8 @@
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#pragma once
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#include "loader/src/gryphn_instance_functions.h"
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#include "loader/src/gryphn_device_functions.h"
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#include "loader/src/gryphn_command_functions.h"
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gnInstanceFunctions loadMetalInstanceFunctions();
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gnDeviceFunctions loadMetalDeviceFunctions();
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gnCommandFunctions loadMetalCommandFunctions();
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@@ -1,7 +1,7 @@
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#include "metal_buffer.h"
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#include "core/buffers/gryphn_buffer.h"
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#include "core/output_device/gryphn_output_device.h"
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#include "core/devices/metal_output_devices.h"
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#include "buffers/gryphn_buffer.h"
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#include "output_device/gryphn_output_device.h"
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#include "devices/metal_output_devices.h"
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gnReturnCode gnCreateBufferFn(gnBufferHandle buffer, gnOutputDeviceHandle device, gnBufferInfo info) {
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buffer->buffer = malloc(sizeof(struct gnPlatformBuffer_t));
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@@ -1,6 +1,6 @@
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#pragma once
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#include "core/command/command_buffer/gryphn_command_buffer.h"
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#include "core/pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
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#include "command/command_buffer/gryphn_command_buffer.h"
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#include "pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
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#import <Metal/MTLCommandBuffer.h>
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#import <Metal/MTLCommandEncoder.h>
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@@ -1,5 +1,5 @@
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#include "metal_command_buffer.h"
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#include "core/commands/command_pool/metal_command_pool.h"
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#include "commands/command_pool/metal_command_pool.h"
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#import <Metal/Metal.h>
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gnReturnCode gnCommandPoolAllocateCommandBuffersFn(gnCommandBufferHandle* commandBuffers, uint32_t count, struct gnCommandPool_t* pool) {
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@@ -1,6 +1,6 @@
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#pragma once
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#import <Metal/Metal.h>
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#include "core/command/command_pool/gryphn_command_pool.h"
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#include "command/command_pool/gryphn_command_pool.h"
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typedef struct gnPlatformCommandPool_t {
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id<MTLCommandQueue> commandQueue;
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@@ -1,7 +1,7 @@
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#include "metal_command_pool.h"
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#include "core/devices/metal_output_devices.h"
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#include "devices/metal_output_devices.h"
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gnReturnCode gnCreateCommandPoolFn(struct gnCommandPool_t* commandPool, struct gnOutputDevice_t* device, struct gnCommandPoolInfo_t info) {
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gnReturnCode gnCreateCommandPoolFn(struct gnCommandPool_t* commandPool, struct gnOutputDevice_t* device, gnCommandPoolInfo info) {
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commandPool->commandPool = malloc(sizeof(struct gnPlatformCommandPool_t));
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commandPool->commandPool->commandQueue = [device->outputDevice->device newCommandQueue];
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@@ -1,12 +1,12 @@
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#include "core/command/commands/gryphn_command.h"
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#include "core/framebuffers/metal_framebuffer.h"
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#include "core/commands/command_buffer/metal_command_buffer.h"
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#include "core/pipelines/graphics_pipeline/metal_graphics_pipeline.h"
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#include "core/buffer/metal_buffer.h"
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#include "core/uniforms/metal_uniform.h"
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#include "command/commands/gryphn_command.h"
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#include "framebuffers/metal_framebuffer.h"
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#include "commands/command_buffer/metal_command_buffer.h"
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#include "pipelines/graphics_pipeline/metal_graphics_pipeline.h"
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#include "buffer/metal_buffer.h"
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#include "uniforms/metal_uniform.h"
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#import <Metal/MTLRenderCommandEncoder.h>
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void gnCommandBeginRenderPassFn(struct gnCommandBuffer_t* buffer, struct gnRenderPassInfo_t passInfo) {
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void gnCommandBeginRenderPassFn(struct gnCommandBuffer_t* buffer, gnRenderPassInfo passInfo) {
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int currentColorAttachment = 0;
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for (int i = 0; i < passInfo.clearValueCount; i++) {
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gnBool wasDepthStencil = gnFalse;
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@@ -60,12 +60,12 @@ void gnCommandBindGraphicsPipelineFn(struct gnCommandBuffer_t* buffer, struct gn
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buffer->commandBuffer->boundGraphcisPipeline = graphicsPipeline;
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}
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void gnCommandSetViewportFn(struct gnCommandBuffer_t* buffer, struct gnViewport_t viewport) {
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void gnCommandSetViewportFn(struct gnCommandBuffer_t* buffer, gnViewport viewport) {
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MTLViewport vp = {(double)viewport.position.x, (double)viewport.position.y, (double)viewport.size.x, (double)viewport.size.y, viewport.minDepth, viewport.maxDepth};
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id<MTLRenderCommandEncoder> encoder = (id<MTLRenderCommandEncoder>)buffer->commandBuffer->encoder;
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[encoder setViewport:vp];
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}
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void gnCommandSetScissorFn(struct gnCommandBuffer_t* buffer, struct gnScissor_t scissor) {
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void gnCommandSetScissorFn(struct gnCommandBuffer_t* buffer, gnScissor scissor) {
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MTLScissorRect scissorRect = { scissor.position.x, scissor.position.y, scissor.size.x, scissor.size.y };
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id<MTLRenderCommandEncoder> encoder = (id<MTLRenderCommandEncoder>)buffer->commandBuffer->encoder;
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[encoder setScissorRect:scissorRect];
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@@ -116,12 +116,14 @@ void gnCommandDrawIndexedFn(gnCommandBufferHandle buffer, gnIndexType type, int
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void gnCommandBindUniformFn(gnCommandBufferHandle buffer, gnUniform uniform, uint32_t set) {
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id<MTLRenderCommandEncoder> encoder = (id<MTLRenderCommandEncoder>)buffer->commandBuffer->encoder;
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if (uniform->uniform->type == GN_UNIFORM_BUFFER_DESCRIPTOR) {
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gnBufferUniformInfo info = *(gnBufferUniformInfo*)uniform->uniform->data;
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for (int i = 0; i < uniform->uniform->bindingCount; i++) {
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if (uniform->uniform->bindings[i].type == GN_UNIFORM_BUFFER_DESCRIPTOR) {
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gnBufferUniformInfo info = *(gnBufferUniformInfo*)uniform->uniform->bindings[i].data;
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[encoder setVertexBuffer:info.buffer->buffer->buffer
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offset:info.offset
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atIndex:(info.binding + 1)
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];
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[encoder setVertexBuffer:info.buffer->buffer->buffer
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offset:info.offset
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atIndex:(info.binding + 1)
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];
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}
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}
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}
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@@ -1,7 +1,7 @@
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#include <core/debugger/gryphn_debugger.h>
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#include <debugger/gryphn_debugger.h>
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// these do nothing because I am too lazy to write a debugger for metal at this point in time
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gnReturnCode gnCreateDebuggerFn(gnDebuggerHandle debugger, gnInstanceHandle instance, const struct gnDebuggerInfo_t info) {
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gnReturnCode gnCreateDebuggerFn(gnDebuggerHandle debugger, gnInstanceHandle instance, const gnDebuggerInfo info) {
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return GN_SUCCESS;
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}
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void gnDestroyDebuggerFn(gnDebuggerHandle instance) {
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@@ -1,11 +1,11 @@
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#include <core/output_device/gryphn_physical_output_device.h>
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#include <output_device/gryphn_physical_output_device.h>
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#include <Metal/Metal.h>
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#include "metal_output_devices.h"
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#include "core/instance/metal_instance.h"
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#include "core/instance/gryphn_instance.h"
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#include <core/debugger/gryphn_debugger.h>
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#include "instance/metal_instance.h"
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#include "instance/gryphn_instance.h"
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#include <debugger/gryphn_debugger.h>
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gnReturnCode gnCreateOutputDeviceFn(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, struct gnOutputDeviceInfo_t deviceInfo) {
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gnReturnCode gnCreateOutputDeviceFn(gnOutputDeviceHandle outputDevice, gnInstanceHandle instance, gnOutputDeviceInfo deviceInfo) {
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outputDevice->outputDevice = malloc(sizeof(gnPlatformOutputDevice));
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outputDevice->outputDevice->device = deviceInfo.physicalDevice.physicalDevice->device.retain;
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outputDevice->outputDevice->transferQueue = outputDevice->outputDevice->device.newCommandQueue;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "core/instance/gryphn_instance.h"
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#include "core/output_device/gryphn_output_device.h"
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#include "instance/gryphn_instance.h"
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#include "output_device/gryphn_output_device.h"
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#include <Metal/Metal.h>
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#include <MetalKit/MetalKit.h>
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@@ -1,7 +1,7 @@
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#include <core/output_device/gryphn_physical_output_device.h>
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#include <output_device/gryphn_physical_output_device.h>
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#include <Metal/Metal.h>
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#include "metal_output_devices.h"
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#include "core/window_surface/gryphn_surface.h"
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#include "window_surface/gryphn_surface.h"
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gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* deviceCount) {
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NSArray *devices = MTLCopyAllDevices();
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@@ -34,6 +34,6 @@ gnPhysicalDevice* gnGetPhysicalDevicesFn(gnInstanceHandle instance, uint32_t* de
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return devicesList;
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}
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gnBool gnQueueCanPresentToSurfaceFn(const struct gnPhysicalDevice_t device, uint32_t queueIndex, const struct gnWindowSurface_t windowSurface) {
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gnBool gnQueueCanPresentToSurfaceFn(const gnPhysicalDevice device, uint32_t queueIndex, gnWindowSurface windowSurface) {
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return gnTrue; // I belive that a window should always be able to present to a surface in metal
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}
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@@ -1,5 +1,5 @@
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#pragma once
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#include "core/framebuffer/gryphn_framebuffer.h"
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#include "framebuffer/gryphn_framebuffer.h"
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#include "utils/gryphn_bool.h"
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#include "utils/gryphn_image_format.h"
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#import <Metal/Metal.h>
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|
@@ -1,8 +1,9 @@
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#include "metal_framebuffer.h"
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#include "core/debugger/gryphn_debugger.h"
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#include "core/texture/metal_texture.h"
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#include "core/renderpass/gryphn_render_pass_descriptor.h"
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#include "core/instance/gryphn_instance.h"
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#include "debugger/gryphn_debugger.h"
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#include "texture/metal_texture.h"
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#include "renderpass/gryphn_render_pass_descriptor.h"
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#include "instance/gryphn_instance.h"
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#include "output_device/gryphn_output_device.h"
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gnBool isDepthFormat(gnImageFormat format) {
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return gnFalse;
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@@ -12,7 +13,7 @@ gnBool isStencilFormat(gnImageFormat format) {
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return gnFalse;
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}
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MTLLoadAction mtlGryphnLoadOperation(enum gnLoadOperation_e loadOperation) {
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MTLLoadAction mtlGryphnLoadOperation(gnLoadOperation loadOperation) {
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switch(loadOperation) {
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case GN_LOAD_OPERATION_LOAD: return MTLLoadActionLoad;
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case GN_LOAD_OPERATION_CLEAR: return MTLLoadActionClear;
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@@ -20,14 +21,14 @@ MTLLoadAction mtlGryphnLoadOperation(enum gnLoadOperation_e loadOperation) {
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}
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}
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MTLStoreAction mtlGryphnStoreOperation(enum gnStoreOperation_e storeOperation) {
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MTLStoreAction mtlGryphnStoreOperation(gnStoreOperation storeOperation) {
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switch (storeOperation) {
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case GN_STORE_OPERATION_STORE: return MTLStoreActionStore;
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case GN_STORE_OPERATION_DONT_CARE: return MTLStoreActionDontCare;
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}
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}
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gnReturnCode gnCreateFramebufferFn(struct gnFramebuffer_t* framebuffer, struct gnOutputDevice_t* device, struct gnFramebufferInfo_t info) {
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gnReturnCode gnCreateFramebufferFn(gnFramebuffer framebuffer, gnOutputDevice device, gnFramebufferInfo info) {
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framebuffer->framebuffer = malloc(sizeof(struct gnPlatformFramebuffer_t));
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if (info.attachmentCount != info.renderPassDescriptor->info.attachmentCount) {
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gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
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|
@@ -1,5 +1,5 @@
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#pragma once
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#include "core/pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
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#include "pipelines/graphics_pipeline/gryphn_graphics_pipeline.h"
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#import <Metal/Metal.h>
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typedef struct gnPlatformGraphicsPipeline_t {
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|
@@ -1,10 +1,10 @@
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#include "metal_graphics_pipeline.h"
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#include "core/devices/metal_output_devices.h"
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#include "core/debugger/gryphn_debugger.h"
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#include "core/shader_module/metal_shader_module.h"
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#include "core/surface/metal_surface.h"
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#include "devices/metal_output_devices.h"
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#include "debugger/gryphn_debugger.h"
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#include "shader_module/metal_shader_module.h"
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#include "surface/metal_surface.h"
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MTLBlendFactor vkGryphnBlendFactor(enum gnBlendFactor_e factor) {
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MTLBlendFactor vkGryphnBlendFactor(gnBlendFactor factor) {
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switch (factor) {
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case GN_BLEND_FACTOR_ZERO: return MTLBlendFactorZero;
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case GN_BLEND_FACTOR_ONE: return MTLBlendFactorOne;
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@@ -13,7 +13,7 @@ MTLBlendFactor vkGryphnBlendFactor(enum gnBlendFactor_e factor) {
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}
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}
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MTLBlendOperation vkGryphnBlendOperation(enum gnBlendOperation_e operation) {
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MTLBlendOperation vkGryphnBlendOperation(gnBlendOperation operation) {
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switch(operation) {
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case GN_OPERATION_ADD: return MTLBlendOperationAdd;
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}
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@@ -26,7 +26,7 @@ MTLVertexFormat mtlGryphnVertexFormat(gnVertexFormat format) {
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}
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||||
}
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gnReturnCode gnCreateGraphicsPipelineFn(struct gnGraphicsPipeline_t* graphicsPipeline, struct gnOutputDevice_t* device, struct gnGraphicsPipelineInfo_t info) {
|
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gnReturnCode gnCreateGraphicsPipelineFn(gnGraphicsPipeline graphicsPipeline, gnOutputDevice device, gnGraphicsPipelineInfo info) {
|
||||
graphicsPipeline->graphicsPipeline = malloc(sizeof(struct gnPlatformGraphicsPipeline_t));
|
||||
MTLRenderPipelineDescriptor* descriptor = [[MTLRenderPipelineDescriptor alloc] init];
|
||||
|
||||
|
@@ -1,14 +1,14 @@
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#include "core/present/gryphn_present.h"
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||||
#include "core/instance/metal_instance.h"
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||||
#include "core/surface/metal_surface.h"
|
||||
#include "core/devices/metal_output_devices.h"
|
||||
#include "core/sync/semaphore/metal_semaphore.h"
|
||||
#include "core/presentation_queue/metal_presentation_queue.h"
|
||||
#include "core/debugger/gryphn_debugger.h"
|
||||
#include "core/texture/metal_texture.h"
|
||||
#include "present/gryphn_present.h"
|
||||
#include "instance/metal_instance.h"
|
||||
#include "surface/metal_surface.h"
|
||||
#include "devices/metal_output_devices.h"
|
||||
#include "sync/semaphore/metal_semaphore.h"
|
||||
#include "presentation_queue/metal_presentation_queue.h"
|
||||
#include "debugger/gryphn_debugger.h"
|
||||
#include "texture/metal_texture.h"
|
||||
#import <QuartzCore/CAMetalLayer.h>
|
||||
|
||||
gnReturnCode gnPresentFn(gnOutputDeviceHandle device, struct gnPresentInfo_t info) {
|
||||
gnReturnCode gnPresentFn(gnOutputDeviceHandle device, gnPresentInfo info) {
|
||||
for (int i = 0; i < info.waitCount; i++) {
|
||||
while (!info.waitSemaphores[i]->semaphore->eventTriggered) {}
|
||||
}
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#import <Metal/Metal.h>
|
||||
#include "core/presentation_queue/gryphn_presentation_queue.h"
|
||||
#include "presentation_queue/gryphn_presentation_queue.h"
|
||||
|
||||
typedef struct gnPlatformPresentationQueue_t {
|
||||
int textureCount;
|
||||
|
@@ -1,11 +1,11 @@
|
||||
#include "metal_presentation_queue.h"
|
||||
#include "core/surface/metal_surface.h"
|
||||
#include "core/devices/metal_output_devices.h"
|
||||
#include "core/debugger/gryphn_debugger.h"
|
||||
#include "core/texture/metal_texture.h"
|
||||
#include "core/sync/semaphore/metal_semaphore.h"
|
||||
#include "surface/metal_surface.h"
|
||||
#include "devices/metal_output_devices.h"
|
||||
#include "debugger/gryphn_debugger.h"
|
||||
#include "texture/metal_texture.h"
|
||||
#include "sync/semaphore/metal_semaphore.h"
|
||||
|
||||
gnReturnCode gnCreatePresentationQueueFn(gnPresentationQueueHandle presentationQueue, const gnOutputDeviceHandle device, struct gnPresentationQueueInfo_t presentationInfo) {
|
||||
gnReturnCode gnCreatePresentationQueueFn(gnPresentationQueueHandle presentationQueue, const gnOutputDeviceHandle device, gnPresentationQueueInfo presentationInfo) {
|
||||
if (presentationInfo.minImageCount > 3) {
|
||||
gnDebuggerSetErrorMessage(device->instance->debugger, (gnMessageData){
|
||||
.message = gnCreateString("On Metal you cannot have more than 3 images in a presentation queue")
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "core/renderpass/gryphn_render_pass_descriptor.h"
|
||||
#include "renderpass/gryphn_render_pass_descriptor.h"
|
||||
#import <Metal/MTLRenderPass.h>
|
||||
|
||||
typedef struct gnPlatformRenderPassDescriptor_t {
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include "metal_render_pass.h"
|
||||
|
||||
gnReturnCode gnCreateRenderPassDescriptorFn(struct gnRenderPassDescriptor_t* renderPass, struct gnOutputDevice_t* device, struct gnRenderPassDescriptorInfo_t info) {
|
||||
gnReturnCode gnCreateRenderPassDescriptorFn(gnRenderPassDescriptor renderPass, gnOutputDevice device, gnRenderPassDescriptorInfo info) {
|
||||
renderPass->renderPassDescriptor = malloc(sizeof(gnPlatformRenderPassDescriptor));
|
||||
renderPass->renderPassDescriptor->passDescriptor = [[MTLRenderPassDescriptor alloc] init];
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "core/shader_module/gryphn_shader_module.h"
|
||||
#include "shader_module/gryphn_shader_module.h"
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
typedef struct gnPlatformShaderModule_t {
|
||||
|
@@ -1,7 +1,7 @@
|
||||
#include "metal_shader_module.h"
|
||||
#include "spirv_cross_c.h"
|
||||
#include "core/debugger/gryphn_debugger.h"
|
||||
#include "core/devices/metal_output_devices.h"
|
||||
#include "debugger/gryphn_debugger.h"
|
||||
#include "devices/metal_output_devices.h"
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <Metal/Metal.h>
|
||||
|
||||
@@ -12,7 +12,7 @@ void mtlSpirVErrorCallback(void *userdata, const char *error) {
|
||||
});
|
||||
}
|
||||
|
||||
gnReturnCode gnCreateShaderModuleFn(struct gnShaderModule_t *module, struct gnOutputDevice_t *device, struct gnShaderModuleInfo_t shaderModuleInfo) {
|
||||
gnReturnCode gnCreateShaderModuleFn(gnShaderModule module, gnOutputDevice device, gnShaderModuleInfo shaderModuleInfo) {
|
||||
module->shaderModule = malloc(sizeof(struct gnPlatformShaderModule_t));
|
||||
|
||||
spvc_context context = NULL;
|
||||
|
@@ -1,10 +1,11 @@
|
||||
#include "core/submit/gryphn_submit.h"
|
||||
#include "core/sync/semaphore/metal_semaphore.h"
|
||||
#include "core/commands/command_buffer/metal_command_buffer.h"
|
||||
#include "core/debugger/gryphn_debugger.h"
|
||||
#include "core/commands/command_pool/metal_command_pool.h"
|
||||
#include "submit/gryphn_submit.h"
|
||||
#include "sync/semaphore/metal_semaphore.h"
|
||||
#include "commands/command_buffer/metal_command_buffer.h"
|
||||
#include "debugger/gryphn_debugger.h"
|
||||
#include "commands/command_pool/metal_command_pool.h"
|
||||
#include "sync/fence/gryphn_fence.h"
|
||||
|
||||
gnReturnCode gnSubmitFn(struct gnOutputDevice_t* device, struct gnSubmitInfo_t info) {
|
||||
gnReturnCode gnSubmitFn(gnDevice* device, gnSubmitInfo info) {
|
||||
for (int i = 0; i < info.waitCount; i++) {
|
||||
while (!info.waitSemaphores[i]->semaphore->eventTriggered) {}
|
||||
}
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "core/window_surface/gryphn_surface.h"
|
||||
#include "window_surface/gryphn_surface.h"
|
||||
#import <QuartzCore/QuartzCore.h>
|
||||
|
||||
typedef struct gnPlatformWindowSurface_t {
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include "metal_surface.h"
|
||||
#include "core/window_surface/gryphn_surface_create_functions.h"
|
||||
#include "window_surface/gryphn_surface_create_functions.h"
|
||||
|
||||
#import <AppKit/AppKit.h>
|
||||
#import <Cocoa/Cocoa.h>
|
||||
@@ -8,7 +8,7 @@
|
||||
#import <Metal/Metal.h>
|
||||
#import <CoreGraphics/CoreGraphics.h>
|
||||
|
||||
gnReturnCode gnCreateMacOSWindowSurfaceFn(struct gnWindowSurface_t* windowSurface, gnInstanceHandle instance, struct gnMacOSWindowSurfaceInfo_t createInfo) {
|
||||
gnReturnCode gnCreateMacOSWindowSurfaceFn(struct gnWindowSurface_t* windowSurface, gnInstanceHandle instance, gnMacOSWindowSurfaceInfo createInfo) {
|
||||
windowSurface->windowSurface = malloc(sizeof(gnPlatformWindowSurface));
|
||||
windowSurface->windowSurface->layer = createInfo.layer;
|
||||
return GN_SUCCESS;
|
||||
@@ -18,12 +18,12 @@ void gnDestroyWindowSurfaceFn(struct gnWindowSurface_t *windowSurface) {
|
||||
free(windowSurface->windowSurface);
|
||||
}
|
||||
|
||||
struct gnSurfaceDetails_t gnGetSurfaceDetailsFn(
|
||||
struct gnWindowSurface_t* windowSurface, struct gnPhysicalDevice_t device
|
||||
gnSurfaceDetails gnGetSurfaceDetailsFn(
|
||||
gnWindowSurface windowSurface, gnPhysicalDevice device
|
||||
) {
|
||||
struct gnSurfaceDetails_t surfaceDetails;
|
||||
gnSurfaceDetails surfaceDetails;
|
||||
surfaceDetails.formatCount = 1;
|
||||
surfaceDetails.formats = (struct gnSurfaceFormat_t[1]){ { GN_FORMAT_BGRA8_SRGB, GN_COLOR_SPACE_SRGB_NONLINEAR } };
|
||||
surfaceDetails.formats = (gnSurfaceFormat[]){ { GN_FORMAT_BGRA8_SRGB, GN_COLOR_SPACE_SRGB_NONLINEAR } };
|
||||
surfaceDetails.minImageCount = 2;
|
||||
surfaceDetails.maxImageCount = 3;
|
||||
return surfaceDetails;
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "core/sync/fence/gryphn_fence.h"
|
||||
#include "sync/fence/gryphn_fence.h"
|
||||
#import <Metal/Metal.h>
|
||||
#import <Metal/MTLEvent.h>
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include "metal_fence.h"
|
||||
#include "core/devices/metal_output_devices.h"
|
||||
#include "devices/metal_output_devices.h"
|
||||
|
||||
gnReturnCode gnCreateFenceFn(struct gnFence_t* fence, struct gnOutputDevice_t* device) {
|
||||
// fence->fence = malloc(sizeof(gnPlatformFence));
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "core/sync/semaphore/gryphn_semaphore.h"
|
||||
#include "sync/semaphore/gryphn_semaphore.h"
|
||||
#import <Metal/MTLEvent.h>
|
||||
|
||||
typedef struct gnPlatformSemaphore_t {
|
||||
|
@@ -1,13 +1,13 @@
|
||||
#include "metal_semaphore.h"
|
||||
#include "core/devices/metal_output_devices.h"
|
||||
#include "devices/metal_output_devices.h"
|
||||
|
||||
gnReturnCode gnCreateSemaphoreFn(struct gnSemaphore_t* semaphore, struct gnOutputDevice_t* device) {
|
||||
gnReturnCode gnCreateSemaphoreFn(gnSemaphore semaphore, gnOutputDevice device) {
|
||||
semaphore->semaphore = malloc(sizeof(gnPlatformSemaphore));
|
||||
semaphore->semaphore->event = [device->outputDevice->device newEvent];
|
||||
|
||||
return GN_SUCCESS;
|
||||
}
|
||||
void gnDestroySemaphoreFn(struct gnSemaphore_t* semaphore) {
|
||||
void gnDestroySemaphoreFn(gnSemaphore semaphore) {
|
||||
[semaphore->semaphore->event release];
|
||||
free(semaphore->semaphore);
|
||||
}
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "core/textures/gryphn_texture.h"
|
||||
#include "textures/gryphn_texture.h"
|
||||
#import <Metal/MTLTexture.h>
|
||||
|
||||
typedef struct gnPlatformTexture_t {
|
||||
|
@@ -1,7 +1,12 @@
|
||||
#include <core/uniforms/gryphn_uniform.h>
|
||||
#include <uniforms/gryphn_uniform.h>
|
||||
#include "metal_uniform.h"
|
||||
|
||||
void gnUpdateBufferUniformFn(gnUniform uniform, gnBufferUniformInfo* info) {
|
||||
uniform->uniform->data = malloc(sizeof(gnBufferUniformInfo));
|
||||
memcpy(uniform->uniform->data, info, sizeof(gnBufferUniformInfo));
|
||||
for (int i = 0; i < uniform->uniform->bindingCount; i++) {
|
||||
if (uniform->uniform->bindings[i].binding == info->binding) {
|
||||
uniform->uniform->bindings[i].data = malloc(sizeof(gnBufferUniformInfo));
|
||||
memcpy(uniform->uniform->bindings[i].data, info, sizeof(gnBufferUniformInfo));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,8 +1,14 @@
|
||||
#pragma once
|
||||
#include "core/uniforms/gryphn_uniform.h"
|
||||
#include <core/uniforms/gryphn_uniform_pool.h>
|
||||
#include "uniforms/gryphn_uniform.h"
|
||||
#include <uniforms/gryphn_uniform_pool.h>
|
||||
|
||||
typedef struct metalUniformBinding {
|
||||
gnUniformType type;
|
||||
uint32_t binding;
|
||||
void* data;
|
||||
} metalUniformBinding;
|
||||
|
||||
typedef struct gnPlatformUniform_t {
|
||||
gnUniformType type;
|
||||
void* data;
|
||||
uint32_t bindingCount;
|
||||
metalUniformBinding* bindings;
|
||||
} gnPlatformUniform;
|
||||
|
@@ -1,17 +1,21 @@
|
||||
#include <core/uniforms/gryphn_uniform_pool.h>
|
||||
#include <core/uniforms/gryphn_uniform.h>
|
||||
#include <uniforms/gryphn_uniform_pool.h>
|
||||
#include <uniforms/gryphn_uniform.h>
|
||||
#include "metal_uniform.h"
|
||||
|
||||
gnReturnCode gnCreateUniformPoolFn(gnUniformPool pool, gnDeviceHandle device) {
|
||||
return GN_SUCCESS;
|
||||
}
|
||||
|
||||
gnUniform* gnUniformPoolAllocateUniformsFn(gnUniformPool pool, const gnUniformLayout layout) {
|
||||
gnUniform* uniforms = malloc(sizeof(gnUniform) * layout.uniformBindingCount);
|
||||
for (int i = 0; i < layout.uniformBindingCount; i++) {
|
||||
gnUniform* gnUniformPoolAllocateUniformsFn(gnUniformPool pool, const gnUniformAllocationInfo allocInfo) {
|
||||
gnUniform* uniforms = malloc(sizeof(gnUniform) * allocInfo.setCount);
|
||||
for (int i = 0; i < allocInfo.setCount; i++) {
|
||||
uniforms[i] = malloc(sizeof(struct gnUniform_t));
|
||||
uniforms[i]->uniform = malloc(sizeof(struct gnPlatformUniform_t));
|
||||
uniforms[i]->uniform->type = layout.uniformBindings[i].type;
|
||||
uniforms[i]->uniform = malloc(sizeof(gnPlatformUniform));
|
||||
uniforms[i]->uniform->bindings = malloc(sizeof(metalUniformBinding) * allocInfo.sets[i].uniformBindingCount);
|
||||
for (int c = 0; c < allocInfo.sets[i].uniformBindingCount; c++) {
|
||||
uniforms[i]->uniform->bindings[c].type = allocInfo.sets[i].uniformBindings[c].type;
|
||||
uniforms[i]->uniform->bindings[c].binding = allocInfo.sets[i].uniformBindings[c].binding;
|
||||
}
|
||||
}
|
||||
return uniforms;
|
||||
}
|
||||
|
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
#include <vulkan/vulkan.h>
|
||||
#include <core/uniforms/gryphn_uniform_pool.h>
|
||||
#include <uniforms/gryphn_uniform_pool.h>
|
||||
|
||||
struct gnPlatformUniformPool_t {
|
||||
};
|
||||
typedef struct gnPlatformUniformPool_t {} gnPlatformUniformPool;
|
||||
|
Reference in New Issue
Block a user